Rogue Genius Games Does Starfinder


Third-Party Starfinder Products

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Heya Folks,

RGG plans to do at least a few Starfinder books, but we're open to your ideas too!

So... what are you excited about seeing from 3pp for Starfinder?

Liberty's Edge

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Definitely would like to see stuff like starships complete with battlemat-style floor plans. You know... for, umn, salvage purposes. Yeah, that one.

With the AP being bi-monthly, adventures wouldn't be out of order either.

Bizaare alien encounter packs. (Map-Creature-Adventure Seed)

Grand Lodge

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World maps would always be useful. The societies do not have to be fleshed out in detail, but general brush strokes would be useful.

Stellar organizations and corporations would also be helpful. How do these groups actually operate across multiple planets? How did they get so big? What do they sell and why is it different from other competitors?

You can never have enough starships and most importantly starship pawns!

Gizmos! Never enough tech toys.


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* Archetypes to update PF classes to make them competitive with SF

* Mapped out star systems

* Monster races converted over to the RP rules or "hybridized" versions that are weaker than their 'purebred' kin (example: minotaurs bred with some other humanoid race to make a playable 1-HD race with a little more humanoid and less bull.)

Liberty's Edge

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Starfinder Superscriber

I'd be interested in sourcebooks that have an alternate take on the system. F'rinstance, if you want to do high adventure space opera, but have no magic, how can you change things to have a system that coheres? Or, if the core book doesn't have hardcore hacking rule, how could you may an interesting and playable hacker class? How about AI PCs?

Liberty's Edge

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With only one archetype in the base book, that seems an area ripe for additional development.

Cyber warfare. Hack the machine! (Seriously, go take a look at a 2rd Ed Shadowrun Matrix map. You could do an entire dungeon drawl in those things, with IC in lieu of traditional monsters...)

Expand ship design outward laterally. Bioships! Single-pilot fighters that join together to form Voltron! Iron golems with hyperdrives attached!

Fleet battles, for when you absolutely, positively must destroy the Galactic Empire.

New classes. ('Cause duh.)

Genre takes on sci fi classics, like science fantasy noir or science fantasy western.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Well, I guess I don't need to post the whole post I copy pasted twice in two threads :'D

In short: New planets(with detailed cultures, ecosystems, etc), new systems, new monsters and aliens for those planets, different type of magic/tech level planets, tons of such material so I could use them in different "you found new uncharted planet" or "you crash landed on planet without big civilizations" or "this planet seems to have been wiped out by some sort of magic cataclysm, but hey powerful artifacts are left in the ruins"

New player material I'm not interested in right from the start, but I definitely want a lot of stuff for players to encounter since space might as well be infinitely huge when it comes to human perception. So I want a lot of different solar systems and planets and such so that space doesn't feel small and I want them to be detailed so they have lot of stuff to do in them and lot of new stuff to discover(and of course new security/mercenary/pirate/space religions just to encounter so encounter statblocks and maps and such would be nice)


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Races, monsters, gear, and worlds!


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More work along the lines of your Archetype Packages. We've gotten a lot of mileage out of those locally.


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World and solar systems would be my first pick. Space is huge, having lots of planets/system to plug in to my universe would be great.

I love player material, classes and such. Always have always will.

Seconding Thornborn for for Archtype packages.


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I have no opinion until the core rules are available. Once I actually know what the system is like and what's already covered, I'll probably have a better sense of what kind of Third-Party Products I might be interested in getting to support it.


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Shisumo wrote:
With only one archetype in the base book, that seems an area ripe for additional development.
Thornborn wrote:
More work along the lines of your Archetype Packages. We've gotten a lot of mileage out of those locally.

As mentioned in the Q&A Starfinder archetypes are already universal -- an archetype can be taken by any class unless it says otherwise, so we are very likely to do some new archetypes in out early support books!

RPG Superstar Season 9 Top 32

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Starship civilisations

Trading outposts

Syndicates

Star systems' historical timelines (kind of like adventure seeds)


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theheadkase wrote:
Syndicates

Like, details of criminal organizations?

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber
Owen KC Stephens wrote:
theheadkase wrote:
Syndicates
Like, details of criminal organizations?

I'd assume so, because I want same thing. Which is something I didn't remember to note in this thread, but remembered to note in others .-.

Basically, besides that I want new planets and systems(with new cultures and aliens and magic and tech and economical problems and whatever) so that space is huge, I want those things also have different security firms, pirate factions, religions, mercenaries, megacorps, etc. Like space is too huge for just one galaxy wide mercenary/corporation/whatever to be everywhere. And it would make sense for different factions of same type to have different modus operandi, like maybe one pirate faction targets tradeships while other targets pre ftl travel worlds to loot for slaves or magical artifacts.

Grand Lodge

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I would love to see another go at Anachronystic adventures with Starfinder material - I absolutely adored that book.

RPG Superstar Season 9 Top 32

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Owen KC Stephens wrote:
theheadkase wrote:
Syndicates
Like, details of criminal organizations?

