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Foxglove Manor 2.0.
Count me in!

Ruyan.


1 person marked this as a favorite.

So late to the party but soooo excited!

Bad thing is I have to rush books 4-6 of my RotRL campaign - the first half took us two years to complete...

Ruyan.


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You could also take a look at Nobody's Home's "Serpent's Skull" thread where a grippli barbarian seems to kick ass.

Ruyan.


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You could just skip it, you know... *winks*

Ruyan.


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GreatKhanArtist wrote:

Actually, I would love a sidebar on incorporating Fangwood Keep module into the AP as a side quest. Reign of Winter had this for the Frostfell module. Maybe something to dump in the new section?

And is it too late to ask for this AP to be hex crawl kingdom builder 2.0? 'Cause if it is, I'm not afraid to make some modifications under the hood. A little N02 if you will...

The least you could do (without knowing any specifics) is to either replace one of the presented fortresses with Fangwood Keep or, if you want to expand on the Kingmaker aspect, have Fangwood Keep as the seed for the PCs kingdom.

Ruyan.


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What I can imagine is that there'll be traits to choose from for the players which will tie them to Phaendar--similar to what was done in Rise of the Runelords, Curse of the Crimson Throne etc.

The rest will be up to you and your GM.

Ruyan.


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Rysky wrote:
GeraintElberion wrote:
Cool beans; I'll have to crack open Rule of Fear as well.
Is good book.

+1

Ruyan.


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Oliver Veyrac wrote:
RuyanVe wrote:
Richard Pett wrote:
The flumph got taken out?????:(

Endangered species and all, you know.

Ruyan.

But their tentacles are so exotic and they make terrific Flumphy Pillows.

Just noticed that flumph is exactly the sound you hear when you plunge into it, head first.

Ruyan.


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Richard Pett wrote:
The flumph got taken out?????:(

Endangered species and all, you know.

Ruyan.


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Yeah, that is really unfortunate. I think somebody else here on the boards described the same thing happening in his group a while ago.

I have one player who's using HL, so I called it the Star Medaillon in my game and treat its "secondary effects" like Bellona did and none will be the wiser *evilGMgrin*

Ruyan.


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It shipped! It shipped!

Dives into PDF...

Ruyan.


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I'd call that fangtastic!

... NVM, I'll get my coat.

Ruyan.


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Ah, my bad, you're right.
Nothing from stopping you doing that.
Search for "template stacking" and you'll find 100s of threads discussing using different templates on a base creature.

Ruyan.


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Rysky wrote:

P. 389

Oh F**!...

What a nice little twist!

Ruyan.


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Make sure to be very familiar with the haunt rules from the GMG:
Mechanics-wise:
-the haunt acts on initiative 10 in the surprise round
-positive energy damages it (your best bet are positive energy channels from the cleric).

But remember that the haunts are also (and when I ran that section foremost) elements of the story! They give the PCs the possibility to experience the background story of the manor and the tragedy behind the Foxglove family.

Ruyan.


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Liz Courts wrote:
Adam Daigle wrote:
The Sellen River article is a double-sized article. It is half gazetteer and half sample encounters that you can plug into this adventure or any adventure that occurs on the Sellen (or any river, really).
And it was a lot of fun to write! :D

Huh? I thought, I'd seen ... never mind.

So we get the next installment of this great AP and a gazetteer on the Sellen which shapes and defines my favorite region on Golarion. Yay!

Ruyan.


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Rysky wrote:
RuyanVe wrote:
I find the title misleading and am a little disappointed that we do not get to fight/mess around with the Briarstone Witch...

... how?

The title is "The Thrusmoor Terror", not "The Briarstone Witch".

What the Terror of Thrushmoor actually is is namedropped at the end of the introduction.

Gnaaaaaah, I swear, the last time I looked... *confused*

The tentacles!
My mistake, sorry for that. Somehow Kalindlara's post and Adam Daigles response caused a mumblejumble in my brain and... YELLOW!

That's what happens if you're skimming the AP, preparing a meal and still being half asleep.
Carry on.

Ruyan.


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Awesome. We'll get Ileosa in the "traditional" green dress and in a red dress.

Is that color scheme game/story related (reflecting a fulcrum during the AP) or just so every GM can use his/her favorite?

Ruyan.


