
Bloed&Bloeder |
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Grenades just seem actually terrible when you think about them from the perspective of "this is a grenade", not "this is a PF2e simple thrown weapon". A flat 1d8 damage isn't enough to kill ANYTHING, and when I get out a scifi grenade I expect it to be able to kill chaff enemies at the very least! Plus I'm paying a not insubstantial amount of money for it that I could instead be investing into my horribly overpriced gun ammo.
I just don't really see any character ever going out there and buying grenades. Finding grenades as loot, sure. But they just don't warrant the price point?
Especially since they are likely to eat your entire turn. Action 0: drop one hand off of your gun. Action 1: pull out the grenade. Action 2: throw grenade, watch it do nothing. Action 3: pick up your gun with both hands again.
Also, Soldiers interact very poorly with them? Since the main Soldier feature, primary target, doesn't work with grenades nor grenade launchers, and with missile launchers the extra ammo cost is terrible!