Valeros

Lothan Robgard's page

778 posts. Alias of Javell DeLeon.


Full Name

Lothan Robgard

Race

Half-Elf

Classes/Levels

Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Gender

Male

Size

Med

Alignment

NG

Location

Riddleport

Strength 14
Dexterity 23
Constitution 14
Intelligence 14
Wisdom 16
Charisma 7

About Lothan Robgard

Dice:

[ooc]Studied target +3/Rapid shot/Deadly Aim[/ooc]
[dice=+2 adaptive composite longbow]1d20+20[/dice]
[dice=Damage]1d8+15[/dice]

[dice=(Rapid Shot)+2 adaptive composite longbow]1d20+20[/dice]
[dice=Damage]1d8+15[/dice]

[dice=+2 adaptive composite longbow]1d20+15[/dice]
[dice=Damage]1d8+15[/dice]

[dice=+2 adaptive composite longbow]1d20+10[/dice]
[dice=Damage]1d8+15[/dice]

--------------------------------------------------------------------------- ---------------------------------------------------------------------

[ooc]Studied target +3/Rapid shot/Deadly Aim/PB shot[/ooc]
[dice=+2 adaptive composite longbow]1d20+23[/dice]
[dice=Damage]1d8+16[/dice]

[dice=(Rapid Shot)+2 adaptive composite longbow]1d20+23[/dice]
[dice=Damage]1d8+16[/dice]

[dice=+2 adaptive composite longbow]1d20+18[/dice]
[dice=Damage]1d8+16[/dice]

[dice=+2 adaptive composite longbow]1d20+13[/dice]
[dice=Damage]1d8+16[/dice]

--------------------------------------------------------------------------- ---------------------------------------------------------------------

[ooc]Studied target/Haste/Rapid shot/Deadly Aim/PB shot[/ooc]
[dice=+2 Adaptive composite longbow]1d20+21[/dice]
[dice=Damage]1d8+16[/dice]

[dice=(Rapid Shot)+2 Adaptive composite longbow]1d20+21[/dice]
[dice=Damage]1d8+16[/dice]

[dice=(Haste)+2 Adaptive composite longbow]1d20+21[/dice]
[dice=Damage]1d8+16[/dice]

[dice=+2 Adaptive composite longbow]1d20+16[/dice]
[dice=Damage]1d8+16[/dice]

[dice=+2 Adaptive composite longbow]1d20+11[/dice]
[dice=Damage]1d8+16[/dice]

------------------------------------------------------------------------

Studied target/Haste/Rapid shot/PB shot
[dice=+2 Adaptive composite longbow]1d20+25[/dice]
[dice=Damage]1d8+8[/dice]
[dice=Sneak attack]5d6[/dice]

[dice=(Rapid Shot)+2 Adaptive composite longbow]1d20+25[/dice]
[dice=Damage]1d8+8[/dice]
[dice=Sneak attack]5d6[/dice]

[dice=(Haste)+2 Adaptive composite longbow]1d20+25[/dice]
[dice=Damage]1d8+8[/dice]
[dice=Sneak attack]5d6[/dice]

[dice=+2 Adaptive composite longbow]1d20+20[/dice]
[dice=Damage]1d8+8[/dice]
[dice=Sneak attack]5d6[/dice]

[dice=+2 Adaptive composite longbow]1d20+15[/dice]
[dice=Damage]1d8+8[/dice]
[dice=Sneak attack]5d6[/dice]

-----------------------------------------------------------------------

[dice=+2 adaptive composite longbow]1d20+23[/dice]
[dice=Damage]1d8+14[/dice]

[dice=+2 adaptive composite longbow]1d20+18[/dice]
[dice=Damage]1d8+4[/dice]

[dice=+2 adaptive composite longbow]1d20+13[/dice]
[dice=Damage]1d8+4[/dice]

------------------------------------------------------------------------

[dice=+2 adaptive composite longbow w/DA/PB]1d20+18[/dice]
[dice=Damage]1d8+11[/dice]

[dice=+2 adaptive composite longbow w/DA/PB]1d20+13[/dice]
[dice=Damage]1d8+11[/dice]

[dice=+2 adaptive composite longbow w/DA/PB]1d20+8[/dice]
[dice=Damage]1d8+11[/dice]

