Pathfinder Adventure Path #111: Dreams of the Yellow King (Strange Aeons 3 of 6) (PFRPG)

4.70/5 (based on 3 ratings)
Pathfinder Adventure Path #111: Dreams of the Yellow King (Strange Aeons 3 of 6) (PFRPG)
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Dream a Little Dream...

The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the adventurers can heal their fragmented minds—but they also learn of a greater threat looming over Golarion. Can they survive the perilous Dreamlands and emerge intact or will they be stranded in a dimension of nightmares?

This volume of Pathfinder Adventure Path continues the Strange Aeons Adventure Path and includes:

  • "Dreams of the Yellow King," a Pathfinder adventure for 7th-level characters, by Ron Lundeen.
  • A comprehensive gazetteer exploring the Sellen River, Avistan's most expansive waterway, including additional encounters one could run into while sailing its winding course, by Liz Courts.
  • A heart-pounding journey through the dark in the Pathfinder's Journal, by Wendy N. Wagner
  • A collection of terrifying and bizarre monsters, including an enigmatic Great Old One, by James Jacobs and Todd Stewart.

ISBN-13: 978-1-60125-899-1

"Dreams of the Yellow King" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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4.70/5 (based on 3 ratings)

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5/5


Good

4/5

Only 2 downsides:
-getting here is basically impossible if your players burned down the mansion and with that the books they needed to do the travels, but that is a problem i need to solve myself.
-In the end of the adventure, it says "oh yeah, I hope you took your player's character sheets at level 7 and copied them, cause now you'll need them. This encounter could've been so cool! And putting a short disclaimer in the beginning of the book would've been so easy, but noooooo, it's gotta be at the end of the book, when the PC's already advanced 2 levels. That's just neglect of the reader

This part of the adventure is gorgeous! 2 lines of adventure, intertwining together however the DM wants it to happen. you can count the days they travel and make it exact, or eyeball all the encounters! Add more sea encounters from behind the book if you want too! And the dreamland parts are amazing, so much creative stuff went into there, and the RP options are amazing as well


Fantastically imaginative!

5/5

GOOD:
Most of the iconic artwork is gorgeous. The maps are simple enough to recreate, yet beautiful and never to large to draw upon a flip-mat.
The locations are very diverse and there are plenty of roleplaying opportunities. The Dream Quests realy evoke a fairytale-like fantasy atmosphere, rarely seen in mainstream Pathfinder.
The Sellen River article and map are great.
All 5 Bestiary creatures are fantastic, especially the "Ib Shade"section, because it offers rules for playing the 0 racial hit dice "Being of Ib" as a 14-point race.

BAD: The "Sellen Starling" is unrealistically small (36 squares) for 19 people to spend such a long journey (1,250 miles) on. And it may be necessary to pick up more passengers.

UGLY:-

At first i wanted to give only 4 stars, because of the simple fact that it´s nearly impossible to die for a PC in this book. But then i came to the conclusion that the point of a good roleplaying experience is the fun of it and the stakes don´t always need to be do or die.
This is a special occasion however, coming from the nature of this adventure. If it would be like this in a normal adventure i´d subtract a star.


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Liz Courts wrote:
...I had to cut so much from that Sellen River article. ;_; (It's a really really really big river, you guys.)

Might we please get this extra information in a blog entry on the site? Heck, I'd love a module, or AP, or even a novel, that centered around some folks going from one end of the Sellen to the other and getting in trouble along the way.


Rysky wrote:
Ish okay Liz, we'll always love our... wait, what's the Ronin equivalent for a Gninja?

A Rogninja.


Rysky wrote:
RuyanVe wrote:
Rysky wrote:
Liz Courts wrote:
...I had to cut so much from that Sellen River article. ;_; (It's a really really really big river, you guys.)
Ish okay Liz, we'll always love our... wait, what's the Ronin equivalent for a Gninja?

I'd go for Bronin.

Ruyan.

Brownie Ronin?

More like Be(ing a)Ronin.

Plus: the new Wayfinder issueseems the perfect spot for publishing the cut content... *whistles*

Ruyan.

Dark Archive

1 person marked this as a favorite.

To anyone who has this:

1. The Great Old One is Atlach-Nacha, isn´t it?

2. What are the maps about?

4. How long is the Sellen article?

3. What are the creatures in the Bestiary section?

Thanks guys (and gals)!

Dark Archive

So anyone have there copy yet?


1 person marked this as a favorite.
Rysky wrote:
Liz Courts wrote:
...I had to cut so much from that Sellen River article. ;_; (It's a really really really big river, you guys.)

