
Rocketmail1 |
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So, here's a question; did the Paizo developers really not see the inherent imbalance of 3.5 (and now Pathfinder) core rules, or did they just ignore it? Really, despite improvements to certain overpowered spells and classes, it doesn't really make a difference. Spellcasters still rule the game past level sevenish or so, and melee still have no way to use good standard actions, or have any out of combat utility at all. Has the status quo been retained for backwards compatibility reasons, or what? It just seems strange that with such good examples as the focused spellcasters (Dread Necromancer, Beguiler, etc.), Tome of Battle, and other resources that fighters still gain only numerical bonuses, rather than anything versatile, fun, or useful outside of combat.
Anyways, am I the only one seeing this as a problem?
Pathfinder is designed to be backwards compatible. If you didn't think it was balanced before, you won't think it's balanced now. And there was alot of hate directed towards ToB.