------------------------------------------------------------------------

[dice=+2 adaptive composite longbow w/DA]1d20+17[/dice]
[dice=Damage]1d8+10[/dice]

[dice=+2 adaptive composite longbow w/DA]1d20+12[/dice]
[dice=Damage]1d8+10[/dice]

[dice=+2 adaptive composite longbow w/DA]1d20+7[/dice]
[dice=Damage]1d8+10[/dice]

------------------------------------------------------------------------

[dice=Sneak Attack]5d6[/dice]
[dice=Sneak Attack]5d6[/dice]
[dice=Sneak Attack]5d6[/dice]

------------------------------------------------------------------------

[ooc]Manyshot[/ooc]
[dice=+1 adaptive composite longbow w/DA]1d20+12[/dice]
[dice=Damage]1d8+9[/dice]
[dice=Damage]1d8+9[/dice]

[dice=+1 adaptive composite longbow w/DA]1d20+7[/dice]
[dice=Damage]1d8+9[/dice]

------------------------------------------------------------------------

[ooc]Manyshot[/ooc]
[dice=+1 adaptive composite longbow w/DA/PB]1d20+12[/dice]
[dice=Damage]1d8+10[/dice]
[dice=Damage]1d8+10[/dice]

[dice=+1 adaptive composite longbow w/DA/PB]1d20+7[/dice]
[dice=Damage]1d8+10[/dice]

------------------------------------------------------------------------

[ooc]Manyshot[/ooc]
[dice=+1 adaptive composite longbow w/DA/PB/RS]1d20+10[/dice]
[dice=Damage]1d8+10[/dice]
[dice=Damage]1d8+10[/dice]

[dice=+1 adaptive composite longbow w/DA/PB/RS]1d20+10[/dice]
[dice=Damage]1d8+10[/dice]

[dice=+1 adaptive composite longbow w/DA/PB/RS]1d20+5[/dice]
[dice=Damage]1d8+10[/dice]

------------------------------------------------------------------------

[dice=Initiative]1d20+9[/dice]

[dice=Fort]1d20+14[/dice]
[dice=Ref]1d20+18[/dice]
[dice=Will]1d20+12[/dice]

[dice=Acrobatics]1d20+26[/dice]
[dice=Climb]1d20+9[/dice]
[dice=Disable Device]1d20+34[/dice]
[dice=Escape Artist]1d20+17[/dice]
[dice=Heal]1d20+7[/dice]
[dice=Knowledge:(Dungeoneering)]1d20+11[/dice]
[dice=Knowledge:(Geography)]1d20+6[/dice]
[dice=Knowledge:(Local)]1d20+10[/dice]
[dice=Perception]1d20+34[/dice]
[dice=Sense Motive]1d20+14[/dice]
[dice=Stealth]1d20+26[/dice]
[dice=Survival]1d20+20[/dice]
[dice=Swim]1d20+4[/dice]

Lothan(Slayer 14th):

