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Josh M. wrote:
Diffan wrote:
Josh M. wrote:

The tone there is just...different. The more productive, generally positive threads are focused on 1e and 2e, which that board sees as "neutral ground". The regular 3e posters spend more time apologizing for and ripping apart 3e than actually discussing any fun that might be had with it.

One poster in particular regularly attacks any 3e thread with his pre-rehearsed tirade of how only druids, clerics and wizards matter, and if you dare think of rolling up any other class, "urdoinitwrong" and not having fun. He and I have gone many rounds, because hey, I like Fighters. He would go on and tell me I was wrong and not having as much as I thought I was, and I was like, "really? You've never seen me face to face, and you're gonna tell me how much fun I actually had at a table you've never played at?"

It's sad, even recently I got into it with someone who was a co-founder of a distinguished gaming publisher who pretty much said the same thing; play a cleric, wizard, or druid, or urdoinitwrong. The general mentality is "CharOp or else".

Wow, that's a shame. While I tend to agree with the person your arguing with, that Clerics, Druids, and Wizards are pretty powerful, they're not the end-all/be-all of v3.5 gaming. I rather like Fighter myself as it can be very diverse in it's fighting style. I had a Fighter that used his shield like Captain America like throwing his shield and shield bashing people. Lots of fun.
Funny you should mention Cap, we just ran in circles because someone compared 3e classes to the Avengers; only the super-human ones get to fly into space and fight Galactus(clerics, druids, wizards), all the normal human ones get stuck on trash duty, like Hawkeye(anything not a cleric, druid, or wizard). So I mentioned Cap. Sure, he's beyond peak human performance, but he doesn't fly, shoot lasers out of his eyes, or juggle cars, yet he's the leader and no slouch in the action department. You could replicate Cap physically in an RPG pretty...

You didn't know being rich is a superpower? For shame.


Scott Betts wrote:
ShinHakkaider wrote:
And it does matter to me when 4E supporters paint the whole of the the Paizo community as a bunch of rabid 4E haterz becasue I'm part of this community.
Again, this is a general quality. No one is saying that everyone here hates 4e. That's clearly untrue. But there are enough people here who dislike 4e/WotC/Hasbro/puppies and don't have any problem voicing that dislike that it makes those who do like those things less than comfortable. Defending those things against particularly unreasonable criticism or attack helps make it feel less like enjoying 4e makes you a crazy person, and more like enjoying 4e is a perfectly valid opinion that is actually held by others and can stand up to criticism.

Thanks for including my obvious hatred and disdain for puppies in your post. Glad to know I'm not the only one.


Josh M. wrote:
Gorbacz wrote:

Let's settle for a compromise:

"4e is a D&D MMO"

Sounds good? ;)

Dude, that's just flame-baiting. Besides, people often fail to see 3e was the "MMO" edition, with having an honest-to-gods World of Warcraft RPG setting AND....

...DDO, the actual, living and breathing D&D MMORPG, which was created around 3.5's rules. Given just those 2 examples, is it really that huge of a surprise of the developers of 4e had some(even a small amount) MMO influence in creating the system?

I'm a 3.5 supporter and even I can admit the above.

WOW was released by an independant developer. Thanks OGL.

DDO was a terrible MMO...turns out, first level wizards having 2 spells per day doesn't translate well in an MMO. 4e would translate much better.

What they should have done was make a NWN style rpg.


Paizo allows the discussion of 4e, but then you guys write threads like "Why do people not like 4e" and someone gives reasoned criticism, someone attacks them for it. We aren't allowed to not like 4e, even in a thread about why we don't like 4e.


Maybe you should stop the players from dying so much?


Katt De Grey wrote:

Just a bump so BUMP

Anyone heard anything?
If anyone hears anything from Nic let the rest of us know.

Thanx in advance.

You may find yourself waiting...forever. If you were a particularly enterprising individual, fly to England, find a copy of the unfinished work, and somehow manage to acquire it. Then you would know.

And it's England. You could probably walk to his house from the airport.


Scott Betts wrote:
Hama wrote:
WotC was purchased by hasbro. And then they made 4th edition. And it looked NOTHING like 3.5. Nothing. Only the ability scores were the same, and names of some classes.

And a lot of the spells, and a lot of the feats, and practically all the terminology (DM, saving throw, attack roll, critical hit, skill check, hit points, experience points, trap, monster, NPC, PC, and like five hundred more), and nearly every monster, and all the core conceits of the game, and the core mechanic, and the dungeons, and the dragons, and the minis, and the dice, and the DM screens, and the weapons, and the magic items, and...

Yeah, aside from all of the above and a hundred more things that I don't have the time or patience to list, 4e looked NOTHING like 3.5. Nothing.

Then, in your opinion, since they must not know what they are talking about, why DO they hate 4e?


Gailbraithe wrote:
Rocketmail1 wrote:
Hey, you're entitled to your beliefs, man. If you believe squirrels talk to you and the homeless are trying to eat you, fine. If it really bothers you that much to be wrong, and you feel like lashing out about amputation, then go right ahead.

How am I wrong? Are you seriously claiming that I am wrong about what I believe? Because that would be laughable.

I mean what the deuce, man? You say I'm entitled to my beliefs, but apparently I'm not entitled to know what they are? How does that make any kind of sense to you?

Um, you can totally be wrong about what you believe. I believe my examples above show how explicitly wrong someone's beliefs can be.


Magnu123 wrote:
Some decent answers to the question I posted. Any thought on my suggestion? It kinda makes sense, don't you think? keeps things neat and tidy. pun intended.

This is ridiculous! My adventurers take the time to poop in-game, and describe what color and smell it is, and consistency! Why, just the other day, Grognar the Barbarian had to take a tremendous shit after a big battle with some orcs (the elvish travelling bread gives him cramps).


Triga wrote:

I have been reading through the Inner Sea World guide, and I get the feeling that there is to much going on. Most of the states have really well developed societies, and there seem to be many many large, well organized, militaries and navies. What need is there for heroic adventurers?

I just kind of wish it was more of a vulnerable world.

If you knew anything about militaries and navies, you'd know just how ill-equipped they are to handle the kind of threats the APs throw at you.


Gailbraithe wrote:
Rocketmail1 wrote:
Gailbraithe wrote:
pres man wrote:
I believe in growth and healing, you obviously believe in amputation.

::eyeroll::

Yeah, dude, you "nailed" it.

When you are the only one with an opinion that differs from everyone else...maybe you're wrong?.

Is everyone of the opinion that I believe in "amputation?" Because that's what I'm responding to. Pres man's claim that I believe in "amputation," which is just a false dichotomy he's created to taint my position and make his look better.

And if it is the case that "everyone" believes that I believe in "amputation," then "everyone" is pretty ****ing stupid. I think the only person in the world qualified to state authoritatively what I believe is me, and if you care to disagree, you can go take a long walk off a short pier.

Hey, you're entitled to your beliefs, man. If you believe squirrels talk to you and the homeless are trying to eat you, fine. If it really bothers you that much to be wrong, and you feel like lashing out about amputation, then go right ahead.


