Mystic Theurge

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Organized Play Member. 64 posts (65 including aliases). 1 review. No lists. No wishlists. 2 aliases.



Grand Lodge

Is Stealth considered a skill that you can take 20 on? For example, you hear fighting down the hallway, and you know that the antagonists won't get to your room immediately. Can you take the time to really hide well and take 20 on the Stealth check?

The way I see it, you should be able to, as you do all the little things to help you blend in better, finding the right spot to stand in so that nothing sticks out to give you away or casts shadows in a bad angle, get a secure footing so that the floor doesn't creak under you, etc. But some people consider failure to be an automatic successful perception check against you, therefore you can't Take 20. Thoughts, comments, opinions?

["Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding."

"Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties)."]

Grand Lodge

Are there any mechanical stats on Skymetals? I've read up on them from PF 14, but that seems a little vague on possible mechanics.

I'm running a game that deals with the PCs exploring a "dungeon" that turns out to be an escape pod from the Silver Mount that crashed in western Osirion. I planned on throwing some skymetals in the place, but I would really like some stats for the different kinds.

Please help!