Lady Evgenya Zunaida

Rytara Sumpfkrot's page

317 posts. Alias of Tirion Jörðhár.


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Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

I am sorry to hear this, but I truly do not know how you have time to run all the campaigns you do. The one that I run really takes a lot of time.

To everyone, I really like these characters and hope that we can pick it back up again at some point. I will be sorry to see this end. I hope that you all have enjoyed the game and think that anyone who is only playing this campaign should look at the recruitment thread as you all have interesting characters and will assuredly find another campaign to use your creative gaming skills in.

GM Blood, thank you for the chance to try this campaign and for keeping the rest of your games going.

Rytara/Tirion


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Irikar and I can split the night watch as we both have darkvision. If anyone disagrees, we can change this, but it seems the easiest and we both have high perception. I do not think that we need two people on watch.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara watches as the other boat pulls away and shakes her head.
How I would have liked to watch that ship sink into the water, its crew screaming as their burning bodies sunk into the freezing waters to slowly rot and be consumed.

She then looks to the others:
Lets make sure that we have all our stories set up before we meet any other naval vessels. Or even better, that we do not meet any other Talingarde officials.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Hasn't Sir Balin been dead/missing for months? I am not sure on how long we were training.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara is not built as a social star, so she will usually let others do the talking. Although, since she gets a ton of skill points each level, I might begin dropping a few into social skills eventually.

As I said, either the navy will buy your deception, or we are going to start out fight against Talingarde a little earlier then expected. It might not have been what I would have chosen, but Rytara did not give a lot of input for other ideas, so she cannot not do much other than mumble under her breath.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

More concerned with portraying a Talingarde soldier. Why would they be using a private merchant ship when naval vessels are available? What is this secret mission? Who are we resupplying? Things of that general nature. I just hope that they believe it. Fortunately, there are not too many on the ship and a few summoned monsters can frustrate the archers, but I would have preferred another story. Either way, we did not discuss it that thoroughly, and you stepped forward. We are a team and will deal with the ramifications. Hopefully without having to sink their ship.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara simply cringes as Daimon attempts to portray a soldier and even more that the supplies are in response to alleged trouble in the north.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara also watches Captain Sambryl carefully while waiting for Daimon to respond.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

We also cannot complete the mission if we are rotting on the bottom of the sea. We are a merchant ship, not a warship.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

There will be more than enough ships to sink in the future when Talingarde begins to foolishly resist the creeping doom which shall overcome them as the First's will is done.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara looks back at Tearyn:
They are a military ship. We are a merchant ship. While the Captain undoubtedly is well armed and equipped, as will be his men, they are not the trained navy. Our orders from the Cardinal are to get the weapons delivered to Fire-Eye. Unless you have a power that will guaranty that cutter and all its crew will end up on the bottom of the sea, we need to use the wile and deceptive skills that the Dark Lord has granted us. Trust me, I would like nothing more than to see that ship rotting on the bottom of the sea, but I do not believe this is the time to attempt to test our archery skills against an unknown enemy.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

I think we should attempt to bluff them. If that goes south, I can call several fire Elementals to light them aflame. If we use flame, we fight because they will eventually put the fire out and then we will have multiple ships after us in all likelihood.

We are heading north to trade with fishermen and seal hunters in the north. That is our story. We use the circlets to appear as traders/guards. If inspected we can show the spears and arrows that hunters would use.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara looks to Daimon. I realize that. My thoughts are to summon the elemental if the subterfuge appears to not be going well. If there is a fire on their ship, then that will take a chunk of their manpower to fight the blaze, meaning that there will be far fewer for us to fight.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara looks at her companions:
Telling tales is not my strong point. However, I think that we should attempt to talk our way out of this. If we cannot, I will call on the Dark Lord's blessing to summon a fire creature on the other ship. Lighting their sails on fire will give the crew something to think about other than dealing with us.