Gailbraithe wrote:
pres man wrote:
I believe in growth and healing, you obviously believe in amputation.

::eyeroll::

Yeah, dude, you "nailed" it.

When you are the only one with an opinion that differs from everyone else...maybe you're wrong?.


Taliesin Hoyle wrote:
aeglos wrote:


Friede mit Gott allein durch Jesus Christus (Peace with god only through Jesus Christ) - jup, that sentance was accepted as First Name O.O

The name is a symptom of the larger abuse that the child will suffer by having religious parents that far out of their minds. The indoctrination he or she will undergo at their hands will probably be total. I am genuinely sad for this child now, and need to take a break from browsing.

Their crass assumption that the child will follow them in their hysterical plight, and that he or she will embrace the name, is typical of the religious mind. Religious indoctrination is abuse, plain and simple, and is the only form of child abuse that doesn't raise an eyebrow.

If someone named their child:

Alexei Yuri Gagarin Siege of Stalingrad Glorious Five-Year Plan Sputnik Pravda Moscow Dynamo Back Four Balowski

In the expectation that the child would be a loyal party member, the principle would be the same.

He probably says "...just call me Fred."


What's really funny is all the names people accidently give kids because they're high on pain meds.

Nurse: "What's his name?"

Heavily Sedated Mother: "Mumblemumblemumble."

Nurse: "John! What a lovely name!"

HSM: "MUMBLEMUMBLE!!!"

Nurse: "Oh, of course it's lovely. Have some more vicodin!"


Heymitch wrote:
LilithsThrall wrote:
But what is an acceptable variation from that sample? For example, is a lion with two heads or that can fly an acceptable variation? How about a black pudding that takes ten times damage from spoons carried by middle aged black men?

Black Pudding that takes ten times damage from spoons carried by middle aged black men...not acceptable.

Swap a couple of feats for different feats...acceptable.

Hope that helps!

No, it isn't. Only if the Black Pudding (why are we capitalizing it?) takes ten times damage from ten thousand spoons carried by a middle aged black man who only needs a knife. Then, it is acceptable. And ironic.


That's it. I'm totally naming my kid "Koch'Bloch".


I rank the monk with the bard-if you play them without knowing the classes, you will not be good at them. In fact, you'll be pissed and bored, because you can't really do anything except miss alot and sing.

I consider them more advanced classes, because someone who knows the class can win (yes, win) any combat. And not be bored. Just like clerics-if you play a basic healbot, you'll get bored of the character and want him to die so you can roll a more exciting character. But, if you research and scheme, you can come up with a character that does awesome things.

TL;DR: Learn to play.


Kthulhu wrote:
A god? Free action. Why? Because it's a GOD.

This is true...but it also isn't. Why? Because, while it's almost literally just a quick sidetrek for most of them...Golarion has been declared a no-fly zone for Gods, by the Gods themselves, for the safety of themselves. If they enter the material plane a)they are vulnerable (basically putting up a neon sign with "God over Here!" scrawled in bright yellow) b) the other gods may see it as a power grab and attempt to power grab too.

Even Cayden Cailien gets scrutinized whenever he goes out to the material plane to party. Everyone thinks he's harmless, though, so he gets away with it.

So, like I said...nothing can stop them from entering the material plane, however doing so is highly frowned upon by other, equally powerful gods.


I think if they wanted the

Spoiler:
alien to be more of a protagonist, they should have had him eating...the bad guys. Or at the very least, douchey people no one cares about.

I was watching the kid rescue the girl and I turned to one of my friends and said, "what about saving all the other people?" He turned to me and replied "who gives a f#++, he saved the hot chick." And then the other people who didn't get eaten...free themselves, or something, only to become fodder for the monster's chase scene.

OOOoooh, just thought of something, maybe the whole locket thing was a setup for a sequel. Think about it, the black guy stole the locket from him (to illustrate he's not just a black man, he's also a DICK, and you won't feel sorry for him when he bites it) and now the alien stole it from him. So the kid constructs a FTL ship, and chases after the alien, trying to get his mother's locket back in a tense sci-fi action-thriller, "Super 8 2: Give Me My F@+$ing Locket Back, You Thieving Alien B@@@$!" or S82GMMFLBYTAB, for short. It will have space train wrecks, in keeping with the spirit of the first movie.

I'm still working on the title, but it'll be really cool.


There's a write-up on Cayden Cailien that basically said that he enters the material plane if you throw a ballin party. So...for some gods its as simple as throwing a really awesome parties, and for others it requires the sacrifice of a thousand innocents on the winter equinox.


I heard JC was the first LARPer. Puts him at around 1900-something.


BTW, did anyone else catch a whiff of foreshadowing back in season 5, when Death tells Dean that one day he'll "reap god"?


You and your f~%+ing rope.


The ST Guy wrote:
Okay, a little confusion here as Azoun's latest post seems to contradict the one he made before that... is Alex approaching the agitated youth in the parking lot or not? And is anyone else going with him if he is?

Is the way we're playing alright? I don't know if I'm overdoing it or not.


I have never enjoyed random nightly encounters. In fact, if you polled the vast majority of the RPG community, "fun" would not be the word most ascribed to them. Call Lightning is fluffable. Sleet Storm is nasty, but workable.


Mojorat wrote:

is the hair part of you? if it had been a third arm or prehensile tail would it have included asf? thevanswer is thevgame does bot care far vas I can tell how many limbs you have.

thevquestion is this and this answers thevhair question really. I have two arms free the left has a buckler the right noes not. I use my right hand to cast the spell. do I get asf? t think it's yes.

I have three arms free the top one has a buckler the other two i actually use to cast my spells with do not. No ASF


ProfPotts wrote:
Quote:

And not RAW either.

Holding a shield inflict ASF. Whether you hold it in your hand, your beard or tie it to your leg, them's the ASF.

Heck, not even an animated shield frees you from ASF. And you don't even need to tie it to your eyebrows.

Care to reference that? The animated shield calls out that it, specifically, still inflicts all penalties including ASF, but otherwise you only get ASF because armour /shields interfer with somatic gestures. Spells without a somantic component = no ASF, for example. (Page 150 of the Core book covers this).

The question then becomes, do you require your prehensile hair to be free of holding anything to still use a somatic component... I'd say no, you don't (otherwise, what's the point?).

Yeah, I'm confused too. You don't have anything held in your hands, why are you being penalized for your hair holding a shield? I'd say yes, you can ignore ASF.


Pirates: Incorrect. The most famed pirates were often working for other governments against merchant ships of enemy governments to control trade in the Carribean. Their government funded and loot funded ships were some of the best and well maintained during that era. Other pirate ships would often be hired for a good amount of money to perform the same sort of thing. The golden age of piracy was really a cold war, when anyone with a ship and a name could make a good profit via war profiteering.

Samurai: Ritual suicide has been held as a tradition in Japan since forever. Suicide in Japan is not held as undesirable-in fact, it is considered incredibly beneficial and a way to "save face" and uphold the family's honor.

