You could also take a look at Nobody's Home's "Serpent's Skull" thread where a grippli barbarian seems to kick ass.
Marco Massoudi wrote:
I imagine the Elemental Plane of Earth and Orv would like alike (at least in some places)--feels like homecoming! *winks*
I'd also consider if you've started yet or not.
Really like the idea of using the library rules for #4--thanks!
As Mark said, I'd also have a look at the play style: do you (and you players) need more codified rules or are you happy with roleplaying-acting these kind of things?
According to information on page 149 AE you're correct about the creek's depth. The pond is 30 ft deep (p. 151, B9).
Regarding the ogres' whereabouts: I had them inside on the ground. I reasoned that the upper level of the towers guarding the gates were similarly built to the ones in the keep and thus not accessible for the ogres.
The least you could do (without knowing any specifics) is to either replace one of the presented fortresses with Fangwood Keep or, if you want to expand on the Kingmaker aspect, have Fangwood Keep as the seed for the PCs kingdom.
Thomas Seitz wrote:
My thoughts exactly! Kingmaker whereever I look!
PS: Any chance for KM paper minis #4,5, and 6, Crystal? *sweet glance à la owl bear puppy*
Generic Villain wrote:
...snip...The final adventure (Black Stars Beckon) only has a single support article, and that's the Continuing the Campaign one. It stands to reason that its Bestiary could also be a few pages longer to accommodate additional GOOs.
Yak. Why would there be goo in this one? sorry, couldn't resist
Depending on what you've described to them already a well placed fire ball or similar could cause one of the buildings outside to collapse. Maybe you can place it somewhere else in the courtyard for greate effect.
Put portcullis in one of the gates, even B16!--maybe your group needs to escape by running away and they trigger the portcullis.
At the same time make plans ahead for the encounters in the upper level of the keep and factor in whether your party had time to rest or not.
My party just went up the stairs sneaked to B31 and opened the door. The battle triggered Pappy arriving on the scene... just beautiful when the casters stay back and are surprised by a big brute going before them and critting with both attacks...
Why Dorella and her lover (B32) didn't show up as well? Well...
Lucrecia is still on the move and had her first appearance on the ground floor using major image to good effect.
Independent on party setup: don't bring the surviving Black Arrows...
I've got Jakadros and Vale plus Shalelu and two new recruits (one is Orik) in tow due to me tinkering with the transition from book 2 to 3.
The pure mass of combatants makes it a pain--it's not just that the encounters are a joke (as written) but the pure time which is spent per round sloooooooows combat down.
The encounters outside were OK as I just doubled the ogres involved and added another class level to each of them but now, inside... not so good.
As general advice: make sure to have a more dynamic environment.
** spoiler omitted **
Red-and-black arachnid, has size of a bull elephant, has a bloated body and spindly legs and all-too-human appearance of its baleful visage
Critical Poisoning (Su)--> three doses of poison upon critical hit, Dreams of Futility (Su)--> imposes verminous dreams on victim, if AN uses nightmare victim become overwhelmed with futility: if using skill checks or at start of each round in combat: 50% of doing nothing, Feed (Su)--> drains Str and Dex, if both are 0, AN drains Con instead, Great Old nes traits, Immortality (Su)-->if killed, NA becomes locust plague swarm which falls upon itself, last surviving spider grows to become AN reborn, Swift Construction (Ex)--> construction of bridges or walls from webbing, Unspeakable Presence (Su)--> failed save has victim become nauseated, Webs (Su)--> swift action to throw webs as ranged attack, Penetrating Bite (Ex)--> bite targets touch armor
If I remember correctly this was about fixing/cutting the Shoanti stuff from 3.5 version.
Oliver Veyrac wrote:
Just noticed that flumph is exactly the sound you hear when you plunge into it, head first.
Ah, the 15 min workday to go all out...
Well, somebody has to stand on watch during the night... depending on how much you want to screw the party, he could even steal some of their stuff
I'd actually have him try to take all things Thassilonian from them, then have him stealth back(!) into the fort to try to return to Lucrecia and present these things as gifts for his mistress, altering what the book says I'd have him stay (alive) with her to spice up that encounter
While this is certainly possible (my group fled after their first attempt failed via the hidden/blocked staircase to the eagles' aerie and returned to the fort via the tunnels) I think treidenb has no influence on the place chosen and is seeking advice on how to handle such a situation from a GM perspective.
I'd say this totally depends on your party: with Tiny hut or similar magic or more mundane skills/class features at their disposal: no chance for the ogres.
Neither of the two magic users (as per the Anniversary Edition) nor the leveled ogres have any spells/skills ect which might help.
So you could either set up patrols (two standard ogres and a leveled one) to search the area nonetheless.
Or you could bring in Razmus. He has the class features and skills for going hunting and I always thought it a waste of story to just present him as a XP bump.
And there I sat, wondering if the starship rules would spill over to "classic" Golarion.
I think, I got my answer (otherwise I'll bend reality to make them fit). Great!
But why does the airship have a dinghy?
Yeah, that is really unfortunate. I think somebody else here on the boards described the same thing happening in his group a while ago.
I have one player who's using HL, so I called it the Star Medaillon in my game and treat its "secondary effects" like Bellona did and none will be the wiser *evilGMgrin*
My group never figured out how the columns worked/what they were for.
Also: looking at the map I always thought the room was too small for M.
With the two fire pits and all the PCs inside there's no room for manouvering so it will be a very static battle and the possibility of PC deaths is quite high.
Marco Massoudi wrote:
Logging it the description tells me
Product description wrote:
PDF available Nov 16