Bob Jonquet wrote:
But sometimes, you cannot ignore the reskin without ruining suspension of disbelief. If the character has been reskinned to represent a draconic background, even without mechanic changes, what happens when it encounters a ranger with favored enemy dragon? Realistically it should impact their social interaction and perhaps influence decisions to enter combat. Granted there will not be a bonus applied, but the damage is already done.
The question is once you open pandora's box for re-skinning, where does it stop? There are a lot of factors to consider. In a home game where the GM has 100% control and can bend the rules to suit their game, it's a great way to add flavor. But in organized play where a GM's control is somewhat nerfed, we should err on the side of caution.
I think the best way is to rule against reskinning. I know that there will be players who will do it anyway. The GM will have the right to review it and decide it s/he can work with it. If so, great, game on! If not, the player should be prepared for it, accept the GM's decision, un-skin(?), and game on!
In your favored enemy case, I'd just ignore the reskin. What damage is done? Do the PCs know what kind of favored enemy that ranger has? Does it matter? Now, one can argue that this ruins the suspension of disbelief, but frankly, so does changing a pig (which was fine for 5 sessions) back to a wolf. It suspends the disbelief *of the player*.
And frankly, what IS wrong with that ranger attacking the character? Haven't we ALL modified tactics in modules? Why is this such a big deal?
And again, I'm not advocating a wholesale "reskin like a crazy mofo" attitude as a campaign-wide plague that threatens to engulf the beautiful princess that is PFS and turn it into evil LG badness.
I'm saying that we should encourage our GMs to be flexible and take some pains to cater to the players on their tables. And they should be more flexible at conventions than otherwise.
I'm finding it hard to believe that on the one hand, we want to refluff this pig, and on the other hand, we don't perform full audits of characters at conventions to spot all those real mechanical errors on character sheets.
We sound disingenuous and petty. "Play in our glorious campaign, but don't refluff! We're scared of the cheater/powergamer/'incredibly uncommon occurrence' in a mod that will ruin things for everyone! And, we're going to take the time to make you fix it now. But, if you happen to make a +1 mechanical mistake on your character sheet, we're not going to worry about that. After all, who's got the time?"
As a campaign, I don't think anyone would disagree with the statement that we want to generate GREAT roleplaying experiences. Why are we hamstringing ourselves by being afraid of the few rare situations that can be easily handled by our capable GMs? (And if we have incapable GMs, let's cull them!)
Strict adherence to rules and regulations prevents the worst errors, but ultimately breeds mediocrity. Why? Those who follow rules never see the value in innovating beyond them. Sure, we've avoided the worst slop.
But we've also removed incentives for the best stuff.
Rubia