
Ron Plumley |
Haste is an excellent spell for dealing damage simply because it gives martial characters a buff.
Beyond that... fireball? Fly so the martials can get up to their foes? Cure spells might not be bad, both for party healing and use against undead.
I can cast Haste with my normal spells. I was thinking fireball. But with that I get what? 10d6 save for half so on average and attack for 17pts of dmg. That's also fire which is very highly resisted as well.
If I went with a maximized magic missile wand I'd be doing 25 pts a charge.
If I really wanted to get fancy I could go with a Ball Lightning Wand at CL 19. That would give me 5 balls for 15D6 save for half or 26 pts of electric damage but the attack would also stick around for 19 rounds. Can anyone beat that?