Ryuko Tokage's page

6 posts. Organized Play character for BretI.

Full Name

Ryuko Tokage




Fey Bloodrager 6 / Skald (Spell Warrior) 2





Strength 18
Dexterity 13
Constitution 16
Intelligence 10
Wisdom 10
Charisma 15

About Ryuko Tokage

Ryuko Tokage
Female nagaji bloodrager 6/skald (spell warrior) 2 (Pathfinder Player Companion: Familiar Folio 16, Pathfinder RPG Advanced Class Guide 15, 49, 116, Pathfinder RPG Bestiary 4 199)
NG Medium humanoid (reptilian)
Init +2; Senses low-light vision; Perception +10
AC 20, touch 14, flat-footed 18 (+5 armor, +2 deflection, +2 Dex, +1 natural; +2 deflection vs. evil)
hp 78 (8 HD; 2d8+6d10+28)
Fort +13, Ref +6, Will +7; +2 vs curse (Hex Adept), +2 bonus vs. spells cast by self or an ally, +4 vs. bardic performance, language-dependent, and sonic, +2 vs. mind-affecting effects and poison; +2 resistance vs. evil
Defensive Abilities blood sanctuary, fortification 25%, improved uncanny dodge
Speed 40 ft.
Melee +1 furious silversheen nodachi +12/+7 (1d10+7/18-20) or
. . adamantine heavy mace +12/+7 (1d8+4) or
. . cold iron dagger +11/+6 (1d4+4/19-20) or
. . mwk cold iron gandasa +12/+7 (2d4+4/×3) or
. . mwk sap +12/+7 (1d6+4 nonlethal) or
. . silver light mace +11/+6 (1d6+4)
Ranged sling +9 (1d4+4)
Special Attacks blood casting, bloodrage (17 rounds/day), leaping charger, raging song 7 rounds/day (enhance weapons)
Bloodrager Spells Known (CL 8th; concentration +10)
. . 1st (2/day)—burning hands (DC 13), long arm[ACG], magic missile, tracking mark (DC 13)
. . Bloodline Fey
Skald (Spell Warrior) Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—feather fall, remove fear, share language[APG] (DC 13)
. . 0 (at will)—detect magic, mending, read magic, scrivener's chant, sift[APG]
Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 15
Base Atk +7; CMB +11; CMD 25
Feats Alertness, Combat Casting, Eschew Materials, Improved Counterspell, Mad Magic, Power Attack, Raging Vitality[APG], Step Up
Traits acrobat, magical knack
Skills Acrobatics +14 (+18 to jump), Climb +8 (6 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Diplomacy +7, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +1, Linguistics +6, Perception +10, Perform (sing) +10, Sense Motive +10, Spellcraft +11, Survival +5 (+7 to avoid becoming lost), Swim +8; Racial Modifiers +2 Perception
Languages Azlanti, Common, Draconic, Infernal, Jistka, Nagaji, Sylvan, Tien
SQ amusing familiar, bardic knowledge +1, fast movement, resistant, serpent's sense, versatile performance (sing)
Combat Gear cold iron sling bullets (35), cold iron sling bullets (15), jingasa of the fortunate soldier[UE], oil of daylight, potion of fly, silver sling bullets (35), silver sling bullets (15), wand of infernal healing (50 charges), wand of lucky number (50 charges), wand of shield (50 charges); Other Gear +1 light fortification mithral chain shirt, +1 furious silversheen nodachi[UC], adamantine heavy mace, cold iron dagger, mwk cold iron gandasa, mwk sap, silver light mace, sling, sling bullets (10), belt of giant strength +2, clear spindle ioun stone, cloak of resistance +2, ioun torch ioun stone[APG], lesser talisman of freedom[OA], ring of protection +2, sleeves of many garments[UE], wayfinder[ISWG], bedroll, belt pouch, courtier's outfit, earplugs[APG], flint and steel, grappling hook, haunt siphon -- chronicle 7 (worth 400 gp, 1 lb), hot weather outfit[APG], ink, inkpen (2), journal[UE], masterwork backpack[APG], measuring cord (10 ft.), paper (10), powder[APG] (2), scroll case, silk rope (50 ft.), smoked goggles[APG], spell component pouch, spell component pouch, trail rations (10), waterskin, wrist sheath, spring loaded, jewelry, bangles and such (worth 100 gp), 3,148 gp, 2 sp, 7 cp
Special Abilities
Amusing Familiar (DC 15) (Su) Familiar can fascinate as bardic performance.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (17 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +3 to Acrobatics checks You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fortification 25% You have a chance to negate critical hits on attacks.
Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.
Improved Uncanny Dodge (Lv >= 12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+.
Leaping Charger (Su) When raging, ignore difficult terrain when charging.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mad Magic Can cast spells and keep benefits of moment of clarity when in a rage.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Song (standard action, 7 rounds/day) (Su) Song can inspire allies in a variety of ways.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Versatile Performance (Singing) +10 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Tien Language is free because character is from there.
Infernal from Chronicle #9 boon.
Nagaji from Archivist Season 6 Faction Journal Card.

Weapon special abilities from CRB pg. 470-471

Dancing: +4 — can not do
Defending: +1, move enhancement bonus to AC
Distance: +1, double range increment on ranged weapon
Flaming: +1, +1d6 fire
Frost: +1, +1d6 cold
Ghost Touch: +1, hit incorporeal creatures
Keen: +1, double threat range on weapon
Mighty Cleaving: +1, requires cleave feat — skip
Returning: +1, thrown weapons return
Shock: +1, +1d6 electrical
Seeking: +1, negate miss chance on ranged weapons
Speed: +3 — can not do


Nisaru CR –
Monkey (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +7
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 39 (1d8)
Fort +8, Ref +4, Will +6
Defensive Abilities improved evasion
Speed 30 ft., climb 30 ft.
Melee bite +11 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5
Base Atk +7; CMB +7; CMD 13
Feats Weapon Finesse
Acrobatics +18, Climb +14, Diplomacy -1, Knowledge (local) +0, Knowledge (nature) +0, Knowledge (nobility) +0, Knowledge (planes) +0, Linguistics +2, Perception +7, Perform (sing) +2, Spellcraft +7, Survival +3, Swim +6; Racial Modifiers +8 Acrobatics
Languages speak with master
SQ empathic link
Special Abilities
Climb (30 feet) You have a Climb speed.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.
Macaque monkey