dave.gillam wrote:
Wolfsnap wrote:
I was recently re-reading the old B2 Module "The Keep on the Borderlands" and I think a certain amount of the "kill the bad guys and take their stuff" can be traced back to certain conventions in that book and others of the period. The "Caves of Chaos" dungeon is basically set up like an "evil neighborhood" filled with competing tribes of Orcs, Kobolds, Hobgoblins, Gnolls, etc. The thing is that each Lair, in addition to having a number of seasoned warriors and boss monsters, is also home to a large number of non-combatant females and young - sometimes they outnumber the demi-human fighters. The end result being that, if the module was run as written, after you dispatched the tribe's warriors you would then step into the next room and be surrounded by wailing widows and orphans. EVIL widows and orphans. (supposedly)
The Demi-humans had treasure which was supposedly amassed from raiding (although its never specified who was robbed) and there's an evil temple in the area, but in hindsight it still seems weird to me.
Today's liberal mentality cant accept it, but back then, the common mindset was "nits make lice", meaning you kill the young before they can grow up to be a problem. Which stemmed from the idea that alignment was static for monsters; an orc was CE from birth to death, and only magic could change that, it was a genetic thing.
Which made killing a terrible evil acceptable.
even if you remove the BS of "good" and "evil" and simply go with "us versus them", you still get looting; thats how men on the move replace the ammunition they use in combat, upgrade damaged equipment, and restock food. If you use non-intelligent monsters, the characters still loot the corpse for food at least, and maybe for leather and other usable items to replace consumed items. Its how humanity has worked since time began.
+1
Hole in one my friend.