Lothan Robgard
Male half-elf Slayer 13th
NG Medium humanoid (elf, human)
Init: +9(+6dex/+2trait/+1comp)
Senses: darkvision 60 ft., low-light vision; Perception +34
--------------------
Defense
--------------------
AC: 27, touch 16, flat-footed 21 (+9 armor, +6 Dex, +2 natural)
Hp: 118 (1d10+78lvl+28Con+2fc)
Fort: +14 (+9base/+2con/+3resist)
Ref: +18 (+9base/+6dex/+3resist)
Will: +12 (+4base/+3wis/+3resist/+2feat) (+2 vs. enchantments, +2 trait bonus vs. [emotion], [fear], or [pain] spells)
Defensive Abilities: Evasion, Trap sense +4
Immune: Sleep
--------------------
Offense
--------------------
Speed: 30 ft.
Melee: Mwk Sickle +17/+12/+7 (1d6+2/x2)
Ranged: +2 adaptive darkwood composite longbow +23/+18/+13 (1d8+4/19-20×3)
Special Attacks: Sneak attack +5d6, studied target +3 (3rd, swift action)
--------------------
Statistics
--------------------
Str 14, Dex 23(+1@4th/8th/12th), Con 14, Int 14, Wis 16, Cha 7
Base Atk +14; CMB +16; CMD 32
-----------------
Feats
-----------------
Level: 1st): Deadly Aim, 3rd): Point blank shot, 5th): Accomplished Sneak Attacker, 7th): Rapid Shot, 9th): Iron will, 11th): Extra Slayer Talent(Evasion); 13th): Improved Critical(Longbow)
Bonus(via Adaptability): 1st): Skill Focus(Perception)
--------------------------------------------------------------------------- --
Slayer Talents 9(7 lvl, 1 from fav. class bonuses@6th/12th lvl)
--------------------------------------------------------------------------- -
2nd): Ranger combat style: Precise shot, 4th): Trapfinding, 6th): Ranger combat style: Point Blank Master; Weapon Training: Longbow, 8th): Combat trick: Clustered Shots, 10th): Ranger combat style: Improved Precise Shot, 11th): Evasion, 12th): Marksman's Shot; Surprise attacks +6
-------------------
Traits
-------------------
Darkest before dawn: Your devotion sustains you when others would fall to despair. You gain a +2 trait bonus on saving throws against spells with the emotion, fear, or pain descriptor. Once per day, you can increase this bonus to +4 for a single save, but you must make this decision before you attempt the saving throw.
Elven reflexes: One of your parents was a member of a wild elven tribe, and you’ve inherited a portion of your elven parent’s quick ref lexes. You gain a +2 trait bonus on initiative checks.
-------------------------------
Alt Race trait:
-------------------------------
Blended View: Prerequisite: low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet.
Half-elves can take this trait in place of multitalented.

----------------------------------------------------------------------
Skills: 98rnks: +84lvl, +14int, +14 headband(acrobatics)
----------------------------------------------------------------------
Acrobatics +26: (+14rnks/+6dex/+3cs/+5comp/-2acp)
Climb +9: (+6rnks/+2str/+3cs/-2acp)
Disable Device +34: (+12rnks/+6dex/+3cs/+2tools/+4comp/+6trapfinding)
Escape Artist +17: (+7rnks/+6dex/+6comp/-2acp)
Fly +6: (+2rnks/+6dex/-2acp)
Heal +7: (+1rnks/+3wis/+3cs)
Intimidate -2:
Knowledge: (Dungeoneering) +11: (+6rnks/+2int/+3cs)
Knowledge: (Geography) +6: (+1rnk/+2int/+3cs)
Knowledge (local) +10: (+5rnks/+2int/+3cs)
Perception +34/+39 vs. traps: (+14rnks/+3wis/+3cs/+2rac./+5comp/+1 enhancement(Ioun stone)/+6 skill focus/[+5trapfinding])
Ride +8: (+1rnks/+6dex/+3cs/-2acp)
Sense Motive +14: (+8rnks/+3wis/+3cs)
Stealth +26: (+13rnks/+6dex/+3cs/+5comp/-2acp)
Survival +20: (+13rnks/+3wis/+3cs) (+6 to track; +2 to avoid becoming lost)
Swim +4: (+1rnks/+2str/+3cs/-2ac)

Racial Modifiers: +2 Perception
Languages: Aklo, Common, Elven, Undercommon
SQ: Combat style (archery), elf blood, stalker, swift tracker, track +7, trapfinding +7
-------------------------------
Gear
---------------------------------
Armor of the celestial host(13th level), [+3 chainmail, +7 Dex, -2 armor check]
+2 adaptive darkwood composite longbow
Adamantine arrows (x44)
Arrows (x200)
Amulet of natural armor +2
Belt of physical might +2(Dex, Con)
Boots of the elven spirit
Cloak of resistance +3
Efficient quiver
Eyes of the eagle
Headband of mental prowess +2 (Int[Acrobatics], Wis)
Ioun gauntlet(Cracked dusty rose prism ioun stone)(The "prism" shape adds the +1 enhance to perception)
Ring of sustenance
Ring of X-ray vision
Vest of escape
Wayfinder(Pale ruby trillian ioun stone)
Handy Haversack
...potion of bull's strength(x10)
...potion of cure moderate wounds (x7)
...potion of remove fear(x10)
...potion of shield of faith +3(x10)
...potion of water breathing
...Bedroll, Flint and steel, Mwk manacles(barbed), Mwk thieves' tools, spider's silk rope (50 ft./x2), tindertwig (x10), waterskin (x2), 13 gp, 4 sp

14,479gp: wand of lesser restoration: 750; Upgrade armor 3900; Upgrade boots 1300; potion of blindness/deafness x2, potion of heroism x2, potion of remove paralysis x2, potion of spider climb x3, potion of water breathing.

