Ryan Lancaster 697 |
https://paizo.com/threads/rzs2u8cr?Most-Op-build
Darksol the Painbringer Said:
My suggestion is to go with Aasimar. From there, I suggest you decide if you want to focus on Single Target Damage, or Area of Effect damage. (This is important, because your character choices are based on this decision.) If the former, go Azata-Blooded Aasimar, and replace your SLA with an increased Charisma (so +2 Dexterity, +4 Charisma). If the latter, go Peri-Blooded Aasimar, and replace your SLA with an increased Intelligence (so +4 Intelligence, +2 Charisma).
With Single Target, go Orc Bloodline Sorcerer. Pick up Blood Havoc and Blood Intensity. This will give you +2 Damage per dice you roll, and you roll an additional number of dice equal to your Charisma for a number of spells per day (doesn't stack with Intensify Spell). With 30 Point Buy, Post-racials, you should have this set-up.
Strength 8
Dexterity 20
Constitution 10
Intelligence 10
Wisdom 10
Charisma 22
Put all of your level-up attributes into Charisma. Specialize in Battering Blast by acquiring Magical Lineage and Wayang Spell Hunter for that spell, as well as Intensify Spell, Empower Spell, Quicken Spell, and Maximize Spell (if possible). Pump your Caster Level as high as possible for Battering Blast (Varisian Tattoo, Bloatmage Initiate, Spell Specialization feats, Orange Prism Ioun Stone, Karma Prayer Beads; Robes of the Summit if you can acquire them). Buff your to-hit with spells like Greater Heroism and Reduce Person. It will be slow at first, but later on in the game, you will be reliably one-shotting Tarrasques every round.
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I'am having trouble doing the math here and how this would be set up at level 1.
Intensified Spell doesn't stack with Blood Intensity... So there is no point getting Intensified Spell when you can just get a plus 6 from CHA, making Battering Blast a 6d6.
Magical Lineage says: When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
So everytime I apply meta magic feats, I total of 4 here it looks like in the build, then I get +4 to caster levels? but treat the spell as a level 1 spell?
Level Increases for these metamagic feats... does that make the caster level higher? how does this effect Magical Lineage along with the spell?
As you can see, I'am having huge troubles understanding the math behind this.
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as far as I know I can cast a Battering Blast at lvl 4, With all metamagic and Blood mutagens it would be:
15d6 + 30 flat damage from Blood Havoc and Orc bloodlines... and 4 balls... at lvl 4 bloodrager... for a total of: 480 damage. AND that not even INCLUDING anything here:
"Varisian Tattoo, Bloatmage Initiate, Spell Specialization feats, Orange Prism Ioun Stone, Karma Prayer Beads; Robes of the Summit if you can acquire them). Buff your to-hit with spells like Greater Heroism and Reduce Person."
So that damage would be much much higher with way many more balls, and even more once you level up.
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When would this build even come fully online? What level can I start using this strategy? I honestly don't see the point, becasue early game you can only use this spell once per day... and your STR is much to low to go into combat. As far as I can tell, this build is completely useless starting at lvl 1.
ONE last thing that doesn't make sense: Blood Havoc: "This benefit applies only to damaging spells that belong to schools you have selected with Spell Focus or that are bloodline spells for your bloodline."
But the build doesn't say anything about Spell Focus so technically wouldn't I need this?