Genie

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Organized Play Member. 12 posts (46 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.




So I'm mapping out an Aldori Swordlord to play for PFS and I'm trying to decide on the last level for the build right now it looks something like this before buying any items:

test
Male Human Fighter (Aldori Swordlord) 10 Monk (Master of Many Styles) 1
LG Medium Humanoid (human)
Init +6; Senses Perception +0
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Defense
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AC 15, touch 15, flat-footed 10 (+4 Dex, +1 dodge)
hp 80 (10d10+1d8+11)
Fort +10, Ref +9, Will +5 (+3 vs. fear); +4 to avoid being knocked prone
Defensive Abilities bravery +3
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Offense
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Speed 30 ft.
Melee Unarmed strike +14/+9 (1d6+2/x2)
Special Attacks weapon training abilities (heavy blades +1)
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Statistics
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Str 14, Dex 18, Con 12, Int 13, Wis 10, Cha 14
Base Atk +10; CMB +12 (+14 Disarming); CMD 27 (29 vs. Disarm, 31 vs. Trip)
Feats Combat Expertise +/-3, Combat Reflexes (5 AoO/round), Crane Riposte, Crane Style, Crane Wing, Dazzling Display (Sword, Aldori dueling), Dodge, Exotic Weapon Proficiency (Sword, Aldori dueling), Improved Disarm, Improved Unarmed Strike, Snake Fang, Snake Sidewind, Snake Style, Stunning Fist (3/day) (DC 15), Weapon Finesse, Weapon Focus (Sword, Aldori dueling)
Traits Issian Noble (Brevoy), Reactionary
Skills Acrobatics +17 (+21 to avoid being knocked prone), Diplomacy +12, Intimidate +16, Knowledge (nobility) +5, Profession (Bodyguard) +14, Sense Motive +17
Languages Common, Goblin
SQ ac bonus +0, fuse style (2 styles), stunning fist (stun), unarmed strike (1d6)
Other Gear You have no money!
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Special Abilities
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AC Bonus +0 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Bravery +3 (Ex) +3 to Will save vs. Fear
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Dazzling Display (Sword, Aldori dueling) Intimidate check to demoralize can affect those within 30' who see you.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Issian Noble (Brevoy) +1 trait bonus on Knowledge (nobility) and Sense Motive checks.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Sidewind Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (3/day) (DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
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So if anyone could give me some advice one way or the other I would really appreciate it.


So without any of the specifics on why I'm asking the question, I know that by RAW a character cannot wield a weapon that requires more than two hands to wield, but can you use the weapon as an improvised weapon?

So can my Titan mauler with throw anything throw a huge greataxe, and if so could that same titan mauler with catch off guard use said huge greataxe in melee? (using improvised dmg and crit of course)


So my first character for pfs has retired and now I'm looking at creating a new character. I was thinking of creating a multiclassed sword saint samurai/ swordlord fighter. He would focus on burst dmg and intimidation, I just don't know how viable the build would be.

I would greatly appreciate the great and powerful master creators of the advice forums looking over some of the features of both classes and seeing if you see the same synergies I see or if I've failed my will save vs illusions


So I want to build a mystic thurge with druid and sorcerer levels insted of the usual claric/wizard or claric/sorcerer.

so far my druid is a buffer druid of the wolf arctype. all i'm looking for is a sorcery bloodline that is inherintly naturey wihout all the fey stuff conveluting everything.

any help and/or Constructive cirtisism would be helpful

Thank you


hey everyone, so my GM started a new game a few weeks ago and ran everyone through a little background randomization, I had finished my character and had taken rich parets as one of my traits. When my turn came up I rolled and started with 100x starting gold.

I started the game with 10000 gp and a build that used less then 100.

The first thing I bough was a store to sink some money in, but the GM says that it costed a total of 100 gp to buy and costs a total of 20 gp a month to maintain.

So now I have a fully funtioning store that makes me 40 gp a month, and 9780 gp left to spend. and after a few weeks I still haven't made a dent in that starting money.

