![]()
![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Hello, I currently have 6 core rule books pocket edition for Pathfinder 2e and one of the same in hardcover in my sidecart along with my lost omens ancestry and beastiary 3 coming as a part of my subscription. I would like to cancel 3 of the core rulebooks pocket edition as I bought them for my players in store already. How would I go about doing that? Thanks again Paizo! Love your system and your community! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() So the subject says it mostly, I am looking into taking a good amount my available free time and actually designing my own world for my players. I have the Game Mastery Guide and love using it, but was hoping for a bit more from other GMs and Players on the forums on this subject! Thanks again! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Whale_Cancer wrote:
Thank you for pointing this out, I guess I should have said that in my experience I am new to this concept for PnP RPGs. Thank you for your help thus far everyone! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() I have loved RPGs for as long as I can remember, and one of the biggest things my friends and I have enjoyed about them is the ability to be extremely creative with everything you can do. My friends and I love other games besides Pathfinder and other great tabletop RPGs, and one of our long time favorites has been the Elder Scrolls series and most recently Skyrim. The reason I bring up Skyrim is that it is a game where you go in and you are classless, you don't have to fit any role you simply play the way you want and that is what you level up. I am asking you as a community to help us as we continue to explore this idea of at least starting a classless system. Our first idea is similar to the point buy method for stats, only you don't use them for stats alone, you would use them for class abilities, so Rage, sneak attack, increased movement speed, trapfinding, animal companions, mounts, Eidolons, basically anything in the game can be brought through this point buy system and later as the character progress by spending XP similar to World of Darkness if you have used that system. To make things easy we wanted to start off with each person having 100 points and still having one starting feat, 2 if human. (Racial archetypes we are leaving the same. ) So for example -
having feats at every level is 25 points (instead of every other level as standard rules), feats would be 10 points if one wishes to buy a feat. Good saves for everything is 45 points (15 points per save) Total cost - 95 points You have 5 points left over which will be giving to you at 5x100xp so you begin the game with 500xp to spend as you "level". Or you could take those 5 points and give yourself 1 skill as a "class skill" We could do a simple 0 or 1st level spells cost 10 points, all the way to 9th level which costs 90 points. Every 100 xp would give you 1 point to spend, or something like that for leveling. As you can see this is not balanced in anyway but its just something to give an idea of what we are trying to accomplish. We know this really throws a lot of things out the window and we are almost building from the ground up but we think it might be fun to at least think about. We would love to be able to branch out and do something like if you swing your sword for long enough you get better at wielding a sword, but for now we are focusing on the classless system and the xp buyout idea. Feel free to comment on this we would love to hear from anyone who has tried this before and what did and did not work and why. Thanks again Ruuak ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() So here is the situation... My party is playing in a mainly dwarven area in my world, and they are looking for a magic artifact known as the anvil of creation, as its name suggests this allows the user to create literally anything. I am using a realm with similar alignment paradoxes as Dragonlance where there must be balance in the world between both good and evil, and when the dwarven diety created this powerful artifact, his own hammer was then changed into the Hammer of Destruction and can destroy anything. (He was LG and attempted to destroy his hammer but found he could not so instead he hid it away) This was considered an acceptable offering before The Elders (a high pantheon which rules over other dieties and is like a court for gods/goddesses) The players don't know about the hammer piece yet but I want for some sort of evil druid/blighter cult to be going after this hammer of destruction to end the world, or at least attempt to. I have been searching for a diety that would fit this role, one who has strong ties to nature, preferably a hatred of all living things and wanting to end life/existence, but one who wants to simply see the world destroyed, you know the kind who might keep a Tarasque as a pet... The best I was able to find was Tharizdun (Cthulhu) but don't really want to use him. Again I am looking for an evil druidic kind of diety or someone who is tied to the elements in a strong way, if anyone has any ideas that would be great. If there is any more information I can provide please let me know! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() I am looking for some help in CR and how to calculate it. I have provided 2 examples of this but if I get it wrong please let me know. If I have 4 CR 4 creatures this becomes a CR 8. If I have 8 CR 6 creatures this becomes a CR 12. What do I do for CR with less then 1 such as orcs? Orcs are CR 1/2 so does this make 4 orcs a CR 2 where I add them or a CR 4 + 1/2 as the book suggests? Clearly a ECL 4 party can take down 4 orcs quite easily, but the GM that "trained me" said that you have to follow the table on page 398 of the Core Rulebook and you don't add them you simply add the number they give to the creature, but this does not seem to provide even a slight challenge to heroes of that level. Also on groups of larger then 16 if there is a pattern I am not seeing it at the moment as 4 creatures is CR + 4 but 8 is CR +6, The only one I have really seen is if you double the number add +2 to the CR of the encounter. This would also make 32 creatures add +10... please help! :) Thanks again! Ruuak ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() No this has been great so far thank you very much, looking forward to this, we did one last week where the party helped a dwarven hamlet against an ongoing orc/troll raid. I had about 25 orcs and 3 trolls and 12 Dwarven fighter/barbarians with 1 Captain. They had a blast, 2 party members nearly died but that made it so much better when they won. Thanks again for all who have helped so far on this thread! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Yea it was in 3.5, I think it was Deadly Sneak or something, but I did it so I could get more damage and so I could only worry about rolling one type of die when I shot, (I might be weird in that but oh well haha) Also with you being willing to fire multiple shots as a full round action, the Crossbowman Mastery feat allows you to reload as free action and allowing you to make a full attack, at my level its 3 attacks in one round, so pretty much anything I hit is dead. This character is a giant/ogre slayer so he loves shooting down the biggest monster he can find. :) ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() I did something similar for a recent campaign, while it wasn't as min maxed as your trying to make it, in order to fit with storyline I made a dwarf and it was a gestalt campaign and made a rogue (Sniper) and Fighter (Crossbowman) and he does very well. Currently level 10 but as soon as you hit level 7, the Fighter (Crossbowmen) lets you negate dex from your target as long as you fire as a readied action, therefore always getting sneak attack. Something you may want to clear with your gm but it was cool with mine was the ability to take a Large warcrossbow which does 2d8 (medium) and 3d8 large crit of 18-20x2 and make it larger but with a set up time of 1 round for each size increase, up to 3 sizes larger maximum. He made a bipod so when lying down and fireing with the bipod he does not incur any penalties for firing that large of a weapon. The setup time is a bit of a hassle but again if I have enough time before combat and clear view its over. Also make sure you get the snipers goggles so you can get sneak attack from any distance. Don't know if there is a feat like this in PF but we found one in 3.5 that let you change your SA damage from d6 to d8 so I took that one as well. Also you want to know if your gm is using distance rules for perception checks, we use them in mine and its 1 per 10 feet. This should help you on your countersniping idea, something that so far has not been an issue for my group. If you want any help or my exact build I can send it, but he currently does 6d8+5d8 Sneak Attack. So 11d8 per shot with the crossbowman mastery feat. Clustered Shots is also great so you add up DR only once if you fire more then one shot per round. (something I know you dont want to do but just for further notice) He is a lot of fun to play. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() So what are some of the upsides and the downsides to letting a party know about the campaign/world before or after the campaign has started? What are some of the upsides and downsides to letting the party know what everyone else is playing prior to the start of a campaign? What are some upsides and downsides of having the group be a party before the campaign or letting everyone come in blind and getting to know each other in game? Just looking for more thoughts and opinions on this topic, as always thank you very much for your help on this one! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() So my group has asked if we could do some larger battles such as 25 or more enemies, while I am almost sure I will have to give them some NPC help for this kind of thing, I want to do this but am unsure of what I can do for this and how I can adequately run this for them. If anyone has suggestions for this I would be grateful. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Thank you all and Anthony Adam I will try a similar thing and see if it will work well for my group. Also how do you go about doing large groups, such as 25 or more enemies at a time? They all move at once? All enemies of the same type move at once? My group has asked for some larger scale battles and would like to do this but am unsure of where to go on this. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() This player sounds to me like a min maxer only with no Role playing. Min maxing is fine but when you have a player that doesn't really role play then it really loses a lot in a game like this... again only speaking from my experience with this and other RPing games. My advice, give him some incentive to reforging it and making it better then it was, this allows for story but also may help in in RPing and in wanting to still be the min maxer he seems to be. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Hello all, I have thought that for some time there is not much that a true caster can really take for casting in the way of feats, and while I GM most of the time in our games it has caused many castes to not want to play a true caster route because in their words, in terms of feats there is not as many options for us to chose from. (If I am wrong and there are good magical feats to be taken please let me know as well as commenting about my house rules) I am somewhat new to house ruling but think this should be ok. To this end we looked at Metamagic Feats and as they seem the most logical place to start for a true caster here is what I came up with and wonder how it might play out. Understand this, myself and the players I play with believe that magic should be far more powerful in scope then simply using a bow or another weapon, its magic and should therefore be fantastic. (When I play I play Barbarians/Fighters/Clerics/Rogues (typically archers for rogues) and the players I play with are really into playing the class they want to play not just, who gets the most kills, but really who can have the most fun with the character that they are playing at that time. Here is how I have the rules written as of now for my players, please let me know what you think. For all metamagic feats there will be no more increasing of spell level, only a level requirement for that feat. Also I will work it like the feat Stunning Fist. For clarity for everyone, I have included the important piece of the part of Stunning fist we will be using for a basis. A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk. So what that means for a caster that chooses a metamagic feat, you may choose to amplify for spells with your chosen feat a number of times equal to your level in that casting