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Rollin20satm's page
Organized Play Member. 4 posts. No reviews. 1 list. 1 wishlist. 1 Organized Play character. 2 aliases.
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Looking for any AP available, Ive played the start of Runelords and Giantslayer b4 DMs dropped out of them.

Rollin20satm wrote: Bollo Thisltedown
Male Verdant Sorcerer 4
Small Gnome
Init+6;Senses+5 Perception, Low-light vision
==Defenses==
AC14, touch 13, flat-footed 12 (+2 armor, small, natural)
HP31
Fort4, Ref3, Will5
Armor None
==Offense==
Spd20/15 ft
Ranged Light Crossbow +5 (1d6)
==Statistics==
Str11, Dex14, Con16, Int14, Wis12, Cha17
BAB+2, CMB+1, CMD+13
FeatsCombat Casting, Improved Initiative
Skills Bluff +8, Intimidate +10, Know(Arcana) +7, Know(Nature) +10, Perception +5, Spellcraft +9
Spells 2nd (4/day) Acid Arrow, 1st (7/day) Mage Armor, Magic Missle, Obscuring Mist, Entangle (Bloodline Power), 0 (unlimited)Detect Magic, Light, Mage Hand, Message, Prestidigitation, Ray Frost
SQBloodeline Verdant (Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell’s level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have), Tanglevine (At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier), Eschew Materials
Traits Scholar of the Ancients(Giantslayer AP) Stachild(APG)
Languages Common, Dwarf, Sylvan, Goblin, Gnome

Bollo Thisltedown
Male Verdant Sorcerer 4
Small Gnome
Init+6;Senses+5 Perception, Low-light vision
==Defenses==
AC14, touch 13, flat-footed 12 (+2 armor, small, natural)
HP31
Fort4, Ref3, Will5
Armor None
==Offense==
Spd20/15 ft
Ranged Light Crossbow +5 (1d6)
==Statistics==
Str11, Dex14, Con16, Int14, Wis12, Cha17
BAB+2, CMB+1, CMD+13
FeatsCombat Casting, Improved Initiative
Skills Bluff +8, Intimidate +10, Know(Arcana) +7, Know(Nature) +10, Perception +5, Spellcraft +9
Spells 2nd (4/day) Acid Arrow, 1st (7/day) Mage Armor, Magic Missle, Obscuring Mist, Entangle (Bloodline Power), 0 (unlimited)Detect Magic, Light, Mage Hand, Message, Prestidigitation, Ray Frost
SQBloodeline Verdant (Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell’s level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have), Tanglevine (At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier), Eschew Materials
Traits Scholar of the Ancients(Giantslayer AP) Stachild(APG)
Languages Common, Dwarf, Sylvan, Goblin, Gnome
Ill post intro later
Hello Im new to Pbp but I was looking to try out a giantslayer game!
I have a Half Orc Cleric of Cayden Cailean, Gnome Fighter, and a Dwarf Wizard
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