I would have started the game with magic weaponsbut the GM says you can't buy magic weapons or items.

I need help I don't know what to do with the money, someone please help me to blow my money.


Okay so last week during the GM took me aside and asked me how a creature would fight. (New GM) After giving him a basic rundown of how the Giant Spider would take on a party of 4 or 5 characters, he just said that he would take over my character and that I should run the encounter.

And so I spent most of the encounter hidden in the webs entangling the party until one "bright" PC got the idea to burn the webs, which he did. However the entire floor was covered in webs and so the fire spread till half the floor was covered in flames and the other half was covered in webs. So I just had the spider run away, all the treasure for the encounter was destroyed, the monster fled, and the rest of the dungeon was alerted to the PC's making the dungeon even harder.

So I was just wondering how everyone else has used lower lv monsters to scare the PC's into making an easy encounter very difficult?


Well I took a try at play testing the samurai at starting level.

When the game first started we had ample room to maneuver and The samurai was able to stay mounted on his horse and as such dominated combat.

At this point the GM of the game started to go out of his way to kill the character. (a GM that usually shows his rolls starts to his rolls vs the Samurai and always score max damage)

The next combat took place in a crowded space. The Samurai stood and soaked every hit at max damage until the combat was over. The combat ended with the samurai with one hit point left.

After healing the next combat again had the Samurai taking every hit of damage, but due to the parties work preventing flanks he wasn't hit as often.

Things went along this way until the Barbarian finally decided to join combats. Then she started doing more damage then him and the combats started getting too easy because all the attacks came at the samurai and the party was being ignored.

By the end of the Dungeon the Gm felt that he needed to over power the group by several times the level of the Party. In the final Combat, the BBEG Crited and maxed out damage (42, 2 0ff from dead dead) and When the Samurai used his resolve to stay up and make an attack the GM looked over the rules and eventually just declared that a rock from the ceiling and killed him.

From the Gm's point of view the Samurai is overpowered and not fair to other classes. So he went out of his way to kill him. But from a players point of view, when we entered the dungeon I felt a bit limited to what I could do.

My opinion I wish there were schools of combat for the samurai, Orders that influence how he fights, but that is just me.


No I'm not trying to change combat I'm trying to create a way for social combat. I like the idea that a conversation can be just as combative as a fight but still be as polite as necessary.

I don't know where to start at all and I'm just wondering how something like this would be done.


Okay, so a guy in my group and I are having an argument about noting at all.

He says that it is impossible to create a pathfinder character with the feel of a videogame character and I'm saying it can be done with backstory and effort.

The bet is I have to build a lv 15 version of either Ryu or Fei Long doesn't matter which, but I'm a bit mor partial to Ryu, I was looking at Ki Mystic for his focus of ki and the flavor just works.

So anywho any assistance would help.

Thanks


Okay so just to be honest I'm the new guy in this equation, anyhoo, I just joined a group who has been gaming for a few years, several people have had to move and so when I asked if I could step into one of the vacant slots they said yes immediately.

Now comes the problem, I am getting screwed by the rest of the party in a sort of haze the new guy way and i can't do anything about it. I'm a healer and I tend to have everyone leaning on me to survive only to be dropped in the last round. Then they will leave me stable but unconscious while they loot everything, this last time the GM laid out cleric specific items for the loot and when we made it to town the loot was sold and I got 10 gold while everyone else got 20000 that's right 20000!

Out of character I was pissed and I said something, they all just go that that is just something their character would do and I was lucky I was getting anything at all (same from GM).

I'm tried talking to them out of character but that doesn't work, I'm thinking of withholding healing, something which would go against my character's core, and probably result in a TPK but What else can I do?


Subject says it all I just want to know because there is no yes or no answer in the book... unless I missed it


well as the topic says I'm thinking of a monk weapon master that uses pistols, he would have 2 and once he shot with them he would use them as clubs till he had a chance to reload.

Any ideas hints or suggestions?

Or on the other side feel free to call me an idiot and why.