Pathfinder Roleplaying Game Superscriber
I put together a Darkmoon Vale mini-AP with some of the modules a few years ago, an an introduction to Pathfinder for my group. In my campaign, Drazmorg is the big bad, a semi-lich follower of the whispering Way who believes that if he defeats the Whispering Tyrant and takes in his power, he will fully ascend and then begin transforming all of the world into an undead paradise. In my version, Tar-Baphon's prison in Gallowspire is held together by certain seals in locations important to him in his actual life, and one such seal exists below Droskar's Crag. Meanwhile, tensions between the townsfolk of Falcon's Hollow and the fey court of Queen Syntira are deteriorating due to the machinations of Kreed and his grip on the region. My image for Falcon's Hollow is very much inspired by the tv show Deadwood. I used a number of the published adventures set in or around Falcon's Hollow and Darkmoon Vale. I connected them together with some homebrew adventures directly related to the PCs' actions and stories. Here's my set-up: Hollow's Last Hope - 1st adventure; intro to Falcon's Hollow.
I cannot stress enough how useful the Darkmoon Vale sourcebook is to any campaign set in the region. Pick it up if you haven't already.
Pathfinder Roleplaying Game Superscriber
I actually think RotRL is one the best APs for rangers, given how the escalating threats in the campaign so closely fall into the favored enemy/terrain progression. Here is what the player in my campaign has done with her ranger: Favored Enemy/Terrains:
1st - Goblin +2 (being from Sandpoint, it made sense.) 3rd - Forest +2 5th - Undead +4, Goblin +2 8th - Underground +4, Forest +2 10th - Giant +4, Undead +4, Goblin +2 13th - Mountains +4, Underground +4, Forest +2 Currently, the group is in Janderhoff, tracking down information on a some leads at the beginning of chapter 6. Going forward...: I'm guessing that she will increase her bonus against giants to +6 at 15th, and she'll probably add evil outsiders as her new one as they have come up in the campaign (and since her character has a problem with the demon who killed her father and the devil that is currently partnered with her lover). As for terrains, Urban is also a good one in chapters 1 and 2, and useful in chapter 6.
Pathfinder Roleplaying Game Superscriber
Sean K Reynolds wrote:
Thanks, Sean. This is a great way to explain it to my players.
Pathfinder Roleplaying Game Superscriber
I have just completed converting all of the haunts in the Skinsaw Murders to the PRPG rules using the guidelines provided by James on the boards and the info provided in Pathfinder #27. Please feel free to give me feedback. I had to take some liberties to make some of the haunts work under the new rules, and I'm not sure if the are as good as they could be. Thanks. Spoiler: Burning Manticore CR 3 XP 800 CN haunted area (area B2) - burning Caster Level 3rd Notice Perception DC 20 (catch a momentary whiff of burning hair and flesh) hp 6 Effects Trigger proximity; Reset automatic (24 hours) Effect Atk +8 touch (4d6 fire damage; Reflex DC 15 to avoid catching fire). The flames burn only the haunted PC and cannot spread to other creatures of objects. Worried Wife CR 4
Dance of Ruin CR 3
Iesha’s Vengeance CR 5
Frightened Child CR 3
Phantom Phage CR 3
Misogynistic Rage CR 3
Stricken Family CR 3
Suicide Compulsion CR 4
Plummeting Inferno CR 4
Unfulfilled Glories CR 3
Origins of Lichdom CR 3
Ghoulish Uprising CR 4
Vorel’s Legacy CR 4
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