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EberronHoward wrote:
From a design standpoint I really like it. From the standpoint of how DCs seem to work in 2e I don't think it jives that well. That's forgetting how it changes the action economy. Again....I like it. But I wouldn't feel comfortable adding it to my games as you have it. I'd probably say the damage you have listed is good but the number of allowable attacks is where it gets wobbly ![]()
Squiggit wrote:
I don't deny that it could be a problem but that it should be one. It hasn't been a problem in my experience (doesn't mean it never was for anyone just that I've never known or been a GM vindictive enough to actually make it an issue) and barring narrative requirement it seems like the great majority of groups would mutually agree to not make it a problem. Rule of fun and all. Swarms still attack everything in their space. AoE spells still affect everything in their area. Why make it a problem? ![]()
Is this problem unique to 2e witches? I've played with a witch PC in my 1e games about 75% of the time and the familiar rarely if ever got a mention outside of RP. This seems like creating an issue where one doesn't need to exist. Yes there are ways a familiar can get killed but a d*&!#ead GM can just as easily choose to go after a Wizard's spellbook or a cleric's divine focus. ![]()
I really like a lot of what I'm reading here on how to improve hexes. One thing I've been rolling around and that I haven't seen posted yet is what if the first hex you learned was the hex cantrip and all subsequent ones require the focus point? That way you always have an ability you can use that sets you apart. Then add a second level feat to grant a second hex and more feats at higher levels (8th, 12th, 16th?) to make additional cantrips and you've got yourself a heck of a lot of build potential. Combine that with making Cackle more useful and this class winds up being pretty darn good ![]()
Isn't that really similar to a Warlock ability from that other game? That doesn't make it bad by any means. I think having whatever Cackle winds up being called as a reaction would be a vast improvement. Maybe something like... Spread Unease - your eccentricities unnerve your foes and your hexes linger on them. This can take the form of a cackle, an obvious twitch, an involuntary curse or any number of other things. Trigger: An enemy affected by one of your hexes with a sustain duration begins its turn. Effect: Sustain the hex affecting that enemy until the end of that enemy's next turn It's not perfect but I think it's an improvement. And you could have feats that allow you to affect multiple creatures affected by your hexes until eventually it's "Sustain all affects you have active for one additional round" |