Our culture suffers a severe disconnect when coming to understand Japanese culture-the Japanese value community over individuality, and do not hold the same religious beliefs that we do. The stigma against suicide is not the same there as it is here.


JMD031 wrote:

announcer voiceNow to JMD031 with a lesson on perception.

Thank you. First off, I just wanted to say what an honor it is to be able to speak here today. Now, let's get down to business shall we.

Perception is defined as 1. the act or faculty of apprehending by means of the senses or of the mind; cognition; understanding. 2. immediate or intuitive recognition or appreciation, as of moral, psychological, or aesthetic qualities; insight; intuition; discernment. and 3. the result or product of perceiving, as distinguished from the act of perceiving; percept.

What importance does this have on the topic at hand, well it has been questioned whether or not certain individuals are being insulting. On one hand they believe they are not being insulting. On the other hand, there are people who say they are. Who is right? Both of them and neither at the same time. The answer lies in how each individual person would perceive such statements. If one person finds it insulting then it is insulting TO THEM but it may not be insulting to the general populace. If more people have the perception that they have been insulted by this statement then we can perhaps make inferences about how insulting it would be towards the general populace BUT we cannot make broad sweeping statements like "This is an insulting comment because (X number) of people perceive it as insulting". One might be able to say "This statement has the potential as being perceived as insulting and therefore caution should be made when making it or reading it" but that is about as far as it can go.

So basically, everything that could and will be said has the potential for being insulting depending on the person's beliefs, background, heritage and several other factors. Individuals who share several of those qualities will band together due to having a common interest in feeling as if they have been insulted and attempt to fight against the individual who they feel was insulting in the first place because everyone...

Wait, so if anyone can get offended by anything, why do I care what they think? What if I am offended at their being offended?


Dead Horse wrote:
Please end my suffering. I beg you.

F@~& you, dead horse! I despise you and all your dead equine kind!

*Proceeds with Beating*


'Doc' Davis wrote:
Doc listens to Sal, and Garrett, then turns to Garrett with a raised eyebrow, "Are you sure you haven't been watching too much NCIS or Criminal Minds or something? I'm sure if it was murder that the police are already investigating, and won't need amateur-hour help. What makes you think anyone is in danger?"

"Oh, I don't know, the Professor's mysterious death, the note he left at his eulogy, the person who just got up and left with a spooked expression on his face, those people over there with extremely worried looks on their faces."

"And my friend sitting next to you is an FBI agent."

With that, I continue out the door.


2 people marked this as a favorite.
Divergent wrote:

So, here's a question; did the Paizo developers really not see the inherent imbalance of 3.5 (and now Pathfinder) core rules, or did they just ignore it? Really, despite improvements to certain overpowered spells and classes, it doesn't really make a difference. Spellcasters still rule the game past level sevenish or so, and melee still have no way to use good standard actions, or have any out of combat utility at all. Has the status quo been retained for backwards compatibility reasons, or what? It just seems strange that with such good examples as the focused spellcasters (Dread Necromancer, Beguiler, etc.), Tome of Battle, and other resources that fighters still gain only numerical bonuses, rather than anything versatile, fun, or useful outside of combat.

Anyways, am I the only one seeing this as a problem?

Pathfinder is designed to be backwards compatible. If you didn't think it was balanced before, you won't think it's balanced now. And there was alot of hate directed towards ToB.


Set wrote:
Jason S wrote:
I like how the characters (both good and bad guys) are actually smart... instead of stupid.

Crowley's immediate figuring out of what happened and hasty reaction was perfect. I've gone from finding the character an annoying sarcastic smarmy creep to a *fun* sarcastic smarmy creep.

He did turn Hell from torture and fire to waiting in line for all eternity.


zylphryx wrote:
Benchak the Nightstalker wrote:
I predict a lot of Jesus costumes this Halloween.
But, but, but that will be 10 days AFTER the world ends according to Camping's new date?!?!? Where would they find a costume in a shattered world???

In a shattered costume store?


FaveDave wrote:

Hello all.

I want to create a new spell called Phase Parrots.

It's for my wizard, so it's an arcane spell.

School: Conjuring.

Effect: A swarm of Phase Parrots form a 5' swarm around a target (which can be a creature). The swarm follows the target whenever they move.

Duration: 1 round per level.

When the target speaks, the Phase Parrots repeat exactly what the target says, but invert the phase, creating total silence from the target. (Note: this is how noise canceling headphones work).

This means the target cannot cast spells with verbal components or be heard by anyone.

No Spell Resistance or Saving Throw from the target since it's basically an environment effect.

Of course, Dispel Magic or anything that gets rid of Summoned Creatures, etc. will affect the Parrots. Of course, since they're parrots they are vulnerable to being offered crackers :)

So -- what level should this spell be? I think level 2 because they are tiny creatures and only a 5' swarm instead of the normal 10'.

What does everyone think? I never created a spell before. This is basically the arcane version of Silence but more specific and a much smaller radius.

Thanks!

Level 4 spell. No save or spell resistance? Wait until a variation of it targets YOU.


terok wrote:

Wait.....I see him....what, you were delayed due to getting your nails done?????? WTF?????

All right god, what's the deal...rapture or no rapture? What...you don't have time for it right now, family feud is starting?

Dammit all to hell, I hate it when he gets me all worked up like this...

When I called Him and asked Him what was taking so long, He told me He had to "wash His hair."

I think He is cheating on Us...rapturing with some younger, skankier planet.


I'm thinking of starting a protest against the end of the world. Hold up signs, picket, chant slogans.


Hama wrote:

I agree, that's a CE villain.

Ashiel, i like your posts and your opinions, but i think that sometimes you are focusing too much on average damage and other crunchy stuff...maybe you could try a more...organic approach to the game from time to time.

Also, it's not polite to tell people that they are lying, even when they are.

Sure, but necromancers aren't even necessarily evil in the first place.

Also, condescension and being impolite are allowed on this forum. Abuse and insults are not.


Hauke Klimenko wrote:

I don't know, I'm not impressed. Gold standard for using a point of Ki is gaining an additional attack at highest BAB. Compared to that, most of the options are underwhelming. Blood Crow Strike sounds nice, but has problems (evil descriptor, full round action to cast, so does the monk even get to attack? Not by RAW imho), and the improved blinnd fight / ki leech may be good, too (no cost, but a round to cast, probably not worth it for the low-critting monk).

The other options are way to expensive when you take into account, that each costs you an attack. And don't get me started on the vows, for one they don't add that many points, and they are horribly expensive either mechanicly (poverty eg) or for roleplaying.

I don't see myself using any part of the Qigong.

Have you seen what the normal monk gets? Color me underwhelmed.

I like the QingQong monk because I can get rid of the crappy special abilities and replace them with something more useful.