We have to remember that our mission is not to fight Talingardian naval vessels, it is to see that this shipment is delivered.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Likewise, the Druid/Inquisitor will fill the skill role as well. In addition, I should have better than average stealth and the like. My plan is to take 2 levels of Monk (levels 4-5), and then back to Druid the rest of the way. This will buff up my combat skills and enable me to generally go armorless, which will eliminate the need to be searching for metalless armor.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Tearyn - regarding your phylactery. I imagine that when we get to where we are powerful enough to consider this, the rest of us will support you in your endeavors, just as I hope you all will support me in gaining magic items to allow me to work in/around sunlight and flowing water.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara also watches the crew as well as the water making sure that she knows exactly what is happening each day. She may not know much about sailing, but the sea breeze and nature's movements are things she can relate to. Every day she watches the horizon for signs of unexpected storms and to make sure that the Captain is not attempting to guide the party somewhere other then where they are supposed to be going.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

I don't plan on selling it. My thought was more that it should not really be included in our wealth for the purpose of calculating Wealth by Level. 3400 is slightly above WBL for level 3. 1600 is way below WBL.

Realistically, a big chunk of our wealth is being tied up with the mithral skins and the other undistributed mundane wealth (wine, etc.) If this is added in, it kicks in about 650 per person, together with the party fund, you three are close to WBL and I am about 20% down. Not a terrible thing, and I assume that I will catch up, so I am not particularly concerned. The real thing is that we have nearly 2700 in loot that is currently of no value to us. With that we could have several suits of magic armor, mithral shirts, a magic weapon, or even a headband/belt of ability increase if we were to pool it. But right now, we simply have the skins/other stuff that is not helping us at all.

I know that we are on the boat, but if someone wants to have the skins crafted into armor or something, that could be most useful. We can probably retcon this if necessary. We could even turn it into mithral weapons, although other than giving us the benefit of being considered silver, I have never found mithral weapons to be particularly useful. As I said before, I think that Mithral Shirt/Breastplate would be most beneficial for the party by jacking up someone's AC without reducing their ability checks/Dex/spell failure by much.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14
Daimon Pyre wrote:

Spreadsheet updated, this assumes that Daimon/Tearyn/Rytara make cloaks, Irikar paying Tearyn's fee for Daimon and Rytara-

Gold Remaining -
Daimon - 43.55 gold
Irikar - 106.98 gold
Rytara - 172.15 gold
Tearyn - 166.64 gold

Group fund - 241.45

Current Calculated Wealth per character (Items + gold)
Daimon - 4114.15
Irikar - 3917.6
Rytara - 3467.15
Tearyn - 4014.65

Rytara clocks in a little low, mostly due to the fact that nothing has been really found that she can use. Daimon clocks in a little high, in large part due to the scrolls of the wizard and he has a masterwork longsword from the prison that he kept as a backup weapon. As it stands I'm not that concerned about the groups current wealth disparity, but I'm always keeping an eye on it.

I was trying to figure where I ended up with so much value. Are we supposed to include the Iron Circlet in our wealth? On one side I understand the importance for the campaign. On the flip side, it is not something that I would probably use normally.

Daimon Pyre wrote:


Stuff we still have that we could sell for money -

Noble Clothes (wizard) 375
tobacco 2
Dozen bottles of Wine (5g) 60
Mithril Cobra Skin 1000
Mithril Cobra Skin 1000
Sunburst medallion (Balins) 250

I think that using the mithral cobra skins to craft either a mithral shirt or mithral breastplate for Daimon or Tearyn would be best. Tearyn is our stealthy member and Daimon is going to have Arcane Spell Failure issues with most armor. Working value for value, we could have two mithral shirts crafted. Probably getting a Mithral Breastplate for Daimon and then having him pick up Arcane Armor Training is the best choice. Net result would be only a 5% spell failure percentage and very good AC. Eventually he could upgrade to mithral full plate and grab Arcane Armor Mastery, but it really depends on how he wants to spend his feats.

Daimon Pyre wrote:

Clothes and medallion could be used as disguise, which is why they were kept I believe. Rytara could be assigned those items, and I know you said that disguise was a big part of your character.

I am not so much the disguise type, as in trying to look like someone else. More, we are well known criminals. Going forward, my appearance, since Rytara really does not much care what she looks like and when she takes on more of a undead/nosferatu appearance, it will likely be necessary to disguise herself enough to avoid sticking out like a rotten body. At the same time, her Bluff, Perception and Stealth should be out the roof so that she should be able to just avoid being where she will be noticed most of the time.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Trying to figure out if I missed some treasure somewhere. I have a Masterwork Greatclub, and 516gp. Is this all we have at this point?


