Warren Chief

Timmy Giantslayer's page

7 posts. Alias of Dinuci.


Full Name

Timmy Giantslayer/1

Classes/Levels

Rage:
6/6 Rounds

Gender

M Svirfneblin Titan mauler (Barbarian)

Size

Small (3 ft.)

Age

40

Special Abilities

(HP 13/13 | AC:23 | T:17 | FF:19 | CMB:2 | CMD:15 | Fort: +6 | Ref: +5 | Will:+2 | Init: +5 | Perc:+6 | Speed 20)

Languages

Gnome, Undercommon

Strength 14
Dexterity 16
Constitution 15
Intelligence 10
Wisdom 10
Charisma 6

About Timmy Giantslayer

Character sheet:

CN Small Humanoid (Svirfneblin, Gnome)
PFS#: 131682
Init +5 (+3 Dex, +2 trait)

Defense
AC 22(+1) (10 +5 Armor Bonus +1 shield bonus +2 Dodge[Defensive training] +1 Size +3 Dex +1 VS opponents larger than himself); Touch 16(+1) (10 +3 Dex +2 Defensive training +1 Size +1 VS opponents larger than himself); Flat-Footed 17(+1) (10 +5 Armor Bonus +1 shield bonus +1 VS opponents larger than himself +1 Size)
HP 13 (10 +2 Con +1x1HP Favored Class Bonus)
Fort Save +6 (+2 Class +2 Con +2 Race); Ref Save +5 (+3 Dex +2 Race); Will Save +2 (+2 Race)

Offense
Speed: Slow (20 ft)
Melee: Scimitar
Atk: 1d20+5(+1) (+1 BAB, +2 Str, +1 Size, +1 VS opponents bigger than himself, +1 VS Dwarf or Reptilian) (x2)| Dmg: 1d4 + 2
Melee: Spiked steel shield
Atk: 1d20+5(+1) (+1 BAB, +2 Str, +1 Size, +1 VS opponents bigger than himself, +1 VS Dwarf or Reptilian) (x2)| Dmg: 1d3 + 1

Statistics
Str 14, Dex 16, Con 15, Int 10, Wis 10, Cha 6
Base Atk 1; CMB 2 (+2 Str +1 BAB -1 Size); CMD 15 (10 +2 Str +3 Dex +1 BAB -1 Size)
Spell Resistance 11 + 1 (Class Level)
Feats (Other): Two-Weapon fighting
Traits (Racial): Defensive Training, Senses (Darkvision 120 ft., low-light vision), Fortunate (+2 saving throws), Skilled (+2 stealth, craft(alchemy), +2 Perception, +4 stealth if underground), Hatred (+1 attack rolls against reptilian and dwarfs), Stonecunning(+2 perception for unusual stonework), Spell Resistance, Scirfneblin Magic(Constant—nondetection; 1/day—blindness/deafness, blur, disguise self)
Traits (Other): Axe to Grind(+1 damage against foes who are threatened by only you); Reactionary (+2 Ini)[May be replaced by Into enemy territory from the campaign traits second darkness; Will saves are chosen then]

Skills (Untrained):
Appraise +0
Bluff -2 (-2 Cha)
Climb -2 ( +2 str -4 ACP)
Craft +0
Diplomacy -2 (-2 Cha)
Disguise -2 (-2 Cha)
Escape artist -1 (+3 Dex -4ACP)
Heal 0
Intimidate -2 (-2 Cha)
Knowledge [max 10 on rolls] +0
Perform -2 (-2 cha)
Ride -1 (-4 ACP +3 Dex)
Sense Motive +0
Survival +0
Swim -2 (+2 str -4 ACP)

Skills (Trained):
Perception +6 (+1 rank +0 wis +2 race +3 class)
Craft (Alchemy) +6 (+1 rank +0 int +2 race +3 class)
Acrobatics +3 (+1 Rank -4 ACP +3 dex +3 class)
Stealth +2 (+1 Rank -4 Armor Penalty +3 Dex +2 race +2 race underground)

Languages: Common

Equipment: Tracking sheet
Combat gear: Scimitar (15gp, 2 lbs.); Spiked light steel shield (19gp, 3lbs., -1 ACP)
Wearing: Medium armor, Kikko (30gp, 12.5lbs., -3 ACP); Explorer's outfit (10gp, 4lbs.)
Inventory:
Backpack (2gp, 2lbs.)
Chalk [x10] (each 1cp, -)
Flint and steel (1gp, -)
Rope, Hemp (50ft.) (5gp, 10lbs.)
Shovel (2gp, 8lbs.)
sack (empty) (1sp, 0.5lbs.)
Waterskin (1gp, 4lbs.)
Whetstone (2cp, 1lbs.)
Rations [10x] (0.5gp, 1lbs.)

Encumbrance: 50.5lbs.; Medium load, (Light Load up to 58lbs., Medium up to 116lbs., Heavy up to 175lbs.)
Money: 64gp 2sp 8cp
Prestige points: 0/0

Class Info
Favored class: Barbarian
Favored class bonus: Barbarian [+1 HP/SP]

Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Big Game Hunter (Ex)
A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than themselves.
This ability replaces fast movement.

Background:

Timmy grew up very deep underground in a small community. Where his other brethren would never leave their enclave he liked to explore the surrounding cave systems. He received heavy combat training from a young age to defend their village. He excelled in fighting the larger creatures which tried to wipe out his village. He kept moving further and further through the surrounding caves, to great annoyances of the others. One day he met a foe larger than any he ever met before. A giant lizard like creature. He tried to run from it but could barely keep pace. He ran for his village and cried alarm. The whole village turned into a small fortress in bare seconds. The villagers fought for nearly an hour but were unable to defeat the monster. In the last moments of the fight Timmy ran. Unable to bear the destruction he brought upon his village. The villagers were eventually able to defeat the creature but with heavy casualties. After the fight they set out to drive Timmy out of their cave system once and for all. He ran for three whole days from them whilst being chased. He ended up in the upper world where everything was larger than he was. Unable to return to his old home he started to roam through the world to see if he could find another place to stay.

For years he walked the earth but never found a place where he was welcome. His appearance was to strange for the normal villagers. Even if they did let him in they would always whisper behind his back.

One day he came across a traveler who told him about great adventures from the past. He decided that was his home. The place where he belonged.

Personality & appearance:

Timmy is a small gnome with slate-gray skin. He grabs every opportunity to test his strength against bigger and fiercer creatures. He is always fully ready to charge into combat and defeat the giant foes in the world. He has a fierce character and will never back down from a challenge. If his foes prove to hard for him he gets more driven and transforms. He grows stronger and can handle more hits than normal.

Outside of combat he still has the character of a person who lives in a small village. He is polite, although a bit enthusiastic, and helpful.

As a life goal he wants to grow stronger and more powerful as to prevent another disaster at his hands.

Leveling plans:

Two weapon fighting
light shield with focus
shield bash improved
Improve Dex

Second darkness player guide