Undead

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Delightful wrote:
$10 says that Lamashtu was the deity that Besmara trashed during the Gap.

My conspiracy theory is that Desna and Besmara had wild superhero team up to wreck Lamashtu.

It makes sense! Desna may not be fully supportive of piracy, but Pirates would love her; they travel all the time, they love games of chance, and they use the stars to navigate. They're totally secret deity bros.


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First of all, I love this. I've wanted a Large Reptile race in Pathfinder FOREVER.

Also, this is going to sound really weird, but I am noticing that all of the Vesk art so far trends toward the same general body type. Do the Vesk lack sexual dimorphism, or are they a hermaphroditic species? Cause that'd be WILD. I am very happy to not have to deal with Inexplicable Lizard T~*#.


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So... one thing I was considering doing was relocating Scarwall. Rather than have it be a significant distance from the city, I'd have it be in the city. Specifically in the Shadow Plane version of Korvosa.

Originally, it existed in the Hold of Belkzen, as it does in the current version of Korvosa. When Kleestad claimed Serithtial, Zon-Kuthon was much more thorough in his smiting and dragged the entire castle into the Shadow Plane, sealing it there.

Scarwall's location in the Plane of Shadow doesn't necessarily map to any physical location; anyone under Kazavon's influence has a chance to be dragged inside. In Korvosa, there's an urban legend about artists with a dark inspiration being suddenly 'taken' by their muses to who knows where.

However, as Kazavon's soul merges with Ileosa's, Scarwall begins manifesting in Shadow Korvosa. People begin having Scarwall related hallucinations around the time of the Blood Veil plague (it's commonly mistaken as a symptom of the disease). Its manifestation coincides with the city growing more gloomy and oppressive as Kazavon's influence grows.

When the heroes learn about this, they need to utilize the aid of the Brotherhood of Bones (with Salvatore Scream's art as a focus) in order to periodically delve into Shadow Korvosa to try and locate Serithtial, while also breaking its grip on the city itself, with the sword being located in the Shadow Plane version of the Sunken Queen (relocated to underneath Castle Korvosa).

Each segment of Scarwall would be set in a mashed up Shadow Version of a location in Korvosa (and the anchors themselves might be changed), with Mithrodar being located in the actual Castle. It might be cool to make Shadow Versions of the iconic dungeons from earlier in the campaign, like Palace Arkona and The Hospice of the Blessed Maiden. Mashed up with new traps and mechanics to keep them interesting, natch. There'd only be one entrance and egress from the plane to keep it feeling dungeony.

Finally, I'd intersperse it with elements of Chapter 6/Acadamae of Secrets. Maybe I'd even link the rebellion mechanic to how much the heroes have weakened Scarwall's grip on Korvosa's shadow.


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Corsario wrote:

Great idea... interested even in DMing it.

I would take out the parts when they have to leave the city.

Fair, but what would I replace them with?

In theory, I could replace part of Scarwall with Academy of Secrets, but then I lose out on some of the cool stuff with Laori, which is a shame because I love Laori.

I could also relocate Scarwall so that it's closer to the city, I guess.

Does anyone have notes somewhere on a "not leaving Korvosa" version of CotCT?


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So, I love the Masked Persona rules from Inner Sea Intrigue, as well as the general lore regarding Blackjack, and I'd like to adopt that as kind of a conceit for my campaign. Everyone in the adventuring party is a member of the next generation of vigilantes (after Blackjack's ten-year absence), inspired to take up the mask after being a victim of Lamm.

I feel like this would work well (especially in books 1-3), but I worry a bit about books 4 and 5 being a big genre shift. What are some ways I can reinforce the intended pulp-superhero tone of the campaign without giving players whiplash when it comes time to go to Scarwall and the like?

I am using the updated hardcover, and I plan on using the tips suggested (shortening Scarwall, including bits of Chapter 6 in Chapter 5, using the Longacre Building during Chapter 4). Anything else would be fabulous, though.