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

I would have no problem with like 10%, and I know that we are "evil", but 25% could create a fairly substantial wealth inequality. I understand that you are planning on going the lich road, which is expensive, but this is really no different than me going vampire which will require multiple (5) feats.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Bah - lawsuits are greatly overrated. Although I am guessing as an evil cleric/rogue, you must be on the defense side - lol.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara stands back quietly carefully examining the ship.

Perception: 1d20 + 14 ⇒ (8) + 14 = 22 <-- seeing if there is anything of note


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara shows a maligned grin which shows off her slightly discolored teeth.
We shall sow pestilence within Balentyne which shall reveal the weaknesses of the fortress and enable the Fire-Axe the storm across the front bringing this self-absorbed land to its knees.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara raises her glass:
To festering the corruption that dwells just beneath the facade that is Talingarde and the return of the Dark Lord.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

WooHoo - DM is back, for a while. Lets go find some goodie goodies to sacrifice.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

There should be enough to make a mithril shirt which would be great for Tearyn.

How much spending cash do we each have at this point?


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

OK, I think I am done.

Trait - You shall be my angel slayer.
Skill Focus(disguise) <-- one I am likely to take 10 ranks in and one that will be very important for me.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

DOH!!!!

Ok, probably Strike First for me. The other option is Let us perfect your favorite spell. Could this be used with any Summon Nature's Ally? Or only a certain one SNA I, SNA II, etc?


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14
GM Blood wrote:
Rytara, those are actually traits, not feats. Any bonus they give is a trait bonus

What are the traits? Or did I miss something?

GM Blood wrote:
In the meantime however you have leveling up to 3 and picking your training feat. SOme role playing can be done in the meantime if you wish during your training between yourselves and the White Ravens if you choose. What their role vs your role will be you do not know (and likely they do not either)

Ok, now I just feel like I also missed something here. You mentioned getting a "Training Feat" in the leveling post. What "Training Feat" can we take or is this the regular level 3 feat?

_____________

I am concerned about my AC at present, but am considering taking 2 levels of Monk in a level or two. It will make my druid spells a little less effective, but will give me a few good feats and I may take the feat to allow a flurry of blows with natural weapons - to be used when I Wild Shape. Also, since I will have a high Wisdom, the AC boost will be helpful and I will not have to worry about finding fancy druid armor (dragon hide, etc).

One note about Teamwork Feats. If Tearyn or Daimon want to take them, Irikar and I are both Gestalt Inquisitors, so between the two of us, we should be able to cover the other necessary player with the feat to make most Teamwork Fears viable.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Ok, mostly leveled:

Skills:
Perception
Sense Motive
Stealth
Know(Planes, Nobility, Geography)
Acrobatics
Disguise

Feats:
The Dying
Lookout (Inquisitor Teamwork Feat)
Skill Focus(The Dying (modified) bonus)

_____________

GM Blood - is the training feat a teamwork feat? Or anything?

_____________

All - I get Skill Focus as a bonus at this level (Going the Nosferatu route instead of straight Vampire). I have put the Skill Focus in Acrobatics, but am not sure I like this. Thus, I was hoping for your thoughts on other skills. Perception is great, but seems a little boring and I will get more bonuses to this later on. Handle Animal fits, but I am not sure of its use. Other options are Stealth, Sense Motive, Disguise, or something else.

Let me know your thoughts, thanks.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

HP: 1d4 + 4 ⇒ (3) + 4 = 7


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara looks to the others, still grimacing as her chest gives a last few sizzles and pops as the healing completes its work:

We should take great care, but lets make sure that there is nothing else that we have missed. I would hate for the Cardinal to have hidden some useful items here only to have us miss them by not searching enough.

Are there any other exits from the room? Or any other passages we have not yet searched?

Perception: 1d20 + 11 ⇒ (4) + 11 = 15 <-- still distracted by my wounds I guess

CONGRATS ALL ON 1000 POSTS!!!!!


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

After Irikar uses his magic, you see the massive gash across Rytara's chest slowly begin to fester and ooze. It turns green as though covered in mold. The only thing that indicates she is healing at all is that there is less blood seeping from the wound than before.