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F. Wesley Schneider wrote:

Super appreciate it, guys! This was a fantastic surprise to wander into this morning.

Now just to find an appropriate place of honor. :D

Great map!

Of course first it has to be digit(al)ized and made available as a (free) PDF here on Paizo, hehe.

Ruyan.

PS: Also, happy to see I am not the only one having too small a table to fit the map.


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Steve Hicks wrote:

Good morning people.

Long time lurker.

Minimal poster.

I am hoping for some help.

I am wondering how long it has been since "that night" where the uprising occurred and much of the asylum was destroyed in the tremor and when the PCs actually awake from their dream and we start the adventure?

I can't imagine it's been too long as the "sane survivors" in the chapel wouldn't have had enough supplies inside the asylum for too extended a stay? Still it has to be long enough for the dopplegangers and such to have established their twisted routine and research?

So I'm thinking...a month to two months? Maybe as short as two weeks?

See my post above:

Quote:

As I see it all events fit within 1-1/2 weeks:

- PCs are dumped at Briarstone Asylum on Moonday (see Handout #1), fugue state/amnesia is in place
- ritual happens on Wealday, two days after the PCs are brought to the asylum (again confer Handout #1)
- during the night to Oathday: The Tatterman arrives/is set loose due to ritual (during Ulver's sleep)
- at the same time the quake occurs due to stirring bhole, people flee to the chapel
- the present/start of AP: one week and a day (Oathday of the present week) after ritual the PCs arrive at the chapel (see section Prepare Food on p22: "If the PC succeeds by 5 points or more, the meal is the best the survivors have had all week")

Ruyan.

Edit: Wow, 12 min delay...


9 people marked this as a favorite.

Attempt at creating a timeline:

As I see it all events fit within 1-1/2 weeks:

- PCs are dumped at Briarstone Asylum on Moonday (see Handout #1), fugue state/amnesia is in place
- ritual happens on Wealday, two days after the PCs are brought to the asylum (again confer Handout #1)
- during the night to Oathday: The Tatterman arrives/is set loose due to ritual (during Ulver's sleep)
- at the same time the quake occurs due to stirring bhole, people flee to the chapel
- the present/start of AP: one week and a day (Oathday of the present week) after ritual the PCs arrive at the chapel (see section Prepare Food on p22: "If the PC succeeds by 5 points or more, the meal is the best the survivors have had all week")

Ruyan.


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My group killed so many owlbears and sold their pelt (?) that in the end prices for it dropped to a mere 5gp and a whole bunch of trappers were very upset...

Ruyan.


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Not sure if/when we're going to tackle this AP but I'd like to discuss an idea I have for character creation/getting them started.

I've enjoyed playing Planescape: Torment in the days past and liked it very much.
The main character in this old video/PC game regains consciousness in a similar environment (a morgue) and suffers from amnesia.

This feeling and atmosphere I'd like to recreate.

I'd like to take the fugue state one step further and have the players create their PCs using a NPC class as their first level.

As a rough scaffold I thought: martial classes (figther, ranger, paladin, barbarian) take the warrior/aristocrat class, the roguish classes (rogue, bard, ...) take expert/commoner, the casters (cleric, mage, sorc, ...) take adept.

Either they keep this extra lvl throughout the campaign or they prepare second character sheet with their intended PC classes.

Thoughts?

Ruyan.


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Always funny to read that "nasty torture" and bloodshed in general is ok while nudity is so wrong.

Ruyan.


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I think he is one of Cosmo's secret projects which came to live/worked/escaped...

Ruyan.


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You had me at "What could possibly go wrong?"!
Great artwork, too.

Let's split the party!

Ruyan.


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The past of Golarion, whitnessing one of the world-shaping events back then!

Otherwise:

Skywatch.
Iobaria, esp. Dirrinir or sites related to Koloran.
Bastardhall.

Ruyan.


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Go, get it!
Nuff said.

Ruyan.


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Healing for martials is partly already in place if you look at the barbarian's rage power Renewed Vigor. Does it help? Not really.

Still: I don't want to see all classes being able to do all other classes schtick.

I want the classes to stay different and make a difference, to contribute to the game with their different areas of "special".

I want to see mechanics which allow the cleric to expand his options during fights.

I'm tired of being reduced to the walking first aid kid (and don't gimme that crap about "doing damage is far better than healing in combat"; why then is everybody so upset if the cleric opts for something else during combat?) while there's so much more to be found in the repertoire of the cleric's (and oracle's) spell list.