Yep, like the Hut family in Star Wars or the Spacing Guild from Dune. It would be great to have as a background (or foreground) thing that players could run into, turn left, and go on another adventure involving a syndicate or a syndicate war and so on.

Especially if they wanted to play a Dune style thing and have a single syndicate responsible for interstellar navigation.

So much intrigue and story potential...story for both the campaign and player backstory!

Liberty's Edge

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Complete Pathfinder conversions of Starfinder classes and other mechanics.


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I'm always looking for player options. If any of the new classes have abilities like magus arcana or similar, then additional options to choose from are always on my buy list. Feats are always great. Gear/weapons and monsters round out the categories of 3pps that I buy most often. Space ship options could be cool as well. So I guess what I'm saying is if RGG is selling it, I'm buying it lol.


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Maxim Nikolaev wrote:

I would love to see another go at Anachronystic adventures with Starfinder material - I absolutely adored that book.

Always happy to find a fan!

I still have plans to expand AA, but I admit I have been wondering about a Pulpfinder RPG. If I were to do one, it would likely include at least one setting, and maybe elements (like progress levels, time frames, magic rules, genre emulation feats, organizations) a GM could use to build various settings.

But that would ALSO most likely after a core Starfinder support product or two.


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Player Killer wrote:
I'm always looking for player options. If any of the new classes have abilities like magus arcana or similar, then additional options to choose from are always on my buy list. Feats are always great. Gear/weapons and monsters round out the categories of 3pps that I buy most often. Space ship options could be cool as well. So I guess what I'm saying is if RGG is selling it, I'm buying it lol.

Well, we are definitely planning on selling it!

RPG Superstar Season 9 Top 32

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Owen KC Stephens wrote:
theheadkase wrote:
Syndicates
Like, details of criminal organizations?

I realized this could also sound like a race...maybe of creatures that copy others.


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I'd like to see rules for space mecha, a la Macross and Gundam.


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I need a comprehensive vehicle ruleset. Acelleration and deceleration on all vehicles. I don't have much experience with vehicle rules but I liked Dragon star's vehicle rules.
Floorplans for each class of spaceship. Especially the big ones!!


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pluvia33 wrote:
I'd like to see rules for space mecha, a la Macross and Gundam.

Yeah, me too!

That's likely on the list for the first few months of support.


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I'm HOPING for Rogue Genius Games to have two things out pretty close to August 2017.

One will be a short adventure, which serves as an introduction to a campaign setting that should be able to be used both as a stand-alone setting, and as a system in any broader Starfinder campaign where PCs travel to many different and varied systems.

The other will be a companion book expanding game options, with both player- and GM-facing material. It'll also have things specifically designed to tie into and support the burgeoning campaign setting, tonally and thematically, but able to be used independently. It might be as small as 64 pages or as big as 160... lots of details to work out yet.

Both of these are being outlines as we speak, but their schedules are far from set, so this is more public pondering than an official release announcement. I have tentative names for both of these, but that's also subject to change.


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Any idea if they going to be available in print?


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Steve Geddes wrote:
Any idea if they going to be available in print?

Given the planned sizes, and the potential market, I'd at *least* expect them both to be available POD.

Dark Archive

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Things I'd like so see done:
1) Sci-fi versions of all the outsiders, the mechanised legions of hell, inevitables with lasers, bionic angels, that sort of things
2) modular weapons, for example a rifle that can turn into a shotgun or a sniper rifle with a little time
3) strange techs like Biotech, Voidtech or Dimensional tech
4) some supplements for other kinds of Sci-Fi games, like old pulp space operas, horror in space and so on
5) a digital plane with a set of digital outsiders


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Owen KC Stephens wrote:
Steve Geddes wrote:
Any idea if they going to be available in print?
Given the planned sizes, and the potential market, I'd at *least* expect them both to be available POD.

Awesome. Looking forward to both of them.

Science fantasy is fresh and ripe to be defined in my mind. I want to see lots of different campaign settings/DM suggestions as to moods and styles.


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ulgulanoth wrote:

Things I'd like so see done:

1) Sci-fi versions of all the outsiders, the mechanised legions of hell, inevitables with lasers, bionic angels, that sort of things
2) modular weapons, for example a rifle that can turn into a shotgun or a sniper rifle with a little time
3) strange techs like Biotech, Voidtech or Dimensional tech
4) some supplements for other kinds of Sci-Fi games, like old pulp space operas, horror in space and so on
5) a digital plane with a set of digital outsiders

Yesss.... I'm already planning on doing some of #1 and #3, but don't have major releases planned. Within the next month I'm going to start posting some in-character Pathfinder extraplanar material (as others have noted, there's already TONS of crunch for Pathfinder, so I'm working on fluff/setting material for planar adventures). I want to bring that planar angle to Starfinder as well, but doubt I would get early access, so will likely wait until after it is out for a bit.

However, my brainstorming notes do include some things along #1 - phrases like "demons with plasma cannons" and "digital protean computer viruses." :)

Also, biotech is one of the things I had already started working on, although mostly as a refluff around certain races until I spend time kicking the rules around.

