Sea-Sworn

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Bellona wrote:

Can anyone please explain why one of the Liavaran moons seems to have two red rings?

I'm AFB right now, so I can't remember if Distant Worlds described one of the moons has having rings, or not.

Not rings but an energy cordon (or just a warning to avoid it). This is the one with the energy-state residents who have no interest in leaving their home.

Of interest, though, is the fact that Idari is new. I don't know if it has been in the forums or not, but Idari doesn't appear on the maps from Distant Worlds or People of the Stars.


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Although I don't see it as a marketable product, I think a series about various superstitions of spacers (something like: always knock on the hull above the hatch the first time you enter a ship), with their efficacy & origin, would be a great addition to any game.


IonutRO wrote:


I meant that that's the concept of the Technomancer class in Starfinder, not that it's the singular, indisputable, immutable meaning of the english word "technomancer".

Have we seen a preview or overview of a Technomancer for Starfinder? (If so, please direct me to where I can see it!)

That said, I just got hit with the idea (Thank You DaveB of grrlpowercomic.com) of a tech/magic combo that I'd love to see included in Starfinder: Spell Programmer, who manipulates magic like technology.


Lord Mhoram wrote:
QuidEst wrote:

I don't have a sci-fi system of choice, so I'll be getting Starfinder.

Yeah, I've tried a number of them, and nothing quite resonated with me- I've had issues (not always big ones) with either the mechanics or setting on virtually all of the ones I tried.

Most of the sci-fi settings I've looked at are just that: sci-fi, not science fantasy. Dragonstar (FFG) is the only truly Sci-Fantasy setting I've seen to date, & Urban Arcana D20 Modern comes close, but neither quite stretches far enough. I've got my own setting I'm building, so I'm looking forward to looking at Starfinder.


Jamie Charlan wrote:
... a fireball amplifier granting a ship's mage's spells the full backing of a fusion reactor...

THIS!!!


Umbral Reaver wrote:
Can an AI become a druid?

Can an android from Golarion become a druid? To a certain extent, the same principles apply, within limits. A physical limitation would prevent taking some classes, but I don't see what would bar an AI from being a druid (excepting the lack of a soul preventing the use of all divine magic). Might not be able to use all class features, tho'.


IonutRO wrote:
From my understanding a technomancer is simply someone who uses the scientific method when employing magic. Meaning magic and science are not t odds at all in starfinder.

Unfortunately, the definition of "technomancer" seems to be rather varied. I've always held that technomancy is a magic that:

a) uses technology as an inherent component of its magic (as a cleric might use a divine focus);
b) uses supernatural power primarily to affect technology (often in a setting where affecting technology with magic is difficult);
c) uses magic & technology interchangeably, as though they were the same force;
d) uses technology to affect &/or produce magic;
&/or e) uses a magic inherent in or from technology.
(There may be others, but that's top of my head).

As far as I see it, a wizard -- or a sorcerer, a cleric, even a druid -- can both use magic and apply the scientific method, even apply it to their magic. Magic has rules, after all. One characteristic of a "technomancer," IMHO, must be a study of (or gift for) both magic & tech, as a magus studies both magic and weaponry. I can see room for other paradigms (like someone with a supernatural gift for tech), but to my mind these aren't quite "technomancers," even if they practice "technomancy" (as defined above) as well. Seems to me the best definition of "technomancer" is a specialist who practices technomancy, as an evoker practices evocation, or a magus practices martial magic.


Are there plans to develop a new campaign setting separate from Golarion?

Are there plans for an AP based on material from the Distant Worlds sourcebook?

Are there plans for when you turn into a T-rex & go rampaging through the offices?


I'm playing a wizard who's looking to specialize (somewhat) in Ioun Stones. I've picked up a few Ioun-related spells (thank you, Open Design!), but I wanted a couple of unique touches.

1. Colby's invisible halo: a smart & learned opponent will likely be able to identify the bonuses granted by my Ioun Stones, and a well placed shot could eliminate a benefit I was counting on. This spell should ideally make everything orbiting me invisible (as the spell), as long as I have something in orbit (components: V,S,F [an ioun stone, which must be in orbit]). What level would this spell rate?

2. Colby's Ioun Storage: it's not always wise to have your Ioun Stones in orbit at all times, but if you use more than a few, it's a major operation getting them all out. A bracer (or a belt, bag, or similar item) which deploys or regathers (standard action, command word) Ioun Stones stored in its (limited) pockets makes this a much simpler process. Obviously more pockets would make for a more costly item, but just how expensive should it be (& what craft prereqs should it have)?