4,037 gold left.

-------------------------------------------------------------------

11,500: Upgrade armor: 4,800; Upgrade boots: 1,600.

5,100 gold left.

-------------------------------------------------------------------

-----------------------------------------------
Armor of the Celestial Host
-----------------------------------------------
This bright, silver-and-gold +1 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +5, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor.
11th Level: The wearer can use fly on command once per day.
13th Level: The armor is +3 chainmail, and the maximum Dexterity bonus increases to +7.

---------------------------------------
Boots of the Elven Spirit
---------------------------------------
These elegant, lightweight boots are durable yet soft in texture, being partially made of living leaves and other natural materials. They grant the wearer a +5 competence bonus on Acrobatics checks and allow her to treat the first square of difficult terrain she enters each round as if it weren’t difficult terrain.
12th Level: The boots allow the wearer to ignore the adverse movement effects of difficult terrain entirely.

--------------------------------
Special Abilities
--------------------------------
Darkvision (60 feet): You can see in the dark (black and white only).
Deadly Aim -3/+6: Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep: You are immune to magic sleep effects.
Evasion (Ex): If succeed on Reflex save for half damage, take none instead.
Improved Precise Shot: Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.
Low-Light Vision: See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot: You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot: You get an extra attack with ranged weapons. Each attack is at -2.
Slayer's Advance (Ex): At 13th level, a slayer can once per day move up to twice his base speed as a move action. He may use Stealth as part of this movement, but takes a –10 penalty to his check for doing so. At 17th level, he can do this twice per day.
Sneak Attack +5d6: Attacks deal extra damage if flanking a foe or if foe is flat-footed.
Stalker (Ex): At 7th level, a slayer gains his studied target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.
_________________________________________________________________
Studied Target +3 (swift action, 3 at a time) (Ex) A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.
____________________________________________________________________
Track +6(Ex): A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
Swift Tracker (Ex) At 11th level, a slayer can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. When moving at up to twice his normal speed while tracking, he takes only a –10 penalty instead of the normal –20.
Trap Sense +4 (Ex) At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.
Trapfinding +6 The slayer gains Disable Device as a class skill. The slayer also gains the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.

Lothan:

Lothan
Male Half-Elf Ranger (Infiltrator) 8
NG Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +18
--------------------
DEFENSE
--------------------
AC 21, touch 15, flat-footed 16 (+5 armor, +5 Dex, +1 deflection)
hp 68 (1d10+42+8con+8FC)
Fort +9 (+6base/+1con/+2cloak)
Ref +13 (+6base/+5dex/+2cloak)
Will +6 (+2base/+2wis/+2cloak) (+2 vs. enchantments/+2 trait bonus vs. fear)
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee ranseur +10/+5 (2d4+3/×3)
Ranged +1 adaptive darkwood composite longbow +14/+9 (1d8+3/×3)
Special Attacks favored enemies (aberrations +2, elves +4)
Ranger (Infiltrator) Spells Prepared (CL 5th; concentration +7):
2nd—animal aspect, cat's grace
1st—aspect of the falcon, gravity bow
--------------------
STATISTICS
--------------------
Str 14, Dex 20(+1@4th/@8th), Con 12, Int 10, Wis 14, Cha 8
Base Atk +8; CMB +10; CMD 26
Feats Deadly Aim -2/+4, Endurance, Favored Defense(elves), Manyshot*, Point blank shot, Precise Shot*, Rapid Shot, Skill Focus: Perception, Point blank shot
(*Combat Style feats)

Traits:
Courageous:You gain a +2 trait bonus on saving throws against fear effects.
Elven Reflexes: One of your parents was a member of a wild elven tribe, and you’ve inherited a portion of your elven parent’s quick ref lexes. You gain a +2 trait bonus on Initiative checks.