Hama wrote:
Nope, never said that, or implied that. I just said that undead seek to destroy life because negative energy directly opposes positive energy, and living are powered by positive energy. If the orc warlord was good, the antipaladin could smite him. I said that undead are evil because they seek to destroy the living when left unattended. Also, check out nightshades from bestiary 2. It explains it pretty well.

So, don't let your undead off it's leash, and you'll be fine.


I personally can't stand the negative level penalty with character death. It skews the balance of later encounters completely, especially if the campaign is a TPK wipefest (and it could just be me rolling lucky that night). Now they come back, at a lower level, where they will definitely not be able to meet the challenge. And what if somone's character dies repeatedly? He just comes back as a 2nd level character in a 6th level game? I'd quit playing.


mdt wrote:

This is RAW, right in the book. So now we have a firm starting point.

I submit to you, that creating evil in the world is an evil act. Forget whether you think the spell itself is evil (I know you won't ever admit that, despite the evil subtag). But, given that RAW zombies and skeletons are evil, will you admit that creating evil in the world is an act of evil? Walking around putting on helmets of reverse alignment on Paladin's would be creating evil in the world, the same as creating undead is creating evil in the world. Both are acts of evil.

Again, we're not talking about your preferred homebrew world where undead are neutral. We're talking about RAW.

Yeah. What everyone else is saying, is that RAW is flawed, and the reasoning of the developers is wrong.

Putting a helmet of reverse morality on a Paladin's head and creating a skeletal horse are not equally as evil.


Player: "I use my Ki to cast Blood Crow Strike."

DM: "As I see it has the Evil descriptor on it, if you choose to cast this you will become evi-"

Player: "HADOUKEN!"


So if my character casts Awaken on a stalk of celery, listens to the poor calery stalks death cries as it dies in slow, agonizing pain, casts animate dead on it, and then dips it in ranch suace and eats it, is he a necrovegetarian?


Ashiel wrote:
thepuregamer wrote:

Well, nuclear power plants are not inherently bad. They are a tool with a variable amount of risk attached to them.

Japanese citizens had been benefiting greatly from having nuclear power plants(61% of the energy generation is through nuclear). their cost of living would be greatly increased if they were to see other power sources.

But... Japan is also a very foolish place to put nuclear reactors. Considering almost 90% of the world's earthquakes happen there, reactors have to consistently withstand strong quakes and the resulting Tsunamis. Also considering Japan is an island, the nuclear plants are not easily isolated from the water.

So for japan, nuclear plants are both useful and dangerous. For areas with minimal risk of natural disasters and that are safely distanced from large population centers, nuclear power great and poses an acceptable and manageable risk.

Exactly. How can magic be put to use for the betterment of the world? Well, fireball probably can't do a whole lot for the betterment of the world. It seems primarily about destroying things. It's not sustained power, and it's not easily harnessed. Shocking grasp or lightning bolt on the other hand, if combined with the trap rules, could power a city as super reactor that literally harness lightning to power things.

Likewise, animate dead can fill the bulk of armies, protecting living lives. They can be used to preform grunt work that great civilizations of history relied on slave castes to preform. They are in expensive, and can work all day, and all night, do not eat, and do not sleep, do not get sick. A government that uses undead for such things could then focus on the betterment of their people. Open colleges to have people become adepts, clerics, and wizards, experts, and artisans. Taxes remain low because the overall costs to produce and maintain the population would be lower. Bodies would be gathered from those who die of old age or natural causes, and executed criminals...

The road to hell is paved with good intentions, they say. But at least it's paved.

I wonder what the road to heaven is paved with. Bad intentions?


TarkXT wrote:
Ashiel wrote:
TarkXT wrote:
Matthew Trent wrote:


I not only want one, but do in fact live very near one. I prefer them to coal plants.
There's lots of people in Japan and the Ukraine who would have much rather had a coal plant.

In conclusion, students, nuclear power and likely science as a whole is completely evil. Please open your textbooks and burn three pages as today's lesson.

:P

Thank you for missing the point entirely. It's about responsibility and recklessness in the face of unimaginable potential to cause harm. The fact that you continually fail to understand this and why people are justifiably afraid of that is frustrating.

That's been my point this entire time. Great power. Great responsibility.

But I'm done here. There's stuff I'm reading here that implies some rather terrifying stuff about people on these boards I'd rather not think about and I'm stepping out before it gets ugly.

Personally I hope no one here ever attains the capacity of physical change in reality as a wizard does in fantasy. No ones mature enough for that kind of power.

Oh, okay. Wizards are evil because they are powerful. Nuclear power and it's advocates are evil because 9.0 earthquakes might happen.

Good to know.


brassbaboon wrote:
Rocketmail1 wrote:
LazarX wrote:
Rocketmail1 wrote:

So killing someone in self-defense is evil?

Self-defense is not a legal defense in cases where you provoked the initial action that created the need for 'self defense'. "Legal" is not the same as "good" of course, but the concepts are comparable. If you provoke a bar fight, and someone comes at you with a broken bottle, and you stick your sword through their innards, then you are the reason for the dead person. In a court of law this would probably be "manslaughter" but you'd still be prosecuted for it. From a moral perspective your initial provocations were clearly not "good" and the potential for this sort of result is a major reason why they are not "good."

So there are plenty of cases where "self-defense" is no argument that your actions were not evil. How many westerns have you seen where the bad guy attempts to avoid prosecution by provoking a farm boy to go for his gun, an act that is pure suicide against the skilled gunslinger? The "self defense" argument in that case is clearly a joke. So the real question you are asking is "is it evil to ride an undead horse into town and provoke the townsfolk into violence?" I would say "yeppers! Sure is."

Hey, Binky (the undead horse) wasn't hurting anyone!

You can't seriously be justifying that provoking someone in a a way that causes them no harm is evil. Is a cleric in Rhaduom evil when the villagers try to kill him because he has faith?


LazarX wrote:
Rocketmail1 wrote:
So, if I animate a horse (minor evil act, but I'm still good so far), ride it into town, the townsfolk attack me and force me to defend myself, as they won't listen to reason, and I end up accidently killing a few of them...does that make me evil?
Yes.

So killing someone in self-defense is evil?


Then you get to have fun when people say evolution and ID are the same. The fact that we can understand the fundamental physics underlying the universe, they say, implies that something created it intelligently.

Of course, the "planned it all along" theory can also be considered a cop-out.


Jon Kines wrote:
TarkXT wrote:
Rocketmail1 wrote:
So, if I animate a horse (minor evil act, but I'm still good so far), ride it into town, the townsfolk attack me and force me to defend myself, as they won't listen to reason, and I end up accidently killing a few of them...does that make me evil?

Yup.

More likely though they'll run away screaming.

A wise conjuror doesn't summon outsiders in town, a wise blasters doesn't randomly launch fireballs in town, likewise it would behoove a necromancer not to animate the dead in the middle of town. . .

Haha. Behoove.


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Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

Globlob, quickly stowing the wand in his belt, puts a foot up on the nearest bit of debris to strike a pose! After all, how else will the lizard things know who to really be terrified of as he shouts out a song?

