Roderick's torch sheds 30 feet of illumination, plus 30 feet of faint illumination past that. With a DC 10 perception check, any character can observe the 2 figures in greater detail.
** spoiler omitted **
Perception:
1d20 + 3 ⇒ (7) + 3 = 10
I'll relay what's happening to the others. I then Use a Grit to Deadeye (Make my attack Touch up to 40' at a -2) and Shoot the one with the gnome (I reckon he's F'd so he's better off if I shoot the demon and he drops and can maybe get healed, or if he dies and the demon doesn't get the knowledge he wants) as my standard action. My move is to go back down the stairs 15'.
It is just a few hours past midnight of the 27th of flamerule, now the 28th of flamerule.
I'm gonna be at gen con for the next few days, but feel free to continue posting. you guys have the upper tiers to explore or you can go back through the hallway and head back to the aquatic exhibit.
Lucky bastich...
Afterwards I'll head up the stairs and check where the demons came from...
Elessar and Roderick tend to the corpses and begin searching for any kind of valuable information.
I'll only be listing the gear they have that may be judged important. Personal effects are present on each body, but I won't be listing trivial mundane items. Items in italics will radiate magic under inspection of a detect magic spell. Potions and scrolls will be identied automatically unless they are higher level than the party.
** spoiler omitted **
between the 3 dead adventurers, you each gain 156 gold.
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
You don't find much in the way of information, although these are undoubtedly mercenaries or adventurers, hired for the same task as you. The dead woman was certainly a wizard, her spellbook and wax-sealed scrolltube signify that much.
The spellbook is bound in leather and writ in a fine, elegant script. It is full of the standard cantrips, plus identify, magic missile, icicle dagger (UM), jump, vanish...
Unless elessar objects I'll take the cold iron morningstar. Nothing else is much use to me as I can't identify the potions and have no need of anything else.
Roderick moves to the three adventurer corpses and check them for any valuables, specifically useful stuff like masterwork gear and potions but money is fine. Also if there is any sort of identification. After wards I'll cover them and lay them in less grotesque position.
It's ok Dave, I get this Rules Lawyering from the whole bunch, they question anything used against them. You just shrug make a ruling and go on. It wouldn't be a game without one of them questioning a rule or two-thousand. :P
I will Continue my movement out of the room and wait for them to come down. In the meantime I'll roll perception to see if there are any trying to outflank us.
Make a perception check to see if I can see the caster of the fog. 1d20 + 3 ⇒ (12) + 3 = 15 If I see whatever is causing the ruckus I'll take a shot as a standard action 1d20 + 9 ⇒ (14) + 9 = 231d8 + 1 ⇒ (5) + 1 = 6 Vs. AC. And then back away 30'. If I do not see the creature I make a double move out the doorway.
With weapons drawn, and torches outheld, the party slowly proceeds into the aviary. Shadows are pushed back by the glow of torch and lantern. Cages, full of blurred movement and panicked screeches, emerge from the darkness.
From the hazy darkness, you hear a chorus of snorts and gurgles. The profane sounds instantly hushen the cries of every songbird on the first tier. All motion becomes still, and as feathers drift to the bottom of cages, two small, squat figures approach from the stairwell. They are dripping in gore, and their disfigured countenance, wattled skin, and aura of buzzing flies clearly identifies them as demons of some sort.
** spoiler omitted **
The demons approach, gurgling and vomiting blood as they stagger forward. They wield crude cudgels and are unarmored. The demons begin their turn 25 feet from damion and victor. Other party members are at least 10 feet behind damion and victor, but no more than 100 feet behind them. I think everyone still has weapons drawn.
** spoiler omitted **
Here are the stats for the dretch, should make combat quicker if everybody can see the combat stats. I know you guys are pretty good about avoiding metagaming, so I think this will be a good way to run combat.
