CN medium native outsider (Tiefling)
Init +2 (+2 Dex); Senses: Perception +1, Low-light Vision
Defense
AC 16 (10 +2 Dex +2 armor +1 shield +1 size mod); Touch 13 (10 +2 Dex +1 size mod); Flat-Footed 14 (10 +2 armor +1 shield +1 size mod)
HP 21 (6 +3 toughness +2x3 con +1 class + 1d6=5)
Fort Save 3; Ref Save 2 (+2 Dex); Will Save 2 (+3 Class -1 str); Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
Offense
Speed: Medium (30 ft.)
Melee: Light Mace 1d4 [-1 Str] (+1 Base Atk -1 Str +1 size) (x2)
Melee: Touch (+1 Base Atk -1 Str)
Ranged: Crossbow, light 1d6 (+1 Base Atk +2 Dex +1 size +1 masterwork) (19/20x2; 80 feet)
Ranged: Touch (+1 Base Atk +2 Dex +1 size)
Statistics
Str 8 (10), Dex 14 (12 +2 Race), Con 12, Int 20 (18 +2 Race), Wis 8 (10-2 Race), Cha 13
Base Atk +0; CMB -1 (-1 str -1 size +1 BAB); CMD 11 (10 +2 dex -1 size -1 str +1 BAB)
Feats (Class): Fiendish heritage (Daemon-Spawn, 100; 38 [At will, you can spend a full-round action concentrating to receive the benefits of tremorsense 60 feet for 1 round]; 48 [You are invisible to all unintelligent undead. This is a supernatural ability])
Feats (Other): Tougness
Traits (Racial): Fiendish Resistance (cold, electricity and fire resistance 5), Skilled (+2 racial bonus on Sleight of hand and Disable device checks), Darkvision, Prehensile tail
Traits (Other): Transmuter, Gifted adept (Magic missile +1 caster lvl)
Skills (Untrained):
Acrobatics +2 (+2 dex)
Appraise +1 (+1 int)
Bluff +4 (+4 Cha)
Climb -1 (-1 Str)
Craft +1 (+1 int)
Disguise +4 (+4 cha)
Heal -1 (-1 Wis)
Intimidate +4 (+4 cha)
Perception +1 (+2 racial -1 wis)
Ride +2 (+2 Dex)
Sense Motive -1 (-1 Wis)
Survival -1 (-1 Wis)
Swim -1 (-1 Str)
Stealth +6 (+2 dex +4 class)
Skills (Trained):
Craft (Weapons) +7 (+2 Obsessive +1 int +1 rank +3 class)
Diplomacy +9 (+1 rank +4 Cha +3 Class)
(+1 with Ms. Nymmis, -1 with Robahl)
Knowledge (Arcana) +5 (+1 rank +3 Class +1 Int)
Perform(act) +9 (+1 rank +3 class +4 cha +1 trait)
(+2 in company of Ms. Nymmis)
Spellcraft +5 (+1 rank +3 Class +1 Int)
Use magic device +8 (+1 rank +4 cha + 3 class)
Languages: Common, Abyssal, Dwarven, Elven, Gnome, Goblin, Orc
Equipment (Tracking list):
Combat gear: Light Mace (5gp, 2lbs.), Masterwork Light Crossbow (335gp, 2lbs.)
Wearing: Masterwork Lamellar Cuirass (165gp, 4lbs. 5%SF), Darkwood Buckler (178gp, 1.25lbs. 5%SF)
Inventory:
Backpack (2gp, 0.5lbs.)
Crossbow bolts [x20] (10= 1gp, 1lbs)
Entertainers outfit (3gp, 1lbs.)
Waterskin (1gp, 1lbs)
Bell (1gp, -lbs.)
Artisan's tools, masterwork (55gp, 5lbs)
Encumbrance: 18.75lbs.; Light Load, (Light Load up to 19.5lbs., Medium up to 39.8lbs., Heavy up to 60lbs.)
Money: 455gp 8sp 7cp
Class Info
Favored class: Arcanist
Favored class bonus: Arcanist (+1hp)
Arcane Reservoir (4):
An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
Arcanist Exploits:
- Ice missile
DC = 10 + 1/2 the arcanist's level + the arcanist's Charisma modifier.
Consume Spells:
At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.