Michael Brock wrote: What is the PFS Specific question you are asking? Was mainly wondering if there were any limitations to the use of a Gate spell, expecially the use of the Candle of Invocation, for PFS? Seperate but related question, does the Candle of Invocation include the material components needed for the casting of the Gate spell? Example; I'm a level 13 cleric whose in a module, I pull out the taper and light it, call out the correct alignment creature or type of creature the next turn as the Gate spell, and now I have a creature to control for rounds/level (if I have the HD for it)? (Like Zach Williams said, an expensive summon monster, but with a much wider selection of creatures to choose from given the situation.) Or does the Candle just allow the casting of the Gate spell and the 10K in incense and offerings still need to be offered?
The Gate spell: How does it work in PFS?
"...If you choose to call a kind of creature instead of a known individual, you may call either a single creature or several creatures. In either case, their total HD cannot exceed twice your caster level. In the case of a single creature, you can control it if its HD does not exceed your caster level. A creature with more HD than your caster level can't be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time..." How long do you get to control the creature for? Rounds per level? Hours per level? From the wording of the second part of the spell, you can choose to make a more complicated or extended deal per lesser planar ally; but what is considered the standard arangement that is paid for by the casting and calling?
Cao Phen wrote:
Took my a second to find this, but if anyone else wonders where this comes from if you check the Acrobatics skill description at the end it states: "Special: If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4."Did not know this! Seems I could have had an extra +1 all those times I got hit right on the nose when fighting defensively lol.
Thanks for all the suggestions guys and gals, much appreciated and I think I will be set :) Just got one more question on my Monk though MrSin wrote: ...Anyways, the ring says as a heavy shield which infers you lose the bonus. Whether it has ACP is irrelevant, plenty of ways to hit 0 ACP with armor and shields... For the Qinggong Monk, at level 8 they gain the ki ability Silk to Steel which reads as:"You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility. Each round on your turn, you can decide to use the scarf to defend yourself (gaining a +2 shield bonus to your Armor Class) or to attack as if the scarf were a whip." Would using the scarf count as a shield and cause the monk to lose his Monk AC Bonus? (seems like it would be silly to give them a spell-like that ganks their ac).
Hey there guys and gals,
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