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Eowil's page

No posts. Alias of Dinuci.


Full Name

Eowil

Race

F Human Sorcerer/1 (HP 9/9 | AC:11 | T:11 | FF:10 | CMB:-1 | CMD:10 | Fort: +2 | Ref: +1 | Will:+1 | Init: +3 | Perc:-2 | Speed 30)

Classes/Levels

spells:
Spells level 1: 5/5 | Black motes 8/8

Strength 8
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 7
Charisma 18

About Eowil

Character sheet:

Eowil
N F Human Sorcerer (1)
Init +3 (+1 Dex +2 Trait)

Defense
AC 11 (10 +1 Dex); Touch 11 (10 +1 Dex); Flat-Footed 10 (10)
HP 9 (6 + 1x1 hp 1x2 Con)
Fort Save +2 (+0 Class +2 Con); Ref Save +1 (+1 Dex +0 Class); Will Save +1 (-1 Wis +2 Class )

Offense
Speed: 30 ft
Melee: -
Ranged:

light crossbow
Atk: 1d20 -4 (-1 dex +1 BAB -4 Blackened) (19x2)| Dmg: 1d6

Statistics
Str 8, Dex 12, Con 14, Int 12, Wis 7, Cha 20 (+2 Race)
Base Atk +0; CMB -1 (-1 Str +0 BAB); CMD 10 (10 -1 Str +1 Dex +0 BAB)

Feats (Other):
- Eschew Materials B
- Burning amplification
- Chill amplification

Traits (Racial):
- Bonus feat
- Skilled

Traits (Other):
- Reactionary
- Focused mind (+2 conc checks)

Skills (Untrained):
Acrobatics -1 (-1 Str)
Appraise +1 (+1 Int)
Climb -1 (-1 Str)
Escape artist +1 (+1 Dex)
Fly -1 (-1 Str)
Heal -2 (-2 Wis)
Sense motive -2 (-2 Wis)
Stealth +1 (+1 Dex)
Survival -2 (-2 Wis)
Swim -1 (-1 Str)
Diplomacy +5 (+5 Cha)
Ride +1 (+1 Dex)
Sense motive -2 (-2 Wis)

Skills (Trained):
Bluff +9 (1 Rank +3 Class +5 Cha)
Intimidate +9 (1 Rank +3 Class +5 Cha)
UMD +9 (1 Rank +3 Class +5 Cha)
Spellcraft +5 (1 Rank +3 Class +1 Int)

Languages: Common, Ignan

Equipment:
Combat gear: light crossbow (35gp, 2lbs.)
Wearing: Studded leather armor (25gp, 10lbs), scholar's outfit (-gp, 6lbs.), spell component pouch (5gp, 2lbs.)
Inventory:
- Backpack(2gp, 0.5lbs.)
- Crossbow bolts (1gp, 1lbs.)
- Signet ring (5gp, -lbs)
- Snuffbox (bone) (25gp, -lbs.)
- Wand of CLW (2pp, -lbs)
- Cloak of resistance +1 (1000gp, 1lbs.)

Encumbrance: 22.5lbs.; light load, (Light Load up to 26lbs., Medium up to 53lbs., Heavy up to 80lbs.)
Money: 93gp 2sp 0cp

Class Info
Favored class: Sorcerer
Favored class bonus: Sorcerer +1 HP

Black motes (SP):
Black Motes, 1d4 cold in 5’ column, 30’ high, Reflex DC 14 negates, 7/day

Bloodline Arcana:
One target of an evocation spell (cast by you this round) who fails their save is silenced for one round.

Spells known:

Concentration: +7

Cantrips:
- Detect magic
- Ray of frost
- Daze
- Prestidigitation

Level 1 spells:
- Burning hands
- Color spray

Background:

Personality & appearance:

Extra:

Chilling amplification:
Whenever you cast a spell with the cold descriptor, you can take a –1 penalty on attack rolls made with the spell and reduce the spell saving throw’s DC by 1 to cause any target that is dealt cold damage by the spell to have its movement speed reduced by 5 feet and become unable to take 5-foot steps. This effect lasts for 1 round + 1 round per 3 spell levels of the spell. You must choose to use this feat before making an attack roll or before your targets attempt their saving throws. This feat has no effect on spells that neither allow a saving throw nor require an attack roll.

Burning amplification:
Whenever you cast a spell with the fire descriptor, you can take a –1 penalty on the spells’ attack rolls and reduce the spell’s saving throw DC by 1 to cause any target that is dealt fire damage to catch on fire. The targets do not take burning damage for catching on fire until their next turn, and each target can attempt a Reflex saving throw to put out the fire before being damaged each round. Rather than the normal DC 15 Reflex saving throw to put the fire out, the target must succeed at a Reflex saving throw with a DC equal 10 + the spell’s level + the modifier of your spellcasting ability score). You must choose to use this feat before making an attack roll or before your targets attempt their saving throws. This feat has no effect on spells that neither allow a saving throw nor require an attack roll.