Goblin:

"Big old grumpy scaly mens,
We no care if two or ten!
You think you own broken place?
We gonna come break your FACE!"


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Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

Globlob gives a similar but far more high pitched shriek of dismay as the table comes to life. Anyone looking at him can clearly see that this is going to result in some serious paranoia somewhere down the line. Regardless, he wrangles his wavering voice into the best damn song he can manage, given the circumstances.

Goblin:

"Table scary monster goo!
What next; all chairs, too?!
Smash all table legs to bits,
bite and slash, make it take hits!"

I am truly sorry about the horrendous quality of these songs. It just seemed very Goblin to actually be singing something ridiculous.

Afterwards, he snatches up an arrow from his quiver and gets ready to shoot.


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Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

A wide variety of shouted insults, oaths, and slurs echoed through the air like a litany of derisive rebukes. The clash of steel on steel was shockingly drowned out by the eerily echoing goblin cacophony. Somehow, the part of the battle that dominated the attention of those locked in brutal combat was not actually the fighting. Exceedingly capable warchanters were hard to come by, but this encampment had more than its fair share.

From within his cage with all his fellow goblin whelps, he stared out at the distant fighting through a small, barred window. While his brothers were busy staring at their elders clinging to longshank arms with their teeth or slashing out at horses with their hollow blades, he had eyes only for the warchanters. Their songs were the things of legend, their lyrics flawless, and their insults unparalleled. Those sick burns could - and sometimes quite literally did - scorch the opponents meant to hear them.

Poor, tiny Globlob was in love and he even found himself mumbling along with some of the better slurs slung to commit them to memory. All the better to use against his peers later on when they attempt to pick fights with one another. And while he may not have won many of the fights he found himself in back then, his dreams find him dining on seared goblin whelp regularly.


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Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

Globlob lets out a yelp at just about the same time as everyone else, out of a combination of shock, fear, and generally wanting to be included.

"Ack! Ghosty voice! Longshanks, make burny burny at it!" He demands as he lunges forward to grab at the hem of Palo's robes, tugging on them insistently. Not that he clarifies what he wants her to "make burny burny" at in the first place.


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Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

Got it, thanks!

"Because you need be with things like you!" Globlob retorts to Rav with a wide grin before drawing in a deep breath. As usual, his lyrical genius is needed to carry his allies through a tough time.

Goblin:

"Oozy, goopy, gloppy corpse!
It smell worse than any horse!
Shoot it, cut it, burn it good,
Turn back to dead like it should...be."

With a slight frown at how his typically flawless lines get a bit fumbled at the end, he shakes his head and snatches an arrow from his quiver. Better to shoot now and think later, of course!


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Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

"Oof!" Globlob grunts as he is abruptly dropped onto his face. He flounders at the water for a moment before managing to right himself and spit out a stream of the vile soup. Treading water, he grumbles profanities under his breath before belting out a quick ditty for mood music.

Goblin:

"Runnin' out of things to sing;
Dat some gross and slimy thing!
Take his arms and icky hands,
Grind them down to piece of sand!"


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Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

Globlob grunts in agreement with Rav's assessment and makes to scurry back toward the door, when Biggun suddenly starts muttering about loot. With wide eyes, he whirls back around and is about to yell back to their abnormally large friend, but is too slow. A fairly justified shriek at the sudden appearance of the...thing slips from him.

Knowledge: 1d20 + 1 ⇒ (17) + 1 = 18

"Yeek! Shredskin! Is dead, is dead!" The overwhelming urge to scream and run around in circles nearly overpowers the warchanter, but he remembers his "training." Instead, he settles for taking a deep enough breath that his tummy bulges outward and belting out a song.

Goblin:

"Big and eerie, floaty ghosty!
Get some fire, make it roasty!
Don't let it make meal out of friend,
Turn it into mush again!"

3 rounds of +1 to attack and damage for all. He also draws his bow afterwards.


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I'm alive. Just going through a very busy patch of life as I try to juggle a job, school, life in general, and an internship. Hopefully I'll get some more free time to scoot you guys along soon. Sorry for the abrupt disappearance.


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Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

Knowledge: 1d20 + 1 ⇒ (5) + 1 = 6
Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Globlob lets out yet another yelp of surprise, the sudden appearance of all manner of amoebas doing very little for his nerves. Fortunately, a few choice words are always on his lips for moments like these. After he belts out a rousing tune, he snatches up his bow and gets ready to fire.

Goblin:

"Ugly, goopy, grimy, glop!
Longshanks, go and get a mop!
Goblins mush you down to size,
Shoot you, jab you, rip out eyes!"


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You're basically right. Full HD (10) plus Con from first level, then half HD (5.5) rounded down (5) plus Con. It's not until level 3 and every odd level after that, that you get the extra 1 HP from the .5s adding up. That make sense? And what's everyone else doing?


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NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

Chester, seeing that everyone else has made a tactical retreat, moves with his doppleganger to join the others inside the ruined building. As he passes Morty and Rick, both Chesters give the undead an appraising look before offering Jacob an approving nod. "You know, my grumpy and oft monosyllabic friend, I quite like your style." Once inside safely, he turns to try to fire at the nearest wolf.

Crossbow: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 ⇒ 2


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I live! Mostly. Holidays, vacations, family time, and moving all rolled into one makes for a stressful, busy time. Will be getting you all a post up here shortly.


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Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

Globlob grumbles and sticks his tongue out at Biggun before he stomps back over toward the ladder to follow the others. Namely, Relas because he is all sorts of stealthy while the others are really not. And it tends to mean that nobody will try to stop him and take his shinies.

Stealth: 1d20 + 14 ⇒ (14) + 14 = 28
Perception: 1d20 + 4 ⇒ (19) + 4 = 23


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Aravashnial frowns back to Abrielle - or rather, where he thinks she is as his blind gaze is a few feet off the mark - when she declines to bring the bodies. He does not protest, but the displeased curl to his lips makes his feelings on the subject quite obvious. Anevia nods in agreement though, as does Horgus for a moment until he belatedly catches the "for once" portion of the aasimar's statement. With an idle, annoyed roll of his eyes, he moves to settle himself down against the opposite wall of the cavern as the rest of the group gets to looting. As far as he can get from the bizarre spore creature and the dead bodies, it seems. The other human and elf do much the same, if only to stay out of the way.

Lann and company look a bit reluctant to stay for much longer, but apparently their debt to you is stronger than their impatience. They wait for the time being and answer what questions they can as Naali shrugs into her new armor and Gwyn doodles. "No offense taken, friend," Lann replies in response to Sadron with a weary smile, "I understood your meaning. The Templars have simply taken up temporary residence within one of the other villages of a tribe of our people, though. And fear not, those of our kin that they reside with are just as vile as you imply, I assure you."

For her part, Gwyn plays the role of the sketch-artist fairly well, considering. Both depictions scarcely need the notes on the back side of the page to tell who they are meant to represent; for someone that would know the faces, at least. Anyone who looks on can easily see the resemblance. All that finished, you set off through the darkened halls of subterranean Kenabras again with the mongrelmen guides in the lead.