** spoiler omitted **
Initiative:
1d20 + 4 ⇒ (11) + 4 = 15
I guess the gunslinger is its own class now instead of a sub class fighter
Also Dave just to let you know, I apparently wasn't using the latest Gunslinger so a few things changed. For instance I gained the bonus feat Gunsmith, and my guns are considered "battered" which means they are fine for me but broken for other and can't be sold for more than 4d10gp. I lost 1 fort save (Brave and Tough became just Bravery) and they added Blunderbusses to the list of possible firearms (I'm sticking with my pistols) The worse part? I can make bullets myself with no check now... If I take Craft (Alchemy) I can Alchemical bullets too!
* Morgra pulls 3 healing potions out of his bag and hands them to Roderick*
Here I be sharing. Just try an not be gettin eaten again.
"I got potions friend, I was just hoping for some healing prayers o sorts, less costly and all that."
I have 2 more cure lights if necessarry, I'd rather get non potion healing though. If none is available (ie no one has healing spells) I'll drink my potions.
WeezilWizard wrote:
while everyone is regrouping, you perform a routine inventory of your backpack contents. in the bottom of your bedroll, you find a bundle of rags wrapped around a paper ammo box. looks like your luck has changed, you had all but forgotten about this stash of extra ammunition.
I totally forgot the gunslinger starts with 50 rounds of ammunition. I had assumed you just forgot to write ammo on your character sheet. Anyhow, there's your starting ammo.
I'll pick my self up, still nursing my bite wound. "This'll be sore in tha mornin. Can one of you fellers help me out here?"
I am at 3 of 18 hp so I could use some heals. Beyond that I'm more concerened about the nasty beast so I'll be looking for it. Also I designate Chris as my roller if for some reason I don't post in time.
I have none now, I will use my 2 to have the creatures claw and bite assault conveniently send me flying safely and unconciously away skittering across the floor like a horror movie... I now have 0 Hero Points and will be stable
On second thought, I'll have out my sword while I look around and ready my potion of Shield, in case violence erupts (Combat or an attack is my trigger)
I'll follow Damien and Elesser, since no one objected to the assignments. I won't necessarily be on the lookout more than necessary (Taking 10 on perception if that's possible, which would be a 13 if so. Mostly I'll be ready to draw my sword if there's trouble, so really I'm walking around with my hand on my sword, saving my bullets for the real trouble.
"Team 1 will be Victor, Izky, and Morgra. You will start off patrolling the bottom level."
"Team 2 will be Roderick, Elessar, and myself. We will take the top level."
"We will each make a complete and thorough rotation of our designated level, and then switch afterwords. Let us not be careless if it comes to blows, I am sure our employer would prefer to not have anything broken. If there is a security breach we will signal the other team as soon as possible. Once again, I have my whistle, does anyone else have a device that would suffice for a signal?
"Parrently we someone fancies emselves the leader. I reckon thas fine with me, just understand that if things get hairy, I'll do as I feel is necessary."
"Reckon that's quite a haul from o night a werk. What kind of problems the ole gnome expectin if he's payin that much? Had many threats like this before? Also, any o this stuff we're ta be guardin dangerous? Either way I'm in, just like to know the stakes is all"
*Stands, and tries to compose himself of his tipsy situation*
Fortitude to stave off drunkeness:
1d20 ⇒ 4
If I fail I'll try and brace myself and sit back down. If I suceed, I'll walk over to the gnome and put my hand out to "shake on it"
Anyway sir, I have not seen you around the city, are you specifically here for this job? Could you fill me in on any details you may have.
"Not much, just some hairy lil' fella named Morphosed or somesuch wants some adventurious types to watch some place or look at something, and he might pay well. Also I reckon him bein gnome might help get me back in the good graces of the tinkerin bastiches. We've been on, uh, unfriendly terms since an insa'dent with one of their cousins a couple days back. Not good t'all."