Ish okay Liz, we'll always love our... wait, what's the Ronin equivalent for a Gninja?

Missing-gnin.

Silver Crusade

Evil Midnight Lurker wrote:
Rysky wrote:
Liz Courts wrote:
...I had to cut so much from that Sellen River article. ;_; (It's a really really really big river, you guys.)

Ish okay Liz, we'll always love our... wait, what's the Ronin equivalent for a Gninja?

Missing-gnin.

Ha!


Marco Massoudi wrote:

To anyone who has this:

1. The Great Old One is Atlach-Nacha, isn´t it?

2. What are the maps about?

4. How long is the Sellen article?

3. What are the creatures in the Bestiary section?

Thanks guys (and gals)!

Logging it the description tells me
Product description wrote:
PDF available Nov 16

Ruyan.


RuyanVe wrote:
Marco Massoudi wrote:

To anyone who has this:

1. The Great Old One is Atlach-Nacha, isn´t it?

2. What are the maps about?

4. How long is the Sellen article?

3. What are the creatures in the Bestiary section?

Thanks guys (and gals)!

Logging it the description tells me
Product description wrote:
PDF available Nov 16
Ruyan.

Isn't that the date it is available for purchase?

The subscribers should have access as soon as we receive our shipping notice.


Thanks, for the clarifcation!

Ruyan.


Mine is still pending. Can't wait til it gets shipped. I loved the first two books. I am about halfway through DMing "the Thrushmoor Terror."


Oliver Veyrac wrote:
Mine is still pending. Can't wait til it gets shipped. I loved the first two books. I am about halfway through DMing "the Thrushmoor Terror."

Same here. I haven't started it yet because I want the info from book 3 before we finalize character creation.


Firstbourne wrote:
Oliver Veyrac wrote:
Mine is still pending. Can't wait til it gets shipped. I loved the first two books. I am about halfway through DMing "the Thrushmoor Terror."

Same here. I haven't started it yet because I want the info from book 3 before we finalize character creation.

Same here, I need to know the characters pasts before I get started so I can hint and foreshadow to the players who they are!


5 people marked this as a favorite.
Marco Massoudi wrote:

To anyone who has this:

1. The Great Old One is Atlach-Nacha, isn´t it?

2. What are the maps about?

4. How long is the Sellen article?

3. What are the creatures in the Bestiary section?

Thanks guys (and gals)!

It is not Atlach-Nacha - it's Tsathoggua.

Lots of boats, rivers, and what looks like a location on the Dreamlands moon.

12 pages.

Formless spawn (CR 10), Tsathoggua (CR 29), ib shade (CR 4), Thrushmoor angler (CR 8), wamp (CR 6).

Bonus:
Abdul Alhazred is a CE diviner 10/loremaster 10. He is not to be messed with.

Bonus 2:
Things get weird in this one. I like it.


1 person marked this as a favorite.

Bokrug!!!!


Captain,

What about the Water Lizard?

Also, formless spawn, Ib shade and wamp, a little more details perhaps?

Secondly,

Does the article on the Sellen have anything remotely useful to either Carrion Crown or Kingmaker?


4 people marked this as a favorite.

Well, I haven't read it yet, just skimmed, but...

:
They have a half page art piece of Bokrug chasing the iconics and reference on where to find him in Bestiary 4. :-)

Dark Archive

captain yesterday wrote:

Well, I haven't read it yet, just skimmed, but...

** spoiler omitted **

Which ones?


1 person marked this as a favorite.

I'll be back about the river, it had me at Bokrug!!!


1 person marked this as a favorite.
Kevin Mack wrote:
captain yesterday wrote:

Well, I haven't read it yet, just skimmed, but...

** spoiler omitted **

Which ones?

Erasmus and Alahazra. :-)

I can't imagine why they aren't running away though. :-)


1 person marked this as a favorite.
Thomas Seitz wrote:

Captain,

What about the Water Lizard?

Also, formless spawn, Ib shade and wamp, a little more details perhaps?

Secondly,

Does the article on the Sellen have anything remotely useful to either Carrion Crown or Kingmaker?

Spoiler:

The PCs "fight" Bokrug in the Dreamlands

-Formless spawn: intelligent Darklands-dwelling oozes. Originate from Tsathoggua.
-Ib Shade: evil undead frog people who worship Bokrug.
-Wamp: Dreamland-dwelling, goofy looking things. Spider with a pig snout.

Sellen Article has tons of info about the River Kingdoms, but doesn't cross into the Stolen Lands. Could still see most of the encounters working well in a Kingmaker campaign.


