Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Congrats on all of the above, after looking so long you deserve to finally get that job. And another little one is exciting! As long as it isn't another little one in my house! Sorry about the repeated dying the other night in Torment2, if you ever want to run again let me know and I'll set it down some :) Been working on a new Crusader the last few nights, just made it past Act IV and trying to do the whole run in T1 mode. So far so good! Anyways long post short, I'll be here and ready when you are ready! Don't sweat it.
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
It's over 40 degrees here in Wisconsin today and its looking like the highs may be at or above freezing for at least a week out! Time to break out the shorts!
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
If I can attack from where I am I will, otherwise I will move in. Rhulgha steps into crane-style and uses his Nine-Section Whip against the skeleton that almost hit him. (Or a target if I have to move in) PA&FD mw Nine Section Whip (2 Hand): 1d20 + 2 + 4 + 1 + 1 - 1 - 2 + 2 ⇒ (10) + 2 + 4 + 1 + 1 - 1 - 2 + 2 = 17
Status Round 1 HP 30/30
Effects: Diseased Unknown Effects (+4 to next Save)
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Perception: 1d20 + 5 ⇒ (10) + 5 = 15 "Look at these footprints, someone came this way at some point. Let's see who it is!" Rhulgha gets ready by the door.
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Perception #1: 1d20 + 5 ⇒ (14) + 5 = 19
Rhulgha finds a small wooden box among the refuse and hands it over to Miraj to check it over. See Spoiler #1
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
"Finally! Feels like we have been stuck in these sewers forever. Shall we check out this cave? I bet we can find something fun!"
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rhulgha will put away his melee weapon and draw his longbow while entering his stance, ready to shoot the ratman. "Alright more rats and a rat-man! Target rich environment!"
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rulgha grins, "Great some profit! If we didn't have to chase down that evil cleric I'd suggest going back for another drink!"
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rulgha is grateful that the rats came closer and moves to fight one, though he comes no where close to hitting one. PA&FD mw Nine Section Whip (2 Hand): 1d20 + 2 + 4 + 1 + 1 - 1 - 2 ⇒ (1) + 2 + 4 + 1 + 1 - 1 - 2 = 6
Status Round 2 HP 30/30
Effects: Diseased Unknown Effects (+4 to next Save)
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Fortitude Save: 1d20 + 8 ⇒ (16) + 8 = 24 Accustomed to the swamp and its sometimes horrible smells, Rulgha is unfazed by the stink coming from the compost heap. He enters his fighting style as he double moves into the room. Status Round 1 HP 30/30
Effects: Diseased Unknown Effects (+4 to next Save)
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rulgha casts cure light wounds on himself 1d8 + 2 ⇒ (4) + 2 = 6 "This bite doesn't doesn't look good to me. I'm going to dress it using some swamp mud paste. Always does the trick." Heal Check: 1d20 ⇒ 18 (+4 to my next disease save)
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rhulgha moves to the other side of the swarm then throws an alchemist's fire ranged Touch: 1d20 + 4 ⇒ (14) + 4 = 18
Edit:Forgot the Saves Fortitude Save: 1d20 + 8 ⇒ (8) + 8 = 16
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rhulgha cleans off his nine section whip of goop after the ooze is defeated, "Well let's hope the stuff further in isn't as disgusting and a little more solid!"
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Miraji Haelmar wrote:
Yep that was part of my strategy as well as taking Dodge Feat next Go around to keep my touch AC up Rulgha attacks again, only barely scoring a light hit. Rage+PA&FD mw Nine Section Whip (2 Hand): 1d20 + 2 + 4 + 1 + 1 - 1 - 2 + 2 ⇒ (3) + 2 + 4 + 1 + 1 - 1 - 2 + 2 = 10
Status Round 1 HP 30/30
Effects: Controlled Rage +4 to Str (Increased to 22)
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
As Katie moves back, Rhulgha moves up and rages! Rage&PA&FD mw Nine Section Whip (2 Hand): 1d20 + 2 + 4 + 1 + 1 - 1 - 2 + 2 ⇒ (5) + 2 + 4 + 1 + 1 - 1 - 2 + 2 = 12
Status Round 1 HP 30/30
Effects: Controlled Rage +4 to Str (increase to 22)
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Fortitude Save: 1d20 + 8 ⇒ (13) + 8 = 21 Knowledge (dungeoneering): 1d20 + 4 ⇒ (19) + 4 = 23 All speech in Ignan "Watch out for that thing its an ooze called Effluvium Jelly! I have seen them before in my home land, it can paralyze you then drain your blood!" He calls out to Katie, "If you want to withdraw, I'll move up and block it!" Rulgha will delay until after Katie. If she backs up out of melee then Rulgha will move up and attack. If she instead fights it he will probably move to the bow
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
After my home game of Way of the Wicked is over I am thinking about doing the Rappan Athuk SW game but with DCC. We have a ways to go yet, but I would like to do something along those lines. I'm also thinking about doing a home brew with an E6 or E7 type game then adding some mythic levels later for truely big dangerous fights!
