Rakshasa

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Pathfinder PF Special Edition Subscriber. 4 posts. No reviews. No lists. No wishlists.


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Pathfinder PF Special Edition Subscriber

Any chance of it being Brigh, because of the Starfinder lore having Triune be an amalgamation of her, Casandalee (from Iron Gods) and SF deity?

Also a fun tie in with the SF2E announcement/compatibility with PF2E


Pathfinder PF Special Edition Subscriber

Small correction on enemies that are vulnerable to critical hits: Robots don't take extra damage from critical hits, they just have to make a DC 15 fortitude save or be stunned 1 round, or staggered on a success.

Since we are talking about module 6 at this point, enemies are going to be very effective and tactically sound, assuming they aren't mindless. Your barbarian is relying on a series of attacks to properly do his Barbarian level damage, so any capable enemy will ensure that he won't be able to full attack and will have to work to get each hit. If he doesn't have access to flight, the enemies can just fly away for example. The Overlord robot will run right over the barbarian if he just runs in, and the Godmind fight is all flying creatures that will gladly stay out of reach.

What is giving the barbarian such high saves compared to the rest of the party? Barbarian's will make the fortitude saves, that is generally a given, but even with the bonus from rage, the Will save will still be dragging a bit, and Reflex will be worse especially with the low dexterity of an Armored Hulk.


Pathfinder PF Special Edition Subscriber

Let us say I am a swashbuckler and have displacement cast on me. An enemy so rudely tries to strike me.

Would they roll for displacement miss chance and then I decide to attempt a parry, or would I have to decide to parry before they roll for concealment. Furthermore, if I fail the parry, would they still attempt the concealment check?


Pathfinder PF Special Edition Subscriber

AT 3rd level, Technomancer PRC gains the arcane battery class feature, allowing them to expend prepared spells/spell slots to power technology.
However, it also states that this cannot be used to power devices that don't use charges.
My question: can Arcane Battery be used to power devices that uses nanite canisters, such as dart gun or nanite hypogun? The technology guide states that each use of a dart gun expends one "charge" but that seems at odds with the name "battery" in the class feature name.