Tordek

Roc Delver's page

70 posts. Organized Play character for Big Joe.


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Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Thank you GM Aarvid for running enjoyable game. Also thank you to my fellow players for a fun time.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc gives the robot a swift kick before carefully packaging the piece of the Sky Key for transporting it back to Venture-Caption Smine.

"That was a bit more of an explosive mission than I expected. I kinda wish we would have got some warning about the fiery fireworks before the show started." Roc grumbles a bit in a low voice before resuming. "At least we didn't lose anyone on this mission. Thanks everyone for helping us all get back on our own two feet."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc assists Nuar in using his wand of CLW.

Roc then uses his own wand to heal up before continuing this exploration.

Wand of Cure Light Wounds: 10 charges expended: 10d8 + 10 ⇒ (5, 7, 7, 5, 5, 4, 6, 1, 6, 6) + 10 = 62

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

GM Aarvid: My session is showing up as "core" on my sessions listing which is incorrect for this session.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc reaches in and plucks the unusual lattice of metal free of the former robot.

Roc rotates the metal piece around in his hands as he speaks. "Could be. Either way it darn sure doesn't seem to fit with the rest of this blasted thing."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc takes a running leap at the green flying robot hoping to land atop the darn thing.

Roc moves 25 feet towards the robot. If I have read correctly, I would just need a 15 on my acrobatics check to reach the height to be above the flying robot. I have no idea what it will take for me to land on it like I want to though.

Acrobatics Check: 1d20 + 3 + 2 - 7 + 12 ⇒ (10) + 3 + 2 - 7 + 12 = 20

If I am able to land on top of the robot I will attack it.

+1 Holy Adamantine Longsword: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: magic, good, adamantine, slashing: 1d8 + 9 ⇒ (1) + 9 = 10
Additional Damage if Evil: 2d6 ⇒ (4, 1) = 5

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc wanders over to Naur and briefly prays over him.

I am converting one of my first level cleric spells to a Cure Light Wounds spell.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9 At the very least Naur is stabilized with this.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc let's out a loud sigh as he sees Naur go down. "Elves..."

"I'll go see if he is alive. If he isn't though there is nothing I can do for him."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc deftly wields his mighty tower shield in an attempt to ward off part of each blast.

Reflex Save vs Missile Explosion #1: DC 18: 1d20 + 6 + 3 + 6 + 1 ⇒ (12) + 6 + 3 + 6 + 1 = 28

Reflex Save vs Missile Explosion #2: DC 18: 1d20 + 6 + 3 + 6 + 1 ⇒ (20) + 6 + 3 + 6 + 1 = 36

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc quickly maneuvers his shield around to fend off the blast.

Reflex Save vs Missile Explosion: DC 18: 1d20 + 6 + 3 + 6 ⇒ (3) + 6 + 3 + 6 = 18

Roc moves 10 feet closer to Tortuga with his sword and shield at the ready.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc moves to follow Tortuga making sure to leave a bit of space in an attempt to avoid being caught by any area of effect traps.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

"Ah, finally something that feels at least a bit more like home." Roc examines the worked stone. Perception: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc gives the metal door a swift kick while mumbling out a curse in dwarven before he once again jams his crowbar into place to force the door open.

Strength Check: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

"See all it needed was a swift kick to get it to cooperate."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc will wander into the room and, if the the door has been deemed safe, jam his crowbar into place to force the door open.

Strength Check: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc casts detect magic into the room.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc moves over to the green door and using his crowbar once again attempts to open a door.

Strength Check: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc walks over to door number one, pulls out his crowbar, and tries to pry open the door.

Strength Check: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc looks down into the crevice. Perception: 1d20 + 17 ⇒ (14) + 17 = 31 (+1 to determine surprise, +2 if unusual stonework) Darkvision 60 feet

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc takes point and begins the decent into the depths while keeping his sword and shield at the ready.

Perception: 1d20 + 17 ⇒ (13) + 17 = 30 (+1 to determine surprise, +2 for unusual stonework)

Roc has Darkvision 60 feet.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

"Ready? If so let's make our way down and see what other surprises may lay in wait."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc moves 20 feet and attacks the green robot.

Melee Attack: +1 Holy Adamantine Longsword: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: magic, good, adamantine, slashing: 1d8 + 9 ⇒ (1) + 9 = 10
Additional damage if evil: 2d6 ⇒ (6, 1) = 7

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc moves 30 feet to try to get into position to protect his fellows.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

"Does someone want to give these crystal ball thingies a whack. I think their magic might be corrupted because the image looks all distorted."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc puts a crowbar along the edge and helps give the door a shove.

Strength: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc begins moving to the Northeast. "Might as well check out the entirety of this area before we descend below ground."

Roc continues to keep a wary eye out for any more of the odd looking spyglasses or other surprises. Perception: 1d20 + 17 ⇒ (14) + 17 = 31

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

"Are we ready to go see what is hiding in the midst of this wreck?"

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc casts detect magic in a 60 foot cone before him.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Enjoy your family time.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc waits patiently for the next set of devices to be disabled.

Roc continues to keep a wary eye out for any problems. Perception: 1d20 + 17 ⇒ (2) + 17 = 19 (+1 if determining surprise, +2 for unusual stonework)

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

"Right. Rip robots apart with adamantine. Can do."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

"Let's move around to the East."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

"Whats done is done. No sense in rehashing at the moment."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc moves with the party to explore the site.

"We best keep a wary eye out. Gods only know what surprises might await us in this place."