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
I just downloaded it, awesome! We stuck to mostly fantasy games in the past, but I do still have my Doctor Who Role Playing game from FASA. I have most of my old modules, box sets, and rule books from those days, though some of them have been lost due to heavy use.
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Will Save: 1d20 + 0 ⇒ (8) + 0 = 8 The spell washes over Rulgha who instantly double moves towards the back of the inn. Status Round 1 HP 30/30
Effects: Entangled Round 4/7 –2 penalty on attack rolls and a –4 penalty to Dexterity, move @ half speed
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rulgha is too late to attack the kobolds so he enters the controlled rage that the Sarenrae monks taught him while entering a defensive stance. Slowed by the goop thrown at him he charges the nearest bad guy. Charge,Rage, PA,FD, entangled and inspire mw Nine Section Whip (2 Hand): 1d20 + 2 + 6 + 1 + 1 - 1 - 2 + 2 + 1 - 2 ⇒ (9) + 2 + 6 + 1 + 1 - 1 - 2 + 2 + 1 - 2 = 17
Status Round 1 HP 30/30
Effects: Entangled –2 penalty on attack rolls and a –4 penalty to Dexterity, move @ half speed
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rhulgha moves around the table to one of the kobolds
Status Round 1 HP 30/30
Effects: Entangled –2 penalty on attack rolls and a –4 penalty to Dexterity, move @ half speed
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Reflex: 1d20 + 5 ⇒ (15) + 5 = 20 Rulgha laughs as he strides around the table slower than even normal, "You have to do better than that little cousins" Of course they do not understand him as he is speaking Ignan but it doesn't seem to phase Rulgha. Status Round 1 Double Move for 15'
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Naraj Drost wrote:
Rulgha shrugs with a smile, "Don't get blamed for that too often.....or really ever!"
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rulgha takes the potions and with a grin says, "Thank you, but why do you always have to be a joy killer!". Rulgha laughs as he finds a safe place for the potions. Rulgha looks around the room, "This place needs to liven up, if only someone in the room was a story teller and could weave an interesting story." By the time he is done speaking his gaze stops wandering and stays focused on Naraj.
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rulgha chuckles which for him has more hissing in it and looks at Naraj, "It always throws me when you want something hot. You would think being practically on fire all time you would want something cold. You are making me thirsty just sitting next to you!"
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
The strange group enters the inn and is warmly greeted which surprises Rulgha. However his savage beginnings he has been thoroughly trained in etiquette and representing Sarenrae. "Hello sir, we have come for a place to stay and for some food and refreshment. I believe a pair of rooms would serve us well tonight" Rulgha hands the man 2 gps, "I'll not speak for the others, but I am very hungry and will take whatever you have for food ale." Rulgha hands him another 2sp. "Alright I see a good table over there, I'll grab it quick!"
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
I believe I have finished or am pretty darn close. Will review again tomorrow as well to make sure I didn't make too many sleepy mistakes. Rulgha is a monk trained barbarian that is blessed by Sarenrae in battle.
With his trait morale bonuses last 1d4 rounds longer for him. So that covers either bardic/spell morale buffs but also his rages and some other abilities he can get. If he normal rages and falls below zero the trait will allow him to stay alive hopefully long enough to get healed and survive.
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
The last claw lays such a blow that Senniki is momentarily stunned. Suddenly her forms changes into a beautiful woman. Where her bat wings were is now angelic wings, where her devil tail was is now a furry almost cat like tail, she still has an extra arm, but this one is not as twisted and scary as the other one. She seems slightly confused as if she doesn't know how she got here. All I have left to do is heal myself 5 hps to 11 total
Here is Senniki's Alter Ego, Rulgha Gawn, Female Tiefling Ex-Paladin of Iomedae (Undead Scourge)/Alchemist(Chirurgeon) 6 & Hell Knight of the God Claw/Master Chymist 2 Rulgha is a LN Hellknight to the core. She is more palatable to the eyes in this form, appearing more beautiful with angelic wings, though she still has an extra arm and tail. While she only comes out a limited amount of times per day, I made a separate entry since she is basically a different character. I still have extracts to pick and need to spend the last 6k of money
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Not really sure whose turn or what. But I'll just post I guess, not sure exactly what is going on Rulgha attacks from flank with Pikrak once again Greatsword 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Attack with greatsword 1d20 + 3 ⇒ (12) + 3 = 15
Then Rulgha will step over to set up a flank with Pikrak next time
Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Rulgha will move in and attack the first person he sees ready to vent his anger at being caught. PA Attack with Greatsword vs flat-footed 1d20 + 4 ⇒ (8) + 4 = 12
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