-------------------
Skills: 42rnks: +36lvl, +6int
-------------------
Acrobatics +12: (+7rnk/+5dex)
Climb +8: (+3rnk/+2str/+3cs)
Heal +6: (+1rnk/+2wis/+3cs)
Intimidate +3: (+1rnk/-1chr/+3cs)
Knowledge: (Dungeoneering) +6: (+3rnk/+0int/+3cs)
Knowledge: (Geography) +6: (+3rnk/+0int/+3cs)
Knowledge: (Nature) +7: (+4rnk/+0int/+3cs)
Perception +18: (+8rnk/+2wis/+3sk.foc./+3cs/+2rac.) (+20 vs. Aberrations, +22 vs. Elves)
Ride +9: (+1rnk/+5dex/+3cs)
Sense Motive +2: (+0rnk/+2wis) (+4 vs. Aberrations, +6 vs. Elves)
Stealth +16: (+8rnk/+5dex/+3cs)
Survival +13: (+8rnk/+2wis/+3cs) (+17 to track, +15(+19 track) vs. Aberrations, +17(+21 track) vs. Elves)
Swim +6: (+1rnk/+2str/+3cs)

Racial Modifiers +2 Perception
Languages Common, Elven
Favored Classes: Ranger/Fighter
SQ adaptation, adaptations (adaptation: darkvision 60', adaptation: iron will, adaptation: natural armor + 2), combat styles (archery), defiant, elf blood, hunter's bonds (hunter's bond [companions]), swift tracker, track+4, wild empathy +7, woodland stride

Combat Gear
+1 defiant mithral chain shirt
+1 adaptive darkwood composite longbow
durable arrow (x40)
arrows (x100): 80/100
Ranseur
2000gp

Other Gear
Backpack, Masterwork; cloak of resistance +2/muleback cords; efficient quiver; ring of protection +1; Healer's Kit; potion of bear's endurance(x1); potion of bull's strength (x34); potion of cure light wounds (x5); Rations, trail (per day) (x5); Tindertwig (x5), Waterskin, 6g 5sp

Encumbrance: 59.25bs; up to 200lbs is light load(+8 to Str. for carrying capacity due to Muleback cords); 400 Med load; 600lbs Hvy load

--------------------
Special Abilities
--------------------
Adaptation (70 minutes/day) (Ex) Temporarily gain characteristics of your favored enemies.
Adaptation: Darkvision 60' (Ex) Gain temporary use of various abilities
Adaptation: Iron Will (Ex) Gain temporary use of various abilities
Adaptation: Natural Armor + 2 (Ex) Gain temporary use of various abilities
Combat Style: Archery
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defiant (Elves) Vs chosen, +2 enhance & DR 2/—.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Defense: Favored Enemy (Elves) +2 You can add half your favored enemy bonus as a Dodge bonus to AC and CMD.
Favored Enemy (Aberrations +2) (Ex) +2 to rolls vs Favored Enemy (Aberrations).
Favored Enemy (Elves +4) (Ex) +4 to rolls vs Favored Enemy (Elves).
Favored Enemy: He gains a bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to survival checks made to track.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Background:

Half-elf ranger who has run up a large debt with one of the Riddleport moneylenders due to a run of bad luck in the casinos. He'd like to get out of this corrupt little town and make a new beginning but owes more than he can pay, and the moneylender's runners are starting to lean on him a little too heavily. When the meteorite hits, he sees the sky-metal as his chance to pay off his debts and get free and clear.

Lothan and his mother have lived in Riddleport as long as he can remember. His mother, being half-elf as well, has longed to leave Riddleport. She did not want to raise her son in this environment, yet she has never been able to scrape enough money to leave this accursed city.

When Lothan was old enough, he began working as much as possible, doing whatever work was out there, to try and help him and his mother leave Riddleport. He hated the city, hated all these crooked humans running the place and was desperate to get out. He would spend most of his time outside the city, hunting and foraging for whatever food he could find. He felt at home in the wild. He knew that was where he belonged.

He secretly, and against every fiber of his being, went and borrowed money from a "lender". He used that to get his mother out of the city and told her he would be along soon. She was extremely reluctant but Lothan eventually talked her into it. Knowing he needed to pay the money back, he knew there wasn't enough work out there to cover what he owed but he had no choice but to keep looking and find it, otherwise... well, Lothan didn't really wanna think about that.

Lothan is a fairly good-looking half-elf, albeit, ruggedly so. He sports dark hair that travels just past his shoulders. He's got blue eyes, he's clean shaven and carries himself with an air of confidence. He's 35 years old, near 6' tall and about 150lbs.