Is the juxtaposition of Colossal & Gargantuan in Ultimate Combat, p. 167, Table 3-20: Gates, note 1 deliberate or erroneous? If erroneous, has it been added to a forthcoming errata document? Where is the proper board for this kind of question?
Thanks!


Technically, 3.5 stated (I'd have to look up where) that if you lost the prerequisites for a feat or prestige class, you lose all benefits of it, unless it has a specific ex-## notation. Looking at both 3.5 & PF Dragon Disciple, yeah the “Dragon Apotheosis” ability went away. Most type-altering templates (*gain, 3.5) were errata'd to apply the augmented-X subtype where X was the type the creature was before, & held over all subtypes. Also, Monster Manual 3 had a couple of goblinoids of the Monstrous Humanoid type, & a sidebar stated that they were still subject to effects (like Favored Enemy {goblinoid} & Bane {goblinoid}) that applied to their subtype specifically. I see no reason why a character should suffer the detriments of this rule & not have the benefits (& most of the DMs I know agree). I haven't seen the PF rulings for this but a similar setup seems reasonable. An enlightened Dwarf doesn't stop being a Dwarf when he reaches enlightenment, he's just a bit more detached from the world.


The greatbow was designed for a medium character. Its characteristics were designed to take into account the shape & size of a medium character.


I want to use a house rule in my game: a Cleric chooses one of his domains as a Major domain, & the other is Minor. In 3.5, this was easy to set up, just double the granted power from the Major domain (or use the expanded domain powers from a Dragon article). With PF, I was tempted to simply take off the second granted power for Minor domains, but that takes away from more than just the Cleric (Druid's Nature Bond ability, others in non-Paizo sources). I want to implement this without over- or under-powering any class.
Suggestions?


Given that this is a wizard, if he's gaining a feat soon, point him in the direction of Energy Substitution (3.5 feat from Comp Arcane). I haven't seen it in PF yet but metamagic still works. It doesn't have the coolness factor of making his own spell, but it might be of greater use at higher levels. Another feat of interest is Elven Spell Lore (PHB2), which would give him more versatility with a single signature spell.


The devils smirk that their devious plot has worked so well...
Soon they will quell the violence to appease the mindless rabble, then ensnare them in a web of deceit & corruption. First the thread, then the messageboards, then the whole website. [maniacal laughter]


Nothing much to add except a suggestion for Malachi: your use of the word prejudice more closely fits the word bias.

Prejudice
1. An adverse judgement or opinion formed beforehand or without knowledge of the facts. 2. Any preconceived opinion or feeling, whether positive or negative. 3. An irrational hostile attitude, fear or hatred towards a particular group, race or religion. 4. The damage caused by such fear or hatred.

Bias
inclination towards something; predisposition, partiality.

Courtesy Wiktionary.
We game attourneys like to keep our terminology precise & accurate. :D


Is_907 wrote:
Too bad we can't purchase a subscription and have it delivered via the FLGS and still have PDFs included. That'd be the ultimate win.

This is the best idea I've seen so far. FLGS's would have to register (& thus agree to participate), then individual buyers list a FLGS as their shipping location. Buyer pays half to Paizo, half to FLGS. FLGS covers shipping & other half to Paizo out of retail markup & still make $. Result? Paizo ships bulk to one location, reducing shipping costs, FLGS get almost-certain sales (& possible splurge-buys), buyers get the benefits of both buying online & supporting their FLGS.


Good to see someone with the patience to work with a younger crowd. My niece has been playing since 1st grade (she's going into 5th now), & doing well (good @ math). Gauge your players' skills & gear to their strengths. You might also throw in a ringer or two, folks willing to play a cleric or bard & take a real back-seat role. My niece needed a few hints to get it right at first but she learned because she enjoyed the game. Her biggest problem is building characters too different from herself & not being able to get in character.


I may be on the wrong board with this one, but...
First: I got THE BOOK Sunday night (local store) & I'm impressed with the quality of both the content & the printing (no thumb smears from bad inking!). The artwork is good, unified style, realistic but fantastic.
Second: Everywhere I look I see a common theme: "GM discretion" & "GM is the final arbiter" references. Something to point out to that eternal presence at the table: a player who forgets who's in charge.
Third: I noticed a slight clarity issue in the description of the cleric's Channel Energy ability. Is the choice between heal or harm (heal living/harm undead or vv) made when you activate the ability, or when you choose positive or negative energy? A GM can silence such kibitzing, but I wondered what the sages intended.


Love the spell list. Saves a lot of grunt work for me, thanks. I'd say it could stand to be pared down, but that's a DM thing & best left to each group's taste. I always wanted a larger list to work with, for that and other non-core classes. (I'll have to dig around for more threads like this.)