But your #5 idea of a digital plane has definitely gotten my creative juices flowing. I am definitely bookmarking your post!

No idea how soon I can get things out, and I will focus mostly on fluff/setting material with little crunch beyond adventures at first. But I really, really want to bring the planes to Starfinder in a significant way, and I've been missing RPG writing for a while, so it's a great place to jump back in.


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I second the mechs idea.

Also, if you've played Risk of Rain, something similar to loader's arms.

RPG Superstar 2009 Top 32

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As I've mentioned elsewhere though, adventure supplements - at least at start up - might be very helpful. The "official" AP is coming out a little to slowly for my taste. :(

Now, I do see that you are writing a short "teaching" scenario, which is all to the good. I am also hopeful that other companies (without your head start on system mastery) will fill that void.


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I don't EXPECT that Flumph Noir will be a big part of our Starfinder plans, but it does seem like something people might enjoy.

Contributor

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Owen KC Stephens wrote:
I don't EXPECT that Flumph Noir will be a big part of our Starfinder plans, but it does seem like something people might enjoy.

Forwarding to BOTH Matts now!


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Owen KC Stephens wrote:
I don't EXPECT that Flumph Noir will be a big part of our Starfinder plans, but it does seem like something people might enjoy.

That just made my afternoon.


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A post-apoc planet/sector/setting would be very welcomed


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Another personal blog post people waiting for Starfinder might find interesting.


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Do some research about the strangest personal experiences of astronauts in space--not necessarily weird physics, but unusual sensations and experiences common among space travelers.

Then build some wicked cool fey based on those odd moments, just as if a superstitious serf was trying to explain them.


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Although I don't see it as a marketable product, I think a series about various superstitions of spacers (something like: always knock on the hull above the hatch the first time you enter a ship), with their efficacy & origin, would be a great addition to any game.

Scarab Sages

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Marco Polaris wrote:

Do some research about the strangest personal experiences of astronauts in space--not necessarily weird physics, but unusual sensations and experiences common among space travelers.

Then build some wicked cool fey based on those odd moments, just as if a superstitious serf was trying to explain them.

The whole "You can see cosmic rays going through your eyeballs with your eyes closed" thing has real potential.

Contributor

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You KNOW you want to do MSG: IBO with meeeeeeee!

You KNOW you doooooooo! :D


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Owen KC Stephens wrote:

Heya Folks,

RGG plans to do at least a few Starfinder books, but we're open to your ideas too!

So... what are you excited about seeing from 3pp for Starfinder?

Owen, the SF announcement, product launch, artwork and License are all a good start. What I WANT is to play Starfinder Dragonstar, any equipment (like spell pads), vehicles, costum starship construction rules, mecha, cyberware, nanotechnology, biotechnology, Psionics, Race creation rules (Race Points system) PC classes, skills, spells and similar stuff that is NOT in the "core SF" line and that IS found in d20 Future (and will allow me to play Dragonstar and my own campaign settings), is where I would like to spend my money on.

Also, generic Science Fiction\Fantasy game components like battlefield maps (ships, space stations, alien terrains, interior and exterior locations), modular tiles, pawns\minis, and artwork, that are game system neutral, will see a LOT of purchasing from me. :)


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So, I have formed the RGG SCG (Rogue Genius Games Starfinder Compatible Group)

And they are working on the Starfarer Companion, and a setting called Blood Space.

More news to follow over the weeks ahead.

Scarab Sages

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Blood Space = Innerspace / Fantastic Voyage style adventure?


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Owen KC Stephens wrote:

So, I have formed the RGG SCG (Rogue Genius Games Starfinder Compatible Group)

And they are working on the Starfarer Companion, and a setting called Blood Space.

More news to follow over the weeks ahead.

My soul sings!


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Belabras wrote:
Blood Space = Innerspace / Fantastic Voyage style adventure?

Nope, it's in space.

It's just a region of space with a red nebula which has... effects... if you don't gain better protection than just a space suit when you head into the void. Blood Space is an effort to hit a specific tone of science-fantasy.

It's a region that you can use as just one place to go in a big galaxy, or as the location of an ongoing campaign.


Owen KC Stephens wrote:
I don't EXPECT that Flumph Noir will be a big part of our Starfinder plans, but it does seem like something people might enjoy.

This is maaaaaaaarrrrrvousssssssss...

Scarab Sages

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Owen KC Stephens wrote:
Belabras wrote:
Blood Space = Innerspace / Fantastic Voyage style adventure?

Nope, it's in space.

It's just a region of space with a red nebula which has... effects... if you don't gain better protection than just a space suit when you head into the void. Blood Space is an effort to hit a specific tone of science-fantasy.

It's a region that you can use as just one place to go in a big galaxy, or as the location of an ongoing campaign.

Neat! Looking forward to details. And totally not hard at work on an adventure where the players are shrunk down inside a void dragon.


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Kingdom-building rules for Starfinder?

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