Thank you GV for the info! :) That was helpful.


1 person marked this as a favorite.

To those stressing about what the PCs did for Lowls in their pre-fugue days:

Spoiler:

Anything, everything, or almost nothing. It's left intentionally vague, so that each GM can work with his/her players and come up with a satisfying past. Some suggestions are more evil than others: thugs, thieves, etc. Others are quite neutral: guards of Iris Hill or Lowls' research assistants. In the end, all that matters was that they had some connection to the Count. It could be as innocuous as the man's private valet or chef.


4 people marked this as a favorite.

Erasmus walks up, wearing a T-Shirt that says on the front "I asked some guy "can you spare a copper?" and all i got was committed to an Asylum"


Can anyone tell me more about the thrushmoor angler?


Nick O'Connell wrote:
Can anyone tell me more about the thrushmoor angler?

They ugly. Amphibious angler fish with arms and legs. Use illusion and a lure to trick prey.


So you'd say they probably taste worse than jellyfish, GV?


2 people marked this as a favorite.
Thomas Seitz wrote:
So you'd say they probably taste worse than jellyfish, GV?

I don't eat seafood so I couldn't say. It creeps me out ;)

A bit more info on the Sellen Article, which a lot of people seem interested in: it starts off with general info about climate and inhabitants, followed by a gazeteer detailing a few regions, ruins, and towns the PCs could come across. Fluff in other words. After that are some crunchy encounters, including

Spoiler:
three river barges. One is Andoran and likely friendly, or at least neutral. Another is from Kyonin elves, again likely neutral. And of course there's a pirate barge which is decidedly hostile. Each barge gets a unique map. Unfortunately none of the barges feature info about who's onboard, so a GM will need to flesh out the sailors. I'm guessing this part was cut. There are also three custom random encounter lists for different parts of the river.

In my opinion the real useful stuff are the two detailed set pieces, both with maps. We get a bandit-infested watchtower and an abandoned dry dock with its share of challenges. Unlike the three barges, these note specific encounters. No unique NPCs though - all are pregenerated folks from sources like the NPC Codex. Overall a good way to spice up the NPC's waking voyage south.

Oh and totally unrelated: there's a random encounter in the Bestiary section that blew my mind. Optional obviously, but here it is in its entirety: some nightgaunts decide to drop a dead fellow adventurer on the PCs. Maybe to freak them out? But the dude is kitted out with +5 studded leather armor, a +4 belt of incredible dexterity, boots of striding and springing, and a bag of holding II with 56,000 gp. Uh, wow. Thanks nightgaunts. I'm guessing this optional encounter is meant for parties who, for whatever reason, are low on treasure. Like really, very low.


GV,

Maybe it was meant to help fund Kingdom building?

Also I'll not invite you for the Feast of Seven Fishes this Christmas.

Silver Crusade

2 people marked this as a favorite.
Generic Villain wrote:
Thomas Seitz wrote:
So you'd say they probably taste worse than jellyfish, GV?

I don't eat seafood so I couldn't say. It creeps me out ;)

A bit more info on the Sellen Article, which a lot of people seem interested in: it starts off with general info about climate and inhabitants, followed by a gazeteer detailing a few regions, ruins, and towns the PCs could come across. Fluff in other words. After that are some crunchy encounters, including

** spoiler omitted **

OMG that third encounter, that's something straight out of Morrowind. That's awesome! THANKIES LIZ!


2 people marked this as a favorite.
Generic Villain wrote:
Thomas Seitz wrote:
So you'd say they probably taste worse than jellyfish, GV?

I don't eat seafood so I couldn't say. It creeps me out ;)

A bit more info on the Sellen Article, which a lot of people seem interested in: it starts off with general info about climate and inhabitants, followed by a gazeteer detailing a few regions, ruins, and towns the PCs could come across. Fluff in other words. After that are some crunchy encounters, including

** spoiler omitted **

One important thing to keep in mind about that encounter

Spoiler:
It happens in the Dreamlands, where you find Vorpal Swords just sitting around, friendly ghasts fork over Mantles of Spell Resistance, and gear doesn't transfer over into the real world.

I'm considering adding more super awesome loot to the Dreamlands, just because I know my players won't be able to keep it, but they may enjoy having it in their dreams.

Paizo Employee Developer

2 people marked this as a favorite.

'Sani is totally correct.

Silver Crusade

Awww...

Contributor

Add more super awesome, 'Sani. It's a good place to go nuts, and really give some powerful toys a test drive.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I am liking the 'dual' adventure between the boat trip and dreamy shenanigans.


