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Grand Lodge 2/5

Is there a specific forum we post to premuster for GenCon?

I have a 13 dwarvish cleric and a 12 human gunslinger, though would prefer to play the cleric one last time.

Grand Lodge 2/5

Welcome to the Jungle!

Grand Lodge

Michael Brock wrote:
What is the PFS Specific question you are asking?

Was mainly wondering if there were any limitations to the use of a Gate spell, expecially the use of the Candle of Invocation, for PFS?

Seperate but related question, does the Candle of Invocation include the material components needed for the casting of the Gate spell?

Example; I'm a level 13 cleric whose in a module, I pull out the taper and light it, call out the correct alignment creature or type of creature the next turn as the Gate spell, and now I have a creature to control for rounds/level (if I have the HD for it)? (Like Zach Williams said, an expensive summon monster, but with a much wider selection of creatures to choose from given the situation.)

Or does the Candle just allow the casting of the Gate spell and the 10K in incense and offerings still need to be offered?

Grand Lodge

Jeff Morse wrote:
To start, you will need to be 17 th level to get the spell

Yes, and...?

Grand Lodge

The Gate spell: How does it work in PFS?
You drop the 10,000 gold in incense (or burn a Candle of Invocation for 8400 GP). You call out the kind of creature you want with an HD up to your own to control. The portal opens. Out pops the being and you let the portal close.

"...If you choose to call a kind of creature instead of a known individual, you may call either a single creature or several creatures. In either case, their total HD cannot exceed twice your caster level. In the case of a single creature, you can control it if its HD does not exceed your caster level. A creature with more HD than your caster level can't be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time..."

How long do you get to control the creature for? Rounds per level? Hours per level?

From the wording of the second part of the spell, you can choose to make a more complicated or extended deal per lesser planar ally; but what is considered the standard arangement that is paid for by the casting and calling?

Grand Lodge

Cao Phen wrote:

Fighting Defensively is something you can do during your attacks. You take a -4 penalty to attack to gain +2 AC (Dodge). Make note that when you have at least 3 ranks in Acrobatics, the AC (Dodge) increases to +3.

Total Defense works like Fighting Defensivley, but does two differeing things. First you gain +4 AC (Dodge). Make note that when you have at least 3 ranks in Acrobatics, the AC (Dodge) increases to +6. Second, you can not attack or make an Attack of Opportunity when using the Total Defense action.

Took my a second to find this, but if anyone else wonders where this comes from if you check the Acrobatics skill description at the end it states:

"Special: If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4."

Did not know this! Seems I could have had an extra +1 all those times I got hit right on the nose when fighting defensively lol.

Grand Lodge

Thanks for all the suggestions guys and gals, much appreciated and I think I will be set :)

Just got one more question on my Monk though

MrSin wrote:
...Anyways, the ring says as a heavy shield which infers you lose the bonus. Whether it has ACP is irrelevant, plenty of ways to hit 0 ACP with armor and shields...

For the Qinggong Monk, at level 8 they gain the ki ability Silk to Steel

which reads as:
"You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility. Each round on your turn, you can decide to use the scarf to defend yourself (gaining a +2 shield bonus to your Armor Class) or to attack as if the scarf were a whip."
Would using the scarf count as a shield and cause the monk to lose his Monk AC Bonus? (seems like it would be silly to give them a spell-like that ganks their ac).

Grand Lodge

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Hey there guys and gals,
Bane of all monks, getting that AC up. Just had a few questions on a few AC boosters and whether or not a monk can use them while maintaining their bonuses to AC from being unarmored and unencumbered.
The text of it reads:
"...He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load."
Bracers of Armor grant a armor bonus, but I'm under the impression that it is similar to Mage Armor in that its a magic bonus to armor, so you can keep your Monk AC bonus.
Mage Armor reads as:
"An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction..."
With a Ring of Force Shield, it says it:
"...can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free..."
Can a monk wield this without losing his Monk AC bonus? It says as if it were a heavy shield, but has no armor check penalty or arcane spell failure. Mage armor is worded the same way.
Anyones 2 cents?

Grand Lodge

Did anyone every find out if this was FAQ'd or what...?