A few moments later, Rytara's eyes pop open.

What happen? I recall dodging that monster's blade and then a searing pain in my chest. Did you defeat him?

Rytara looks at her chest which still has a substantial wound including several bones which were broken when Sir Balin's blade struck.

Yikes, it seems I did not manage to dodge the blade. I think I could use a little more of the Dark Lord's power before I will be ready to go forth again.

She speaks a few words in the Infernal tongue and then with a grimace, her wound once again begins to bubble and hiss, yet slowly it closes as though a fungus is slowly zipping the wound shut. When the hissing finishes, there is still a nasty red scar across Rytara's chest, but the wound is mostly closed, the bones appear to have mended, and nothing is left of the fungal growth except for a nasty decaying smell.

HP: 11/17
--> I have 1 Inquisitor spell left.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Infernal Healing should get me to 1 hp. I can then cast another IH on myself to get to 11 hp.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara is not really a big fan of soft beds and finery anyway.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Unless you want to backtrack out of the dungeon, I think resting where we are is good. I would offer to take first watch, but I think that even with my +11 Perception, the fact that I am unconscious will seriously hinder my usefulness.

With a cleric and an inquisitor, do neither of you have any healing left?

Irikar/DM Blood - do Inquisitors automatically get Infernal Healing? Or do we have to take it with a known spell slot?


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

I have plenty of healing, but at -9 hp, there is not much healing I can do.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Zzzzzz...
HP: -9/17


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara continues to lie on the ground relaxing and enjoying the show going on above her as various living beings fight to see who can spill the most blood.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

I'm still alive - sort of. Not that I am really alive anyway since I am heading down a rather dark path.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Ok, not that I cannot think of other fun and interesting builds, but I was reminded that we have Villain points and since I have not used any, I should have 2 left.

Free Action - Use Villain points to cheat death.

Bloodied and having a massive slash across her abdomen, Rytara, surprisingly, appears to be still breathing, but barely. Now that you can see her insides, it is clear that this is because her blood appears thicker, and darker, than you would expect from such a massive wound.

HP: -9/17 - Stable


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Hmmm, looks like I got one hit deaded. Oh well, will have to think up a new character to join you all. Too bad, I rather liked Rytara.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara steps forward and swings her club:

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Smiling as her blow lands true:
The Dark Lord helps those who help themselves. Now your soul shall rot in the cesspool that this land shall become.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara looks to the others:

Lets listen to see whether we can hear anything before we proceed. Dangerous things are frequently also noisy.

Rytara places her pale ear against the door and carefully listens for any sign of what may be beyond, also inhaling the air deeply to see if there is any discerning smells that might help the team prepare for what is beyond.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara frowns:

Why are these corpses waterlogged? We need to keep that last door open in case the next door is somehow trapped with water behind.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Rytara looks at the re-dead undead. Yes, take whatever is of value. To do less would be a sign of weakness. The Dark Lord has no patience for the weak and I will not be viewed as such.

She then turns toward the remaining coffins:
Let us carefully examine the remaining coffins, they may well be trapped or dangerous in and of themselves.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Assuming that Irikar just destroyed that draugr, I will move to E72 and ready an attack to hit any more undead that may appear.

So sad to destroy these corruptions of nature, they would be of great benefit to the cause.

Ready Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Stand ready all. Assuredly there are more yet to appear. We will take them down as a team as well.

This should also free up space for Grumblejack to join us in the room.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Seeing Daimon surrounded, Rytara moves over to E69 and strikes the draugr hit by Grumblejack hoping to drop the undead before it can injure the dark champion any more.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d10 + 4 ⇒ (1) + 4 = 5

The shot easily hits the monster, but clearly is without the power she expected to fell the enemy.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Just as a note, next Wednesday I will be driving to the east coast and will have limited internet on Wed-Thursday. My family is moving to the east coast and I may or may not have reliable internet access (or I may have tons if it gets set up). I am the advance party with the rest of the family following in a few weeks.

If I am slow on posting, this is likely why. I shall attempt to post at least once per day, but I really do not know how reliable my posting will be for anywhere from a day or two to two weeks. We are going to get internet from Comcast, and that is always a crap shoot at best.

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