The tunnel winds north for upwards of fifteen more minutes before reaching a circular cavern that is twenty feet wide from wall to wall. Four mongrelmen of various bizarre appearances, none of which seem to be quite the same as the last, stand guard before a large stone door. They hail Lann and his companions warmly and turn suspicious looks on the rest of you, but your host's word is good enough for them. For now, in any case. They open the door for you and usher you in, but their curious stares never quite leave you all. It may feel a bit odd for some of you to be on the receiving end of such looks, given the appearance of those giving them.

Within the door, a small dark lake ripples in the center of a two hundred foot wide cavern. The walls and ceiling glow merrily with thick sheets of the same luminescent fungi you saw before near the basidirond, lighting the entire cavern well enough for all to see well enough, for the time being. In the center of the underground lake, over two dozen low stone buildings cluster on a rocky, hundred foot wide island. Lights glow within nearly every window of the buildings, giving the settlement an almost welcoming look. Rafts made of mismatched planks of timber bob along the length of a crooked pier at the lake's closest shore. Shadows of all shapes and sizes flicker to and fro through the cozy little village; likely the denizens going about their daily routines.

"Welcome to Neathholm, friends," Lann says theatrically, a relieved quality in his voice when he sees his home in one piece. You hear the heavy stone gate grind close behind you and realize a bit late that this is where you will be staying for the next short while, whether you like it or not. Regardless of whether or not you mention this to any of your fellows, he sets to guiding you through the village with the ease of long practice. Here and there, he says hello to someone or waves to another person, each as fantastical or grotesque as the last. When he finally stops his tour through the small town, you have arrived at the largest building atop the island's low, central peak.

"This is the home of Chief Sull, our leader. I will need to inform him of what has transpired, but would certainly appreciate if you could lend your words to my account. I imagine you experienced much that we could not have." And with that, he steps into the relatively large building of all manner of stone and half-rotten planks of wood.

Holy hell, this post got a bit long. You guys don't have to follow him in if you want to, but I figured I'd pause here to let you RP whatever you like. If you're not feeling it, go ahead and just say you want to head in to meet the Chief! If I get at least two people wanting to move forward, I'll shuffle you all along.


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CN Male Half-elf Rogue 3 | HP: 28/35 | AC: 19 (15 Tch, 14 Ff) | CMB: +3, CMD: 18 | F: +4, R: +10, W: +4; +2 vs enchantment, +1 vs traps | Init: +11 | Perc: +10, SM: +5 | Speed 30ft | Active conditions: (0) Nonlethal damage

Just realized I totally forgot to make my Fort save. Sorry about that! I imagine Landon would've taken off his leathers when it started getting good and toasty.

Fort: 1d20 + 4 ⇒ (16) + 4 = 20


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CN Male Half-elf Rogue 3 | HP: 28/35 | AC: 19 (15 Tch, 14 Ff) | CMB: +3, CMD: 18 | F: +4, R: +10, W: +4; +2 vs enchantment, +1 vs traps | Init: +11 | Perc: +10, SM: +5 | Speed 30ft | Active conditions: (0) Nonlethal damage

Landon nods in agreement with getting something to eat as his stomach grumbles right on cue. As fun as venturing out into the deep, dark forest in search of something to much on sounds though, he shakes his head. "I'll stay behind. See if I can't get a fire started or something. Maybe gather together some wood so we can get going quick tomorrow. Luck, you two."

He watches the larger viking and the smaller grippli wander off into the jungle together, shaking his head gently. What an odd pair they make. Heck, what an odd group all of them make, really. Those thoughts drift through his mind as he slinks off into the underbrush to collect some wood that is good for burning and for repairing boats.


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NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

Chester offers a nod of clear understanding at the temperament of his friends, excusing himself to make himself a drink at the dry bar. That done, he heads off to his room for the evening to offer the appropriate prayers to his deity before bed.

I am ready to keep moving. Also, I love that Jacob has skeletons named Rick and Morty.


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While I don't have an alias up for this guy yet as I'm still struggling to figure out exactly what class I want to be (paladin? antipaladin? kineticist? too many choices!), here's what I have so far.

Joshua Martens is a fairly typical early 30-something college graduate who got a job working in a large technology firm. What he had expected to be a great job innovating and contributing to the future shaping the world, turned out to be the exact opposite. Boring, mundane, abysmally tiresome data entry for hours upon end straight up to the brink of madness. He now understands how and why people could be driven to bringing an assault rifle into the office to put everyone out of their misery. Not that he has plans to do any such thing, but he can certainly understand the logic. He spends his free time out at bars with friends and the occasional coworker, at the gym (rarely), and playing sports video games. Though he had certainly heard of Dungeons and Dragons, he has absolutely zero experience with tabletop games.

The Games Begin!:

Waking up in a pitch dark room with a hangover the size of Texas is typically a blessing, but the stark lack of a glass of water is unhelpful. Bleary eyes blink away sleep and peer about into the darkness when the words Choose a Class appear in blindingly bold letters. Joshua winces away from the light and squeezes his eyes tightly closed until his headache reaches a manageable level again. Or at least, a level that does not feel like it is going to crack his skull open and wander away.

A class, he manages to dredge up through the haze of alcohol-fueled dehydration. What am I, in college again? Grumpy musings aside, he cycles through his options without considering exactly how he is doing so and makes some quick choices. Anything to get the blasted light out of his face.

Imagine his surprise when the entire world turns into the surface of the sun upon finishing with the prompts. At least when he wakes up in a completely different world, his headache is not nearly as bad as it had been?


I'm sorry, someone had to.


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CN Male Half-elf Rogue 3 | HP: 28/35 | AC: 19 (15 Tch, 14 Ff) | CMB: +3, CMD: 18 | F: +4, R: +10, W: +4; +2 vs enchantment, +1 vs traps | Init: +11 | Perc: +10, SM: +5 | Speed 30ft | Active conditions: (0) Nonlethal damage

"We're not going to kill you, you moron," Landon shoots back as he lowers his weapons, tucking them back into his belt carefully. He eyes the men warily before gesturing back toward the door. "You just hired guys or do you work with whats-his-face regularly? Any idea where he parks his butt or who he reports to? Specifically, I mean. Not just 'the Consortium,' because that's a given."

He sticks around to hear what the pair have to say. Only once they have either given him something marginally helpful or absolutely nothing at all, does he turn to the rest of his new "friends." He gives them a careful once-over each, before turning his gaze to Bandrift. "Landon. I don't have a boat, but we can get one. I might know a guy who can help us around here. Right now, we need to move."

Knowledge(local): 1d20 + 5 ⇒ (9) + 5 = 14 To see if he knows somebody that can help.


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Ingrid wrote:

@TurtSnacko

If that is true then it carries the worse thing for a GM to do; Favoritism.

@oyzar
if you read the various Golarion books you'd find the Worldwound has a LOT of aasimars and tieflings, So limiting to one who happens to be the GM's girlfriend does not make it right, even if it matches thematically.

