Burstigeits

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10 posts. Alias of Rosshk.


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Grenades just seem actually terrible when you think about them from the perspective of "this is a grenade", not "this is a PF2e simple thrown weapon". A flat 1d8 damage isn't enough to kill ANYTHING, and when I get out a scifi grenade I expect it to be able to kill chaff enemies at the very least! Plus I'm paying a not insubstantial amount of money for it that I could instead be investing into my horribly overpriced gun ammo.

I just don't really see any character ever going out there and buying grenades. Finding grenades as loot, sure. But they just don't warrant the price point?

Especially since they are likely to eat your entire turn. Action 0: drop one hand off of your gun. Action 1: pull out the grenade. Action 2: throw grenade, watch it do nothing. Action 3: pick up your gun with both hands again.

Also, Soldiers interact very poorly with them? Since the main Soldier feature, primary target, doesn't work with grenades nor grenade launchers, and with missile launchers the extra ammo cost is terrible!


Yeah, that's a really weird part of the of the rules. From what I understand:

Melee weapons take 3 actions to load with a liquid.

Melee weapons take 2 actions to inject a (unwilling) target. (Strike + Interact)

Ranged weapons take 1 action to load with special ammunition that has the liquid inside (no information on how much that ammo costs or how you get the liquid into the ammo).

Ranged weapons take 1 action to inject the target (strike)

Melee takes more actions, but doesn't waste the liquid on a miss. Ranged takes less actions, but you use up the liquid whether you hit or miss.


Funny enough, SF2e actually fixes this problem, though in a very bandaid way? "Digital Ambassador" is Society Expert feat available from level 1 that lets you use translation apps without penalties to Coerce, Influence, Lie, Make an Impression, or Request. And once you're Master you can interact using translation app without any difficulties at all.


It was kinda disappointing to see, yeah. I get that they are balancing it along the lines of the message cantrip (kinda), but when everyone runs around with a phone in their pocket that just leaves it feeling lackluster.


Yeah, that's a very weird change. I'm hoping it's just something they overlooked.


AestheticDialectic wrote:
Could also mean light in the sense of weighing less. Hard but light. I quite literally assumed that the armor was folded out onto you or teleported onto you

Hardlight is a pretty common term in general science fiction, and always refers to actual light taking a solid form. And that's what the description of the armor seems to be talking about, too. So then just making it... "hard but low weight stuff" that folds out of subspace seems like a bit of a stretch.


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Perpdepog wrote:

And it feels kinda bad when you're using projectiles, which don't scale, so you never get that longevity bump.

I wonder if abstracting ammo even further wouldn't be warranted. Batteries and cartrages don't increase in level and weapon magazines do as you upgrade them, or those increases are smoothed out and flattened for all weapon categories.

My biggest problem with the system right now is the weird ammo economy and the way some weapons just get to ignore it at higher levels while it's always scuffed at lower levels.

If all ammo scaled, you'd just stop reloading at higher levels. That's weird. But I can see it as a general boost to ranged combat at higher levels, which is nice but means all the reload feats become useless.

If no ammo scaled, ranged combat would always be awkward with very low magazine sizes.

As is, we're in this weird in between world where you probably want cartridge guns at lower levels and by level 11 NOT picking a battery gun is actively gimping yourself.

Though I also dislike the ammo economy in general. It's so... needlessly complex? People already hate keeping track of arrows, now having to keep track of multiple different types of ammo (because you want multiple guns for resistances etc) AND different levels of consumption AND a bunch of extra ammo using features and feats...

I'd really rather have ALL weapons use batteries (or generic magazines that scale like batteries), and for batteries to be cheaper. Make them magical magazines with nanobots that adapt to the gun or whatever.


AestheticDialectic wrote:
The projector, uh, projects... A full suit of armor onto your body. It's not energy or anything. You turn it on and a material armor is put over your entire body. Check out the art for it in the book. This is why it is noisy

I saw the art, yeah, and was kinda disappointed by it. Such a cool concept for such a generic look. But my point still remains. It's hardLIGHT. It doesn't teleport a set of armour around you, or fold out one from a subspace pocket or something, it's just hardened light.

But hey, sure, let's roll with hardlight being heavy. So what's the actual advantage of making it hardlight at this point, if it weighs the same as normal armour! You can't put it on quicker. You can't take it off quicker. It's noisier than any of the heavy armors! It's described as shimmering, but that doesn't have any actual effects.

And then there's the inconsistency with the only other type of hardlight technology in the rulebook. Hardlight Handwraps weigh the same as the armor, but they only cover your fists, not your whole body!

Though I guess I'm just having a bad time with the lack of mechanical flavour that most of the armour have.
Aegis Series points out it has no physical viewing slots in the helmet, but doesn't affect your vision at all if it's disabled by EMP or whatever.
Freebooter Armor specifically calls out it's meant to conceal weapons, but again, no mechanical representation of that fact.
A Swarmsuit is made out of nanobots seamlessly flowing over you to form armor, but once again, for some reason that makes it noisy.
Hidden Soldier Armor is called thusly because it hides your identity, again with no mechanical representation, but purely going by flavor text Aegis armour does the same thing, only better.


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Quote:
A projector fastened to a belt or lapel encases the wearer’s body in this shimmering hardlight shell. Military-issue hardlight armor follows a predictable standard, but private users enjoy a range of customizable fashion options.

It's a projector so small that it can be fastened to a lapel, but it still requires +1 strength, has a bulk of 1 and is, somehow, noisy? Must be one hell of a coolant fan inside that lapel pin.

Now, don't get me wrong, I really, really like the idea of this armour. It's very cool. And you can customize your fashion! Finally, you can just walk around in casual clothes while still having protection thanks to hardlight projection!

...but the stats of the armor just do not fit the fantasy its description paints. Because it's a reskinnend chain shirt.


DMurnett wrote:
Also make Golarion Survivor's Golarion lore auto-scale, please, that heritage is the closest we'll ever get to a Human Lore/Weapon Familiarity feat and it doesn't even work like them. Get rid of its Diehard even. It'll be fine.

Yeah, I was crestfallen when I noticed the lore didn't scale like all other remaster ancestry lores do. Such a weird deviation from the new standard.