So, I love the Masked Persona rules from Inner Sea Intrigue, as well as the general lore regarding Blackjack, and I'd like to adopt that as kind of a conceit for my campaign. Everyone in the adventuring party is a member of the next generation of vigilantes (after Blackjack's ten-year absence), inspired to take up the mask after being a victim of Lamm.
I feel like this would work well (especially in books 1-3), but I worry a bit about books 4 and 5 being a big genre shift. What are some ways I can reinforce the intended pulp-superhero tone of the campaign without giving players whiplash when it comes time to go to Scarwall and the like?
I am using the updated hardcover, and I plan on using the tips suggested (shortening Scarwall, including bits of Chapter 6 in Chapter 5, using the Longacre Building during Chapter 4). Anything else would be fabulous, though.