Ruyan.


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Thomas Seitz wrote:
Gisher wrote:
Thomas Seitz wrote:
Rysky wrote:
Hopefully this will be useful for those who wish to rescue dragons from princesses.
What about Linnorms?!!
Wait, are you talking about rescuing dragons from linnorms or linnorms from princesses?
Neither. Princesses being rescued from linnorms. The former is just weird to me. The later proves that the princesses are probably high level adventurers.

If the princess abducts a linnorm, wouldn't that put her on the road to becoming the next queen of the Lands of the Linnorm Kings?

Also: nice addition&flavor for the Kingmaker AP and hopefully RP in general!

Ruyan.


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Regarding expectation management:
How the AP is similar and different from Torment (as this was mentioned in the first thread when the AP was announced) regarding regaining one's memory. But maybe that was just me...
What would be cool (and might fit): campaign traits (use different name?) which evolve along with the AP's story progressing.

Ruyan.


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NobodysHome wrote:

I finally put my finger on it:

  • In the "fun", effective games, someone suggests a course of action and the other players discuss, "What's the worst possible outcome of this?", then, if the outcome is acceptable, they try it. Because it's DOING something, rather than arguing about doing nothing.
  • In the frustrating games, someone suggests a course of action and someone else says, "Well, that might not work because xxx." And they decide not to do anything, and you get an entire night of nothing. My Crimson Throne group is particularly adept at this maneuver, but I'd like to get the kids out of that habit before it sets in...
  • I was in one of the latter games: in my case one of the players got too worried about what might happen to his PC and we/the rest wouldn't want to split the party as he would not agree to anything until all possible mishaps where ruled out.

    Ruyan.


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    Cool! I hope setting, fluff + plot hooks far outway the crunch.

    Ruyan.


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    There's hope you can still die during character creation! *smirks*

    Ruyan.


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    Rysky wrote:
    RuyanVe wrote:

    To me it looks that they are fighting each other. Which makes sense if the centaur is the Hellknight shown on the old Cheliax book and she is a halfling connected to the Bellflower Tillers. OTOH, in the background we see yurts--sooooo, maybe something set in Iobaria where centaurs are more numereous? *keeps fingers crossed*

    Ruyan.

    The Hellknight centaur was female I'm pretty sure.

    The Centuar's armor and equipment, and the background do evoke an Iobarian feel though.

    Over at macmillan.com I found:

    "Shaia “Shy” Ratani is a clever rogue who makes her living outside of strictly legal methods. While hiding out in the frontier city of Yanmass, she accepts a job solving a nobleman’s murder, only to find herself sucked into a plot involving an invading centaur army that could see the whole city burned to the ground. Shy could stop that from happening, but doing so would involve revealing herself to the former friends who now want her dead. Add in an aristocratic partner with the literal blood of angels in her veins, and Shy quickly remembers why she swore off doing good deeds in the first place."

    So, Casmaron is definitely in there...

    Ruyan.


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    Looking good!
    I can see many uses for these, especially as you can change the layout of the particular dungeon you need for your story by "walling off" not-needed hallways/rooms.

    Ruyan.


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    NobodysHome wrote:
    CorvusMask wrote:
    Wait, people refuse to level up? .-. I thought people just forget to

    As a GM, I just find it frustrating that in the adults' game, I say, "OK. End of session. Please be leveled up by next session," and SIX WEEKS LATER when we next play, I get, "Oh, I didn't level up. I'm going to do it now. What?!?!? You're starting?!?!? Oh, gods! Can you repeat that? Can you stop for a while? I can't possibly take notes while I'm trying to focus on leveling up!"

    Basically, one man's "convenience" destroys an entire session for everyone else in the group, and at a once-a-month session, that's a Big Deal. Yes, that one Pisses Me Off No End (TM). [...]

    Oh man, this is sooo aggravating. Happens in my game, too. Often. What leaves me dumbfunded is when people ask: So, what are my class features again? *wanders off, fuming*

    Sorry for the derailment.

    Ruyan.


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    Adam Daigle wrote:
    Enlight_Bystand wrote:
    Samy wrote:
    Adam Daigle wrote:
    This was the line up when we announced the Adventure Path at GenCon, but between then and now things have changed a bit. The Thrushmoor Terror is by Tito Leati and Dreams of the Yellow King is by Ron Lundeen.

