Skull

Ronnie Komstedt's page

2 posts. No reviews. No lists. No wishlists.


RSS


Fleshgrinder wrote:
LazarX wrote:
doc the grey wrote:

Other thing you may want to remember is that Lycanthropy is presented as sexually transmittable in a lot of myth. Nothing like having your barbarian wake up a few nights after a trip to the brothel surrounded by the corpses of his new found victims.

Edit: also mummy rot. I hope this one doesn't require much explanation.

I'm going to Brain Bleach this entire thread.
See, I read the same post and was about to start drawing a picture of a werewolf, a mummy, a swing, a tutu... never mind.

Oh Fleshginder, you beautiful mind you, i want to take you into my home and kiss you, and never ever let you leave again... ;P


Hi, First time poster like Lloyd-Starbuck
and like Lloyd i found the class integrering but had simuler questions...
Now after reading all of your comments i sat down an did some math and here is the conclusion i have reached:

If we assume the Rageshaper get the full effect of his size incresse, then at level 20 he would get:
+ 32 Str
+ 20 Con
- 6 Dex
+ 4 Will
+ 9 Natural Armor
- 4 Attack
- 4 AC
x2 1d10 Slam
+ 15 foot reach
AKA
+ 7 to Hit
+ 11 to Damage
100
+2 AC + the extra 2 AC from his other ability
EDIT: this is with both size and rage bonuses!

now at first look this seems insane, but then again...
depending on how your DM looks at the question of "Size and Magic Items" this could actually still leave you weaker en a standard Barbarian, so let me elaborate on my thinking

the core rulebook states to the question of Size and Magic Items: "Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items. There may be rare exceptions."

now in my group we have accepted this when it comes to miscellaneous magical items, but not when it comes to armour

now this would leave you with a wizards AC as a front line fighter, which would make you very vulnerable even with your boosted health, and since most parties have no way of transporting a Gargantuan weapon, and since your slam attacks which bypass no form of damage reduction, they are kind of s#@+ even with your new and ridiculous strength

Now the main flaw in my arguement is that, as far as i remember, there is no rule preventing a Gargantuan creature from wielding a Medium sized "Vorpel Greataxe of Doom and Destiny", although that could easily be solved with a simple house rule, as i think it would be kinda hard to use a weapon the size of a toothpick as intended as you would basicly end up hitting your target with your meaty fist instead

so my thoughts on the whole thing in a nutshell is
If magic items dont follow your size you still end up weaker then the standard Barbarian, as he would have more attacks then you, more options then you, and the differnce in strength and health he could make up for and surpass with magic items

But at the end of the day, some Errates or House Rules is needed to make the Rageshaper viable as a player character