Telandia Edasseril

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408 posts. Alias of Dinuci.


Full Name

Boram Ironwall

Race

Halfling

Classes/Levels

Cleric of Abadar 1

Gender

Man

Size

Small

Age

36

Special Abilities

Faint Aura of Law, Channel Positive Energy, Orisons, Protection & Travel Domains

Alignment

LN

Deity

Abadar (God of cities, wealth, merchants, and law)

Location

Wherever he is needed

Languages

Halfling, Common, Infernal

Occupation

Priest of the Ironwall sect of Abadar

Strength 11
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 14
Charisma 12

About Boram Ironwall

Boram Ironwall - Halfling - Cleric of Abadar 1

Background:

Boram was sold to a temple of Abadar at a young age, and raised as an acolyte to serve the god of cities and law. His sect, known as Ironwallism, is focused on Abadar's domains of protection, defense, and fortifications, rooted in the idea that the greatest duty of a priest is to be as an iron wall for his flock. Young Boram took this to heart, and trained extensively to wear heavy armors and wield a mighty tower shield in defense of his allies. In order to better manage to weight of his armor, he also studied the deep divine secrets of pathfinding, so that he can hurry to the aid of those in need. Upon his confirmation, he was given the title "Ironwall" as all the priests of his sect are, and wears it with pride.

Character Sheet:

Boram Ironwall, LN, Age: 36, Hair Color: Brown, Eye Color: Ice blue

Halfling, Cleric of Abadar

Speed: 20' (land, 20 +10 domain -10 armor) 

Str 11 (13 -2 racial), Dex 14 (12 +2 racial), Con 16, Int 10, Wis 14, Cha 12 (10 +2 racial) [20 point buy]

HP: 12 (8+3+1), AC: 22 (+5 armor, +4 shield, +2 dex, +1 size), FF: 20, Touch: 13, CMD: 11, Concentration +3 

BaB +0, CMB: -1 Fort: +7, Ref: +5, Will +6 (+2 vs fear) 
Morningstar -1 (+1 size, -2 tower shield) 1d6 bludgeoning & piercing

Dagger -1 (+1 size, -2 tower shield) 1d3 piercing or slashing, 19-20 threat, can throw (+2 dex), 10' range increment 

Feats: Tower Shield Proficiency

Traits: Armor Expert (combat), Deft Dodger (combat)

Racial Features: +4 size bonus to Stealth checks

Class Features: Faint Aura of Law, Channel Positive Energy 1d6 (Will DC11 half for undead, 4/day), Orisons

Spells per day: 3 orisons, 3 (1 +1 domain +1 bonus for high Wis) 1st-level 
Protection Domain: +1 resistance bonus to all saves, Resistant Touch (Sp, standard action, transfer resistant bonus to a touched ally for 1 minute, 5/day)
Travel Domain: +10' base speed, Agile Feet (Su, free action, ignore difficult terrain for 1 round, 5/day)

Favored Class: Cleric

Adventuring Skills: Acrobatics -9=2+0+2-13 (+2 racial, untrained), Climb -9=2+0+2-13 (+2 racial, untrained), Heal 6=2+1+3, Knowledge (religion) 4=0+1+3, Perception 4=2+0+2 (+2 racial bonus, untrained)
Other usable Adventuring skills: Bluff, Diplomacy, Disguise, Escape Artist, Fly, Heal, Intimidate, Ride, Sense Motive, Stealth, Survival, Swim

Background Skills: Knowledge (history) 4=0+1+3, Linguistics 4=0+1+3
Other usable Background skills: Appraise, Artistry, Craft, Lore, Perform

Languages: Halfling, Common, Infernal

Worships: Abadar (God of cities, wealth, merchants, and law)

Equipment:

Clothing: Explorer's outfit 2lb, Scale mail (+5 AC, +3 max dex, -3 check penalty, 20' speed) 15lb, Silver holy symbol of Abadar (amulet) 1lb.

Weapons: Morningstar 3lb, Dagger 0.5lb, Tower shield (+4 AC, +2 max dex, -10 check penalty, can use for total cover in one direction) 22.5lb.

Misc: Spell component pouch 2lb, Backpack 0.5lb, Silk rope (50') 5lb, The Order of Numbers (holy book of Abadar) 2lb, Waterskin 1lb, Rations (4) 2lb, Coins 0.5lb.

Coins: 2gp, 8sp, 20cp

Loads: 28.5/57/86.25 (current: 51.5 lb, medium load)

Boram keeps his clothing and armor in good repair with regular mending spells, only taking off the latter to sleep and bathe. He wears his tower shield on his back, morningstar on his right hip (he's left-handed), and dagger on his left hip. His holy symbol is displayed openly around his neck, and the rest of his possessions are carried in his backpack.