Roc keeps a wary eye on his surrounding as he moves. Perception: 1d20 + 17 ⇒ (11) + 17 = 28

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

"I do believe it is time we left this rotten city as fast as fast can be. Tortuga, let's set sail for a port somewhere close to our destination."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc will assist with tying up those League members who survived the fight. Once that is complete he will then use his wand of Cure Light Wounds to finish healing himself up.

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

GM : I missed the surrender in crossing posts. Roc would have accepted the mans surrender. However I am willing to let things stand as is.

Roc will assist with searching the fallen combatants and also casts detect magic after sheathing his sword.

"I missed his surrender but that does make one less person to cause problems for us."

"Thanks for the patch job Pan."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc attacks the man with the whip.

Melee Attack: +1 Holy Adamantine Longsword: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: magic, good, adamantine, slashing: 1d8 + 9 ⇒ (2) + 9 = 11
Additional damage if Evil: 2d6 ⇒ (6, 1) = 7

Melee Attack: +1 Holy Adamantine Longsword: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: magic, good, adamantine, slashing: 1d8 + 9 ⇒ (2) + 9 = 11
Additional damage if Evil: 2d6 ⇒ (5, 1) = 6
Critical confirmation roll: 1d20 + 19 ⇒ (12) + 19 = 31
Critical damage: 1d8 + 9 ⇒ (6) + 9 = 15

Melee Attack: +1 Holy Adamantine Longsword: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: magic, good, adamantine, slashing: 1d8 + 9 ⇒ (6) + 9 = 15
Additional damage if Evil: 2d6 ⇒ (1, 6) = 7

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc moves 20 feet and slashes at the man with the whip.

Melee Attack: +1 Holy Adamantine Longsword: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: magic, good, adamantine, slashing: 1d8 + 9 ⇒ (5) + 9 = 14 If Evil add: 2d6 ⇒ (6, 2) = 8

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

I can sum this fight up in one word for my character: Ow!

Or as one of my regular gaming group members has previously described these types of situations "I'm leaking but I've still get a few drops in me."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

With a few quick twists of his body Roc narrowly avoids the two laser beams fired at him by the floating metal ball.

Reflex Save: Haste, Burst barrier, Covering shield, Hardy, Glory of Old vs. Unknown Spell DC 16: 1d20 + 6 + 1 + 3 + 6 + 4 + 1 ⇒ (1) + 6 + 1 + 3 + 6 + 4 + 1 = 22

Roc swings his shield around as the unknown spell goes off but is not quite quick enough to lessen its effects and therefore takes the full affects of the burst of cold energy as it sweeps over the area.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

GM:
Sure, I will switch up my attack to the orcish looking women in the black robes.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Reflex Save: Haste, Burst Barrier, Covering Shield, Hardy, Glory of Old vs. Fireball, DC 20: 1d20 + 6 + 1 + 3 + 6 + 4 + 1 ⇒ (14) + 6 + 1 + 3 + 6 + 4 + 1 = 35

Roc moves 10 feet forward, drawing his +1 Holy Adamantine Longsword as he does so, and places his +1 Darkwood Tower Shield in the doorway.

If the "metal golem" moves within reach I try to strike at it.

Readied Melee Attack: +1 Holy Adamantine Longsword: 1d20 + 17 ⇒ (4) + 17 = 21
Readied Damage: magic, good, slashing, adamantine: 1d8 + 7 ⇒ (5) + 7 = 12
Readied Additional Damage (only if it is Evil): 2d6 ⇒ (6, 1) = 7

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

GM : I moved me the additional 10 feet.

Roc mouths "4 humunoids outside" to his companions as nears the door.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc hops off his barstool with a grunt.

"All I wanted was a mug of stout dwarven ale before we got into the heavy stuff but NO someone just had to ruin it." Lets just see how tough they think they are when they try to get past me.

Roc grabs up his shield as he begins to move towards where the door used to be.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

"A round for me and my compatriots Ms. Jor. The journey has been long and tedious and there are still miles to go before its end."

Roc places a gold piece on the bar top as he takes a seat on a stool.

Sense Motive: 1d20 + 17 ⇒ (1) + 17 = 18

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc listens to Pandora prattle on to Andar and only shakes his head and sighs.

"If you want to give him a true sense of what being an adventurer is tell him about all the nights spent in odd locations, spending weeks aboard ship just to reach your destination, or having to listen as Drendle Drag prattles on after waking you in the middle of the night."

"All those things you speak of are only the exciting parts. No one ever seems to want to remember any of the practical stuff like learning to properly wield a weapon, the hours and hours spent searching through tomes and sheafs of paper to find clues as to where to go, or the very real risk of death."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Seeing the young dwarf Roc steps forward to speak with him. "Ah, young man, by what name are you called and what clan do you hail from?"

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Sense Motive: 1d20 + 17 ⇒ (17) + 17 = 34

"We had best calm these folks a bit. They are looking ready for an all out brawl."

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

"Are we ready to go see Ms. Jor now?" Roc turns to follow along as his compatriots leave the tonic shop.

Grand Lodge

Male Dwarf Fighter (Tower Shield Specialist 10/Cleric of Abadar 1 l HP 54/110 l AC 38 l T 24 l FF 35 l CMB +16 l CMD 31 (35 vs Bull Rush & Trip) l Fort +13 l Ref +6 l Will +10 l Init: +2 l Prec +17 (+1 to determine surprise, +2 unusual stonework) l

Roc is biding his time by the door so that he does not accidentally cause any damage within the shop.

"Everything looks fragile in here. I would hate to cause any unnecessary damage. I will wait right here while you all speak with Vel."