NE Small humanoid (Goblinoid)
PFS#: 131682-4
Init +4 (+2 Dex | +2 trait)
Defense
AC 17 ; Touch 15; Flat-Footed 13
HP 10 (1d8+2)
Fort Save +5; Ref Save +6 (+2 on unexpected falls); Will Save -1
Offense
Speed: Medium 30 ft
Melee: Club
Atk: 1d20 (x2)| Dmg: 1d4-1
Ranged: Bomb
Atk: 1d20 + 6 | Dmg: 1d6+2 (Special attack 3/day)
Alchemist Extracts prepared (CL 1st):
1st - cure light wounds, shield
Extracts known: detect undead, jump, reduce person, true strike
Statistics
Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk 0; CMB -2; CMD 12
Feats (Other): Brew potion, Great Fortitude, Throw Anything
Traits (Racial): Bouncy (First 1d6 points of lethal fall damage are considered non-lethal, and +2 on reflex saves for unexpected falls)
Skills:
Craft (Alchemy) +6
Heal +3
Knowledge (nature) +6
Perception +3
Ride +8
Sleight of hand +8
Stealth +12
Survival +3
Languages: Common, Goblin, Varisian
Equipment:
Combat gear: Potions of cure light wounds (2), Acid (2), Alchemist's fire (3), Smokestick, Tanglefoot bag
Wearing: Leather armor
Inventory:
Club
Lucky pet toad "Amfibier"
Spectacles
Gourd of pickled leeches
Juicy slug in a small pot
skull face mask
metal codpiece
Jester's hat
Pumpkin-head lantern
Black eyepatch (with hole)
Hard leather boot (used as belt pouch)
Formula book