'Sani wrote:

One important thing to keep in mind about that encounter

** spoiler omitted **

Ah, of course - didn't consider that. I'm only a few pages into the adventure itself. I was just browsing the Bestiary opener. Whoops.


Well maybe now I can hand out Decks of Many things just to screw with my players. ;)


1 person marked this as a favorite.
Thomas Seitz wrote:
Well maybe now I can hand out Decks of Many things just to screw with my players. ;)

That... is a really intriguing idea. Because what happens to a PC who draws the Balance card? Does his/her alignment change only for the duration of the dream, or does it persist on waking? Does the Donjon card imprison a PC in the Dream World permanently? Could the wishes of a Moon card be used to affect the waking world?

Dang, I might definitely steal your idea if I hopefully end up running Strange Aeons.


Well I hadn't considered that aspect, GV. But I'm glad I helped! :)

Dark Archive

Pathfinder Adventure Path Subscriber

The latter two sound interpretive, though I'd argue the alignment is mental, so I can see that sticking in the waking world.

Paizo Employee Developer

5 people marked this as a favorite.

Were I running this an introduced a deck of many things I would strongly suggest keeping those effects in the Dreamlands. However, it might be neat to let some minor aspects (especially non-mechanics things) of that slip into the real world, considering the power of the item.


Spoiler Question:
I thought about having evil dream-clones of the PCs based upon their old, preserved memories show up in this book to fight them. In essence, they would be fighting their true selves before they were mind-wiped. Where would be a good time to have them appear and attack?
.

Dark Archive

2 people marked this as a favorite.
Axial wrote:
** spoiler omitted **.

I guess you haven't read the book yet?

Spoiler:
finale of the book is players regaining their memories and fighting versions of themselves with advanced and nightmare templates(or if gm can't have access to players' sheets, animate dreams)


1 person marked this as a favorite.
Adam Daigle wrote:
Were I running this an introduced a deck of many things I would strongly suggest keeping those effects in the Dreamlands. However, it might be neat to let some minor aspects (especially non-mechanics things) of that slip into the real world, considering the power of the item.

To take the deck of many things idea a bit further, the demiplane encountered in the Module The Harrowing was "Originally a corner of the Dimension of Dreams." If a GM wants some extra dream fun, that's the adventure to plunder for ideas.


1 person marked this as a favorite.
Axial wrote:
** spoiler omitted **.

You could probably fit it in around Q2.

Contributor

Rysky wrote:
Generic Villain wrote:
Thomas Seitz wrote:
So you'd say they probably taste worse than jellyfish, GV?

I don't eat seafood so I couldn't say. It creeps me out ;)

A bit more info on the Sellen Article, which a lot of people seem interested in: it starts off with general info about climate and inhabitants, followed by a gazeteer detailing a few regions, ruins, and towns the PCs could come across. Fluff in other words. After that are some crunchy encounters, including

** spoiler omitted **

OMG that third encounter, that's something straight out of Morrowind. That's awesome! THANKIES LIZ!

I didn't write that third encounter with the

Spoiler:
nightgaunts
—that's somebody else's credit!
Silver Crusade

1 person marked this as a favorite.
Liz Courts wrote:
Rysky wrote:
Generic Villain wrote:
Thomas Seitz wrote:
So you'd say they probably taste worse than jellyfish, GV?

I don't eat seafood so I couldn't say. It creeps me out ;)

A bit more info on the Sellen Article, which a lot of people seem interested in: it starts off with general info about climate and inhabitants, followed by a gazeteer detailing a few regions, ruins, and towns the PCs could come across. Fluff in other words. After that are some crunchy encounters, including

** spoiler omitted **

OMG that third encounter, that's something straight out of Morrowind. That's awesome! THANKIES LIZ!
I didn't write that third encounter with the ** spoiler omitted **—that's somebody else's credit!

Dammit, who do I have to thank around here?!?!

Dark Archive

p. 38 THE BLOODWIND

no alignment or senses?

not standard for a stat block of this type


Rysky wrote:
Dammit, who do I have to thank around here?!?!

I reckon James Jacobs and/or Todd Stewart - they're credited for the Bestiary section where the even occurs.

Paizo Employee Developer

3 people marked this as a favorite.
Generic Villain wrote:
Rysky wrote:
Dammit, who do I have to thank around here?!?!
I reckon James Jacobs and/or Todd Stewart - they're credited for the Bestiary section where the even occurs.

That would be Mark Moreland who develops the back matter of the Adventure Path. Things like bestiary introductions fall to the developer in charge of that.

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