*Tries to notice the gist of the other conversation*
Perception 1d20 + 3 ⇒ (12) + 3 = 15
Hey Dave:
So what's our total XP at then? We're second level with +400xp, but what track are we using fast, medium, or slow? That changes our starting XP. Thanks Bro.
I apologize for my rudeness.....sir....I thought you were bothering that woman. Anyway, if we are to be working together, this is no way to start a business relationship. Can I buy you a drink?"
*Slaps his knee with his hat, before putting it back on.*
"Well son, why didn't you say you were a right and nice feller, have a seat and take off that metal lid and have a drink. Hmm, seems to get lively in here quick-like."
"I reckon' we're all here for the hairy little guys musing job er whatver? Have a seat, least that pretty lass'll come by more often with a buncha fellers sittin. Names Roderick, I aim to be a problem solver, and loved up by the end o the night."
*Cracks a half-drunken grin*
Spoiler:
No Prob, that's what happens when you role play :P
*Shoots the tin can a mean look that'd strip the skin offa rattlesnake and go back to my drink*
Intimidate Back 1d20 + 5 ⇒ (18) + 5 = 23
"I repute this here house has a fine build."
*Wink at the barmaid and swig my beer, while regarding the orc and his fat toad as they approach*
Morgra Bonecaller wrote:
Hey brudda. Me and Gui here wonderin if ya mind if we have a seat here. Dis bar be gettin full fast and I don't want to be gettin stepped on.
"I reckon it'd be fine, I'm waitin on some hairy gnome named Morpheen or somesuch anyway."
"Hmm, I ain't suddenly as thirsty. Oh well."
*drinks his drink, waiting for a better oppurtunity with the barmaid if nothing more exciting catches his attention in the meantime*
I'll basically just hit on her and drop a few coins to get her to maybe drop something else later, if nothing else occurs. However as long as I'm waiting here for this job bit, I'll probably forget all about her as soon as something exciting occurs like other ne'er do wells like myself start showing up. Makes me a bit on edge when well armed mercs start piling into a bar, need to size up any possible competition for work or trouble makers. If too much time passes I'll continue schmoozing.
"Hmmm, This city be dangerous, and them gnomes ain't likely to be sellin' me no ammo. I'm guessin' my dagger ain't gonna be enough. Better get something bigger en'tha meantime."
Also I'm:
Going to stop at a weapons shop, Pick up a Longsword to fight with my Dagger. It'll cost me 15gp per the ph unless they want to haggle. Here's rolls just in case
Diplomacy to Find a shop 1d20 ⇒ 16 or Perception to Find it 1d20 + 3 ⇒ (17) + 3 = 20
I'll check around about this "job" with some diplomacy, keeping an eye on the locals and watching my rear in case another one of those gnomes gets froggy. Afterwards I'll use my know(engineering) and try and repair/recover some bullets.
" You reckon' thar's a human under all that steel?"
Spoiler:
Looks good, and to be honest I think we have everything covered so he's good, although I'm not sure there's a rogue type, but otherwise that's a-ok with me. Does both of your traits give you DR 1/-? or how else did you get the DR 2/-?
"That Victor fella looks like quite a spitfire, boy might be strung somethin' a lil' too tight-like. I reckon he might put a hurtin' on someone. I'll be keepin' my eyes on him."
Spoiler:
Macade, I'd highly recommend you drop some of that 300gp on some potions, specifically healing, and things like shield or shield of faith. At 50gp a pop for a 1st level spell there's no reason any adventurer with cash shouldn't have some of these basic potions to buff up with and take care of themselves.Heck it's 25gp a pop for 0 level spells, so detect undead and detect magic and the like are all accessable. Maybe that's me but it's definately a high recommendation.
I like it, mang. Does Roderick shoot from the hip?
"Sometimes."
In regards to Victor:
Spoiler:
I noticed he has almost no gear even though we started with 1000gp? also it said your Base attack was 1 when it should be 2. Also why no traits? Just mentioning.