Rosshk's page

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Quote:
A projector fastened to a belt or lapel encases the wearer’s body in this shimmering hardlight shell. Military-issue hardlight armor follows a predictable standard, but private users enjoy a range of customizable fashion options.

It's a projector so small that it can be fastened to a lapel, but it still requires +1 strength, has a bulk of 1 and is, somehow, noisy? Must be one hell of a coolant fan inside that lapel pin.

Now, don't get me wrong, I really, really like the idea of this armour. It's very cool. And you can customize your fashion! Finally, you can just walk around in casual clothes while still having protection thanks to hardlight projection!

...but the stats of the armor just do not fit the fantasy its description paints. Because it's a reskinnend chain shirt.


As the title says, just listing clear (and maybe some not-so-clear) errors I've found while reading the pdf playtest rules.

Page 42 - Fearless Feat is lacking a +1 bonus to saving throws against fear effects. All similar feats in PF2e (including Android "Emotionless" on page 10 of the playtest) all give a +1 circumstance bonus.

Page 69 - "Striker" Operatives become proficient with unarmed and one-handed melee weapons with the agile trait. However, NONE of the other features of the Striker exploit apply to unarmed attacks, including the proficiency scaling at higher levels, making unarmed combat builds impractical despite heavily implying to apply in the flavor text.

Page 100 - There is no way to get any kind of item bonus to hit to your solar shot, making it a very poor comparison to any any other ranged weapon in the playtest. Solar potency crystals only apply to solar weapons, and Solar Flare is not a solar weapon.

Page 169 - Mobile Bulwark "Hefty" trait is lacking a value. Hefty trait description states it requires 2 actions to raise unless users strength exceeds the value.

Page 173 - The "Auto-Fire" action does not explain what happens when you do not have enough ammo in the magazine to assign shots to every target.

Page 192 - As written, Sniper's Scope affects ranged area weapons like flamethrowers. Would be cool to keep that functionality, but probably should be a different item...

Page 193 - Shock Module says "etched onto a weapon" under usage, should be "installed in a weapon"


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Alright, I've been thinking about playing a Goblin Feral Gnasher Barbarian. They gain a natural bite attack, which later gains the grab ability.

Now, assuming I had the rapid grappler feat and all its predecessors, how many bit attacks could I make during a "perfect" round of combat? My reasoning so far would be:

Establish bite during round ONE of combat with charge + grab (just for the record)
Start of round TWO:
Maintain Grapple (Move action) -> 1st bite from animal fury totem
Chose To Damage Enemy -> 2nd bite
Maintain Grapple (Move action) -> 3rd bite from animal fury totem
Chose To Damage Enemy -> 4th bite
Maintain Grapple (Swift action) -> 5th bite from animal fury totem
Chose To Damage Enemy -> 6th bite

HOWEVER, the entry for Grab states:

Quote:
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

The two bold lines seem to contradict each other. Does that mean my round TWO should look like this?

Maintain Grapple (Move action) -> 1st bite from animal fury totem
Automatical 2nd Bite From Grab
Chose To Damage Enemy -> 3rd bite
Maintain Grapple (Move action) -> 4th bite from animal fury totem
Automatical 5th Bite From Grab
Chose To Damage Enemy -> 6th bite
Maintain Grapple (Swift action) -> 7th bite from animal fury totem
Automatical 8th Bite From Grab
Chose To Damage Enemy -> 9th bite