Sorry if you're not thrilled about my choices? Not really sure what to say to this. Nobody forced you to apply. If you don't like the way I'm running recruitment, why're you here at all?

I did want to avoid the entire group being part-angel in a campaign of demons and angels, because that would just be silly. That said, if you wanted to express concern about my choices, being sassy to the GM in his recruitment thread is really not the best way to get picked. Or even the best way to politely convey that. Just a bit of food for thought.


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Well, I did say that it would be open for a week. Which puts the deadline at about 5pm EST tomorrow, Friday the 2nd. Everyone has a little less than 24 hours to get their characters done, at which point recruitment will be closed. I plan to reveal who I'm choosing later that evening and get rolling over the weekend.


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This may throw off the way that some of you are building your characters at the moment, and for that I apologize. That said, it should make some lives significantly easier for the feat-starved classes. So hopefully nobody will hate me for it. I've put a lot of thought into it, and I really prefer this style of play. Maybe you all will, too.

We will be using the feat fixes in this campaign that can be found here.


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I'd prefer all of the stuff be in the alias, but as long as you have the link to the mythweavers sheet in the alias and the background stuff there, that should be fine. I know making stat blocks can be a headache sometimes.


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Codanous wrote:
Sorry for the read!

Henceforth, I'd actually really prefer it if everyone shortened their backstories down to the aforementioned length of two paragraphs. You can keep the longer ones, of course, but give me a synopsis of what it entails. One of the hallmarks of being a good writer is the ability to write shorter as well as longer entries.

Gwyneth Koschei wrote:
Hope that solves that.

It does! Thanks for clearing that up for me. Looks great, otherwise. Thanks for the well wishes.

Ileona the Chosen wrote:
I admit though I am not a veteran online game player but I am quick learner

That is just fine! Not so long ago, I too was a novice to the ways of tabletop gaming. As long as you put forth the effort, I'm pretty content.

Velkaria wrote:
can I take the squire feat?

Under other circumstances, such as if you were playing a character that was better suited to diplomatic actions or something aside from combat, I might say yes. But as you're a paladin and they have (justified) reputations for being extremely powerful, I'm gonna have to veto the idea. Which is not to say you can't have a non-combat little buddy you pick up along the way to be your squire for RP purposes. That, I would gladly accept.


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"Heed these rules, you lot. Don't eat anything you didn't bring in with you. Don't drink any water you haven't boiled. Don't touch anything that's growing. Hell, don't touch anything that's dead, either! You know what I touch here in the Worldwound? Only things that came in with me and haven't left my sight, that's what. That's why I'm still alive after five years on the line, and that's why half of you will be dead by the end of one. If you don't want to be included in the dead half, follow orders, watch your fellows, and keep your eyes sharp. And don't. Touch. Anything."
-Cedric Mercadian, Crusader of the Order of the Rising Sun

The light shines brightest in the dark...

For more than a hundred years the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes.

The Wrath of the Righteous Adventure Path begins with the launch of the Fifth Mendevian Crusade soon after a devastating attack on the Worldwound border by the demon armies. From this explosive beginning, a new group of heroes rises—heroes who are destined for legendary achievements.

Pit yourself against the forces of evil and chaos.
We are currently looking for a few good players to join us for a play through of the Wrath of the Righteous AP. Applicants should have a solid grasp of Pathfinder mechanics as well as exceptional writing talent as roleplay will be the focus here. Party composition will be considered to some extent, although it is not top priority. Be prepared to be in this for the long haul; I'm running the campaign for my girlfriend so I have no way out!

Character Creation Guidelines:

Ability Scores 25 point buy. Epic stats for an epic game.

Races Most races under 19RP are acceptable with the notable exception of androids and aasimar.

Classes Any class with the exception of Antipaladin. All rogues, summoners, and barbarians should be using their unchained variants, however monks can choose either.

Mythic Paths Please indicate your preferred Mythic Path.

Alignments No evil characters for obvious reasons.

HP Full HP at first level, half and a half every level after. For example, a class with a d8 would gain 4.5 HP each level.

Skills No background skills. Sorry.

Traits Two traits, one which must be from the WotR Player's Guide. The one from the players guide must accurately reflect your chosen Mythic path.

Starting Gold Average starting gold for your class.

Guns and Tech There are no real allowances for it in the campaign, and I won't be adding any. Even if there are gunslingers. Yes, you'll be stuck making your own guns.

3PP Third party materials will be looked at on a case by cases basis. Your entire character should not be made of third party things. No psionics or godlings. Anything you use for your character that is third party should be clearly marked and sourced with a link somewhere on your character sheet.

Background Please include a short background that doesn't exceed much more than two paragraphs. The background should include your reasons for being in Kenabres and preferably tie into your campaign trait. As a side note, please do not send a wall of text; break your paragraphs up!

Player Expectations:

Posting Frequency Once per day, but try to keep up with the flow of the game if it picks up pace.

Spelling and Grammar Please edit your posts for these two things. Nothing is worse than trying to figure out exactly what someone was trying to say on context alone.

Roleplay Roleplay out your actions. If you aren't looking, you aren't perceiving no matter how good your roll is.

Rolls I'll be rolling certain things behind a GM screen, or things like saves just to expedite things along.

Rulings Any rulings I make that may seem questionable to you should be brought to me quietly rather than making a big stink about it. PMs are a good way to do that.

Don't be a Dick Just don't.

Recruitment will be open for approximately one week though may close sooner (or later I suppose) when i find the right people.

Get your apps in sooner rather than later! If you're worried about time, prioritize your backstory along with picking a race and class. Math and numbers can be worked out later if need be, but it is preferred to have that as done as possible as well.


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NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

Yikes. Sorry to hear that. Glad you're feeling better, though!


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NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

Oh, good! Then I was right. No worries, thanks for the clarification.


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NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

Chester, by comparison, is up with the dawn and enjoying a fairly lackluster breakfast. So much for the boons of beauty sleep; clearly his good looks all come from either good breeding or divine blessings. Either way, he sends his valet out first thing in the morning to fetch a bit more onyx for his master's "collection" before heading on over to the docks. Sliding out of his carriage fluidly, the barrister smooths out the wrinkles that had been beginning to form on his jacket. He flashes a bright smile at the assembled individuals as his valet waits aboard the carriage. "Hello again, my friends. Lovely morning, isn't it? Who are we missing, exactly? I must say that I am rather eager to get moving."

At the mention of contracting someone to take them to their destination by boat, Chester raises his eyebrows and looks in the offered direction. "Oh? Well, perhaps I can persuade him to provide us with an opportunity to exercise frugality. Or have you already tried?"

Bought 50g worth of onyx.


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NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

I'll jump on the bandwagon with this, why not?

Common Knowledge:

1. Current head of House Banderfeld, far removed as it is presently from it's home province.

2. Barrister of some minor renown known for unholding the law of the land to an almost ruthless level.

3. Unwed at present, to the dismay of his mother and delight of many an elegible bachelorette, of noble blood or otherwise.

