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About Morag AldurosCharacter sheet:
Morag Alduros NG M Aasimar (Native outsider & Human) Warlock (Witch) (1) Init +3 (+3 Dex) Defense
Offense
Ranged: light crossbow
Statistics
Feats (Other):
Traits (Racial):
Traits (Other):
Skills (Untrained):
Skills (Trained):
Languages: Common, Draconic, Elven, Sylvan, Gnome, Celestial, Tien, Tengu, Terran, Undercommon Equipment:
Encumbrance: 18.5lbs.; light load, (Light Load up to 26lbs., Medium up to 53lbs., Heavy up to 80lbs.)
Class Info
Diminished Spellcasting:
Grimoire:
A warlock begins play with a grimoire containing all 0-level witch spells plus three 1st-level spells of his choice. The warlock also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the grimoire. At each new warlock level, he gains two new spells of any spell level or levels that he can cast (based on his new warlock level) for his grimoire. At any time, a warlock can also add spells found in other warlock's grimoires to his own (see Magic). Witchfire (8 | 2d6):
A blast of Witchfire is a spell-like ability in the form of a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. The amount of damage dealt is equal to 1d6 points of damage plus 1d6 points of damage for every two warlock levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). A blast of Witchfire is treated as the equivalent of a spell whose level is equal to one-half the warlock's class level (round down), with a minimum spell level of 1st and a maximum of 9th when a warlock reaches 18th level or higher. Witchfire is subject to spell resistance, although effects that increase caster level to overcome spell resistance also apply to Witchfire. Witchfire deals half damage to objects and metamagic feats cannot be used in conjunction with Witchfire. The feat Ability Focus (Witchfire) will increase the DC for all saving throws (if any). Pact:
Sylvan (mutated) Fey bloodline: Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2. Class Skill: Knowledge (nature). Animal Companion (Ex): At 1st level, you gain an animal companion. Your effective druid level for this ability is equal to your sorcerer level – 3 (minimum 1st). Hexes:
Spells prepared:
1/d spells: - Pyrotechnics Cantrips:
Level 1 spells:
Level 2 Spells:
Level 3 Spells:
Grimoire:
Cantrips: - All Level 1 spells:
Level 2 spells:
Level 3 Spells:
(5 options open)
Animal companion:
Medium Roc - Ifin Init +5 (+5 Dex) Defense:
Offense:
Melee: 2 Talons
Melee: Bite
Melee: 2 wing buffets
Statistics:
Skills (Trained):
Trick:
Equipment:
Saddlebags:
Background:
Background: Morag, a stone faced Aasimar, is a person who travels from town to town, dealing with the local populace. He does small jobs as a magistrate, of sorts, from time to time but also spreads religion. He travels with his intimidating large bird, a roc, called Ifin. One day when Morag felt that, for the greater good, he had to climb the tallest mountain in Tian Xia. Once near the top he came across a man sized bird. The animal was alone in its nest and seemed aggressive at first. Morag, unimpressed by the ferocious display, walked forward and petted the creature. Its eyes changed somehow, turned friendly. The day he touched the creature something snapped in him, a power welled up in him and magic surged through his body. Beside the bird lay an assortment of items, most likely collected from straggling travellers. He picked through the rubble and found several items useful to him. A book the foremost one, a book with dark magics. He turned away from the creature and headed back down the mountain. Near the bottom something swished past his head and the bird he had met earlier landed in front of him, nudging him with its beak. He fed the creature and moved on again, feeling the urge to continue his religious work. Aside from the wonderful magic and his newfound love for the 'little' bird Morag also discovered something else about him. Sometimes, not too often, a very strong urge welt up in him. An urge to burn down everything down around him. As he travels the land, travelling from town to town, he solves to small populace's problems. People seem to trust them, although they look intimidating. Goals:
Secrets:
Relations:
Memories:
Plot connections:
Personality & appearance:
Morag is a stone faced Aasimar, though his looks border on the human side. He is a friendly and righteous man. Plans:
Armor focus Craft wondrous item (3rd) Relationship score:
Calleigh: Ameiko +7 Rest +2 Morag
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