    NOOOOOOOOOOOOOOOOOOOOOOOOOOO

    A second all-male AP in a row. :(

    Still be getting it though.

    I'm about 80% sure that the reason Crystal is not doing her part anymore is that she's been moved up to develop the entire AP, which would mean it is the first female developed AP.
    Writing one of the adventures is freelance and not done on the clock. Crystal simply had too much on her plate to tackle writing the volume that I asked her to write. As for her developing, she is developing the (unannounced) Adventure Path after Strange Aeons.

    So no paper minis for Kingmaker #4, #5, and #6 for a loooooooooooooooooong time *sadface*

    Yet, there's always hope.

    Ruyan.


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    Fourshadow wrote:
    Is the green sword made of Noqual? From Pathfinder #61--Shards of Sin.

    Reminds me heavily on laen from the Shadow World setting, nice touch.

    Ruyan.


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    Something completely different: go crazy and play a cleric which turns to Shadowdancer PrC.
    Taking 3 levels lets you get a shadow as companion which is incorporeal.
    Your casting will be stalled though.

    Ruyan.


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    So many posts to catch up! So much laughing and funny looks!

    Ruyan.


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    So cool! I just got to chapter 4 and I'm enjoying it immensely.

    Ruyan.


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    Impus Minor wrote:
    Swallow Whole does not have an appealing name to me...

    It's so cozy inside!

    And besides having been given so many bad reviews, by reading your posts, NH, I really feel like running Serpent's as my next AP (though that'll be a couple years in the future judging from my groups progress in RotRL...)!

    Ruyan.


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    captain yesterday wrote:

    Damon Vancaskerkin, for Giantslayer.

    All the NPCs are beautifully illustrated, Ayavah (WotR), Ikiko (S&S), The terrible Tup (RotRL, the goblin from the blog) and Amaya Kaijitsu (CoT) are the ones that stand out most on a first pass.

    Awesome forward, I look forward to see how you figure out the four digit spine issue James. :-)

    And again I wonder why I as subscriber still can't download the PDF...

    Ruyan.


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    Interesting!

    Ruyan.


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    Phew, what a night.
    All players expressed to continue with the campaign so I'll let them create new PCs at lvl 7 and let them join the remaining two PCs.

    The current situation:
    One of the cultists escaped into the night, shouting for help and the city watch/militia. The leader of B-7 left the mill and set it on fire.

    What I would like to discuss with you good folk here is how to handle the situation where we stopped yesterday night.

    My thoughts:
    The militia will find the PCs and arrest them.
    The mill will be saved from the fire (most of it anyways) and the ledger/journal will be found.
    I will use this opportunity to introduce the lord-mayor of Magnimar.
    He will have the journal translated and will task the remaining PCs with finding the murderer(s) and end this "annoyance".

    What else?
    - I'd like to use one of the Sandpoint ruling families to intervene on the PCs behalf (tying the old and new heros to Sandpoint).
    - Where does the Ironbriar go? To the sewers? To X? Back to Vyre?
    - More intrigue using the nobility of Magnimar?
    - Playing on the tension between Ordellia and the rest of Magnimar?
    - ...

    Your thoughts are welcome!

    Ruyan.


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    You should have Seoni as an agent of the Pathfinders approach your party to dampen/divert their suspicion...

    Ruyan.


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    Hot Chocolate!

    Ruyan.


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    The upcoming AP #100 has an article about Aroden. You should find lots of details about him in there to derive more quests from the info presented.

    Also, hunting down a high-ranking priest of Groetius to get some more details about the prophecy made could be the level-up phase of your plot arc.

    Another thing could be the cyclops and their Flash of Insight ability--maybe a long stretch 'til there, but you could build upon it. Maybe the ruins of Ghol-Gan, close to the Eye hold tidbits of information or the Saoc Brethren) could be researched.

    Ruyan.


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    0-point buy?
    Six times a straight 10 in stats? Oh boy. But maybe that's a good way to balance the gunslinger (at least at low to mid levels)... *hehe*

    Anyways, as a long time lurker I have to say that reading your posts and spilling coffee many times when I had to succumb to a burst of laughter earned me quite a few funny looks at home. Good job and keep 'em coming!

    Ruyan.

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