Undead

Roscoe Rackham's page

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I was considering taking the framework of an existing Adventure Path and moving it to Starfinder, but I'm a bit concerned.

The narrative conversions are already tricky enough, but I'm worried that Loot and Skill DCs would be hard to convert, and I dunno if I wanna go through all of that work yet when I can just grab Dead Suns when it comes out.

Has anyone with the book tried converting stuff? How well has it gone?


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So, I love the Masked Persona rules from Inner Sea Intrigue, as well as the general lore regarding Blackjack, and I'd like to adopt that as kind of a conceit for my campaign. Everyone in the adventuring party is a member of the next generation of vigilantes (after Blackjack's ten-year absence), inspired to take up the mask after being a victim of Lamm.

I feel like this would work well (especially in books 1-3), but I worry a bit about books 4 and 5 being a big genre shift. What are some ways I can reinforce the intended pulp-superhero tone of the campaign without giving players whiplash when it comes time to go to Scarwall and the like?

I am using the updated hardcover, and I plan on using the tips suggested (shortening Scarwall, including bits of Chapter 6 in Chapter 5, using the Longacre Building during Chapter 4). Anything else would be fabulous, though.