4. Traveled for many years after his graduation from university, having only returned within the last few years.

Rumor:

1. Takes bribes from anyone willing to pay them to change the verdict of his trials in their favor. Some even say he takes bribes from both sides of the trial.

2. Unwed because he uses his bachelor status to hide the fact that he is not in search of a wife, but a husband. Others argue that he carries on an affair with another local noble's wife and is awaiting the opportune moment to see the cuckold husband done away with.

3. Rumors abound about the events that befell the noble barrister during his travels. The most prominent include a great deal of debauchery, forays into the slave trade, and trade agreements with merchants and warlords alike. Some whisper of darker inclinations that struck him during his travels, involving vile rituals concerning the dead and unspeakable deities.

4. Some believe that his return to his family's rightful home heralds a reckoning for those who caused the death of his father. Others think he simply wishes to have a voice in the government again, if only a minor one.


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NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

No Knowledge nobility, so I guess Chester would rather get to know everyone far more personally.

A soft, bemused chuckle drifts up from Chester's lips as he listens to the introductions of the others. Grand goals all around, from the looks of things, though it all comes down to whether they are speaking the truth. As Kiara finished her speech, he clears his throat quietly and offers what he hopes to be a disarming smile around the table.

"Chester Marcel Banderfeld, and how lovely it is to meet all of you. Unsurprisingly, I've come to restore my family name to the rightful place within the region. Though, I've half a mind to turn the locale into a place worth speaking highly of, while I'm here. Either way, my inclinations seem to pale before those of all of you."


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NE Varisian Cleric of Ruzel 3 | HP: 24 | AC: 15 (12 Tch, 13 Fl) | CMD: 12 | F: +5 R: +4 W: +5 | Init: +2 | Perc: +7 SM: +2 | Active conditions: |

The door to the tavern opens with the creak of aged hinges to reveal a particularly elegantly dressed man with a far less elegant, though just as attractive, woman on his arm who both promptly step inside. The pair are followed closely by a similarly attired valet wearing a mask of Tragedy, to match his master's mask of Comedy that dangles carelessly off the fingers of one hand. The man in question withdraws his arm from the grip of his companion and murmurs quietly to her with a smile, before delivering a sound swat to her rear as she wanders away.

Looking very much as though he could - and already had - bought this establishment, he seats himself at the large table in the center of the room. It only seemed natural to find himself surrounded by those a step above the local rabble, at least in terms of appearances. His valet naturally moves to seat himself at an empty table near enough that he could be at his master's elbow at an instant, if necessary. "I do so hate to interrupt, but as I am but the second to arrive, I imagine we've yet to start? A shame. I try to make a point to be fashionably late."


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Ask Chester nicely and he could bring Brogol back. Just...not as he was. Or even remotely close. >:D Get better soon, Bel! Charlie-horses are rough, so I know that feel.


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This sounds awesome. I'm in full support and you guys have my vote for doing that, if it matters at all. But then, at the end of the day it's up to the GM.


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Yeah, I can definitely see where you're coming from with that. But don't worry, it fits into the backstory. Just gotta write it all up now.


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Thank you! Good luck to you and everybody else as well. There are some really great characters in here. I don't envy having to pick from the lot of them.


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Hi there! I'd like to toss my hat into the ring, or rather toss Grun's hat in. His stat block and whatnot is (read: should) be all set up on the profile page, so feel free to take a peek. I've never actually played a fighter, much less one with the potential to wield weapons bigger than himself, so I'm pretty excited. Sadly, I'm fairly new to PbP Pathfinder stuff so there's no real posting habits or post quality for you to look into. Which I realize makes considering me for the campaign a bit of a leap of faith, but hopefully the quality of this post will give you a peek into what to expect? That's my plan, at least. As for my schedule, checking the thread (at least) once a day should be well within my capabilities. I love forum roleplay, so more than once a day is probably much more likely. That said, let's get on to the good stuff!

Grun: Past:
Grun, contrary to what might be expected of a full-blooded orc, was not always the first to wade into the bloody melee. No, he was far more commonly found among those who ventured forth from orcish strongholds to blaze a new trail! Or at least, scout out where to raid or trade with next. Due to his stubborn demeanor and lack of light blindness due to regular staring contests with the sun that he was determined to win, he made for a halfway decent scout. He always had a deep and unbridled love for travel and new experiences, second only to his fondness for an orc woman from his tribe by the name of Krullgiss. He saw what they had as the closest thing to true love that an orc can have, complete with all sorts of affectionate bruises and grisly gifts that had once been living creatures. Together, they enjoyed hunting, trapping, and trading with the local humans of Trunau to their green hearts' content.

Regretfully, all of this was called to a very abrupt halt when the orcs began allying with the giants. Grun had no particular problem with the giants; sure, they were big and ugly and mean and rude, but so was he most mornings. Granted, he was the product of an unwilling union of an orcish ancestor and one of the giants' kin, but his people did much the same to other races. He could hardly fault them for such a temperament, especially when it must be so very hard to make clothes that fit their enormous bellies. No, it was when a handful of orcs were given over to the giants as a show of good faith for whatever ends they wished that his opinion soured. One of the orcs in question was his beloved and, as a lowly member of the scouts, neither of them had a say in the matter. Many tears were shed as she was carted off to never be seen again, fostering within Grun a deep and furious hatred. He committed the face of the giant that took her away to memory so that he might one day exact his vengeance. Though he tried to change the minds of his fellow orcs about allying with the giants, his skills lay far outside the realm of social interaction. Even for an orc, Grun was far from attractive or even remotely charismatic. Efforts went less than swimmingly, needless to say.

Grun: Present:
Unsatisfied to simply swallow his pride and budding rage, Grun left his tribe and sought out the local town for residence. All the better to bide his time and find some competent friends to help him with his half-cocked plans. The town itself was not particularly keen on having an orc take up residence within; trading temporarily was one thing, but orcs as literal neighbors was another entirely! There goes the neighborhood. Initially turned down when he attempted to simply enter the town and join their citizenry, Grun was not to be deterred. He built himself a shack out by the Barterstones and set about offering his "services" to anyone that needed an extra hand or a strong back. Fortunately for the man himself, one of the local villagers he helped was willing to take a chance on a strong, hardworking newcomer and convinced one of the Councilors to let him prove himself. While his wanderlust is rapidly growing to be too large of an itch to ignore, he has quelled the urge for the time being as he works tirelessly for the town anywhere he can in the hope of being accepted if not welcomed. He has since been in the town for about a month and does odd jobs that include anything from chopping wood to tending to farm animals to lifting heavy objects for old ladies.

As for the friends and enemies, I'm looking at his mate/girlfriend/wife as the close friend, the villager that vouched for him as the unknown friend. The known enemy would be the giant that took his sweetheart while the unknown enemy would be the orc that is/was acting as liaison with the giants and made that deal. If necessary, I can pick a pre-existing villager for that NPC or make one up. The same can be said of the orc and the giant, I just had not picked a name for them yet.