class. You simply then apply your feat to any spell and take it off your list for that day. Example, Verul a 10th level Wizard has chosen the metamagic feats Empower Spell and Maximize Spell. He can then empower or maximize any spell that allows him to do so. So he chooses Fireball. He is 10th level, and therefore may use Empower spell and Maximize Spell 10 times per day. If he chooses he may combine both, however he would go down to 9 uses of each of that feat for the day. Also if you are playing a half caster such as ranger or paladin, you have uses equal to 1 for every four levels in that class. So a 9th level Paladin can do a maximized Cure Light Wounds 2 times per day. Again I am making this change to allow for more creativity and I believe this will help in that goal. For the basis of each metamagic feat I am using the system of how many spell slots you had to give up x3 for most of the feats in order to make calculations on what level you will be having access to your feat. Example: Enlarge spell normally would use 1 spell slot higher, and 1 times 3 equals 3, therefore you will have access at level 3. Core Rulebook Empower Spell — Increase spell variables by 50% Level 6
![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() So the subject says it all but I wanted to start a post about some of your favorite moments as a Game Master. This can be anything you want it to be as long as you say what one or more of your favorite things about GMing or a favorite remembered session and why you choose those moments to share, and just to get things started, I will go first. For some reason I play mostly with new players, a lot of them I am introducing them to the game and it is a lot of fun. One of my best moments in game was when the party was attemping to take down a monster that I had made. Think of it like a Mind Flayer mixed with a psion. Well they party had a heck of a time and after dealing the thing a lot of damage and 3 party members nearly dead they pulled it off and destroyed the monster, and to top it off it was thanks to a critical hit! The party cheered and leaped from the table and danced around the room, all but one of the players was brand new (this was their first campaign), the other had been playing for a few years and they still remember that fight and often go back to it. I choose this moment as it was one of the first monsters I tweaked/created on my own and tried really hard to make it a hard but fun encounter. Also I really enjoy when my party has fun and if I can make them feel epic then I know I have done my job. I enjoy it the most when I see party members pull together and play as a team with one another and this was a wonderful example of this! So how about the rest of you? Any of you care to share a favorite moment as a Game Master? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Ok forgive me if I'm wrong on this one but don't all dragons have 1d4 rounds before using their breath weapon again? Someone said spamming breath weapon and I don't think that is possible. If I am wrong I did my last encounter with a dragon very wrong, I am the GM so I was playing as the dragon and it was a tough fight for my players but it would have been much harder had I not had the 1d4 every time he used his breath weapon. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Hey so I am planning a couple of encounters for my low level party and want to use Dark Creepers and Dark Stalkers for a couple of things. When I was going over the spell "Darkness" it makes no mention of darkvision being able to see through it, however when I was reading through "Deeper Darkness" it said that not even Darkvision can see through "Deeper Darkness" is this a misprint or something? I do have the first edition of the Core Rulebook and don't know if that is in any errata. This will be a key part to the encounter as they will be going through an underground passage to a dwarven city, led by dwarves, so if they can see through it it will really be helping the party out, as well as one half orc who is in the party, so this is pretty important. Again please let me know if Darkvision can see through Darkness but not Deeper Darkness. Thanks again! Ruuak ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Hey there Paizo Community, I have asked stuff like this in the past and you have been wonderful so I come to you once again. I have been a GM for a while but am always trying to get better. I just started a new campaign with some friends, who while some are familiar with FRPGS, they are new to Pathfinder, and as a whole are new players themselves. (One of them is getting back in after not playing since Second Edition, so he has experience but its very different, or so he says, I am not familiar with that system.) The party make up is wonderfully balanced. It consists of a human fighter, who is going melee tank type, half-orc Barbarian, elven melee rogue, human cleric, and a gnome sorcerer and a halfling sorcerer, one focused on ice, the other on fire. We are doing a campaign they chose, I gave them a list of short campaigns I have on file and they chose one of my newest ones, The Forgemasters Revenge. It is basically where a dwarven craftsmen of ages past used a now almost mythical forge to create the world itself to life, and they must now find it before a necromancer takes control and uses it to power her own creations.
Do you have any tips/hints/ideas I could use for this campaign? want to make it a good one as this will be the first one for at least 3 of them. Thanks again! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() So I was talking with someone today about RPing games and the topic of both dnd/pathfinder and pokemon came up in the same conversation, well that got me to thinking could you create the Summoner with the brood master archetype to be a pokemon trainer? If you did so how would you go about spending feats and evolution points per eidolon? Thanks again, just a fun idea and I thought about sharing! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Just wondering if there is a website or something where I might be able to find monsters listed under Type, CR, and Location found such as Monsterous Humanoids, CR 4-7, Cold Mountains or if there is something like this in the books. I know we have this in the books but I am looking for something that might compile all the books into one source just to make things easier rather then have 4-5 books open at once. Ruuak
|