Genie

Robert Shenk's page

Organized Play Member. 12 posts (46 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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Okay so last week during the GM took me aside and asked me how a creature would fight. (New GM) After giving him a basic rundown of how the Giant Spider would take on a party of 4 or 5 characters, he just said that he would take over my character and that I should run the encounter.

And so I spent most of the encounter hidden in the webs entangling the party until one "bright" PC got the idea to burn the webs, which he did. However the entire floor was covered in webs and so the fire spread till half the floor was covered in flames and the other half was covered in webs. So I just had the spider run away, all the treasure for the encounter was destroyed, the monster fled, and the rest of the dungeon was alerted to the PC's making the dungeon even harder.

So I was just wondering how everyone else has used lower lv monsters to scare the PC's into making an easy encounter very difficult?


Mojorat wrote:

right but If your doing the 'this is what my character can be at its very best' example which i think would have involved 8? 9? rounds of buffing.

and then saying Class X which can recieve all those buffs and one of his party members can easily give the to him. The part ive /always/ found friutrating about this X vs fighter threads is they /always/ treat the fighter/barb whatever as unbuffed.

so if your Spending 9 rounds buffing and your parties barb/fighter isnt going into the fight with any or only some of those buffs. the problem isnt the class but group strategy.

Ive actualy only ever gone that buffed with my barbarian once for a boss fight. And then Promptly got blinded. so that was a bit of a downer :P

Right, so OP ignore the rest of the guys who didn't read your first post about going fighter vs Summoner (and only summoner, no big E) in a melee fight.

and belive me if your fighting a single guy after 9 rounds of buff, just to be fair, either the guy gets 9 rounds to attack you while you buff, or he gets the same buffs. compare them non buffed then compare both buffed and see what results you get


No I'm not trying to change combat I'm trying to create a way for social combat. I like the idea that a conversation can be just as combative as a fight but still be as polite as necessary.

I don't know where to start at all and I'm just wondering how something like this would be done.


Twig wrote:


Some time ago, we had a friend of us joining our group. He is very loud and much of an attention wh@re. A real OOC Diva. He has stated that he knows he is loud and asks me to call at him to stop him every time he does this. But personally I think he should consider the rest of the group and keep a hold on himself.

Last game I ended up yelling at him my self because I was fed up with him disturbing my conversations with the players and people simply not hearing me call them.

So let me get this right, your friend has asked you to help him keep everything fun for everyone and you said no do it yourself. Then you yelled at him because he didn't.

It sounds to me like to pourposfuly set him up to fail and now want someone else to say no your not the ***hole, he is and how you can ask him to leave.

How about this piece of advice grow up and tell him that while you didn't want him to join the group you gave him a shot and it isn't working out.

Then simply stop DMing till you learn to be more of an adult about things.

If it sounds like I'm being harsh, I am. I'm a GM and I know that if one of my friends asked for help that I couldn't give I don't blame him when it comes up.


I only see one option for you, sunder monks. Make an entire encounter with nothing but 14th level (incert any race you want here, even monsters work) monks that specialize in sundering, taking feats from 3.5 and go to town on them.

Reasoning behind the advice. One Monks are one of the best classes to go up against spell casters due to their high saves and high touch ac; 2, while a fighter, paly, and barbarian might be able to out fight a monk they can't do it without their weapons, even a swordsage needs his weapons to use his nifty diciplins, that and monks have a full CMB and sundering is a combat manuver; 3 there are weapons that improve sunder checks.

so in sumation sunder the Sh!t out of their weapons and watch as they fall hard.


Actually in the op you mentioned that he is the only one that has dropped, I think that has a lot to do with it. He realized that he can't make the character work if all he ever does is get his but kicked. Talk to him see what is up, you might find that due to his failure to survive he has given up on the role play aspect of the character and is waiting for the character to die so he can come up with something else.


Or the order of the Sword could be based of the unicorn clan and they could have the mount ability from the cavalier class, Cab are also less relient on their dieshio* (sorry can't spell) and tend to use heavy weapons.


That is awesome, I wish I could do something like that, the closest I've come is convincing the monk in the party to question his own sanity and offer himself as my servant with nothing but a few bluff checks


I tell him too it is a flavor thing but that is me I'm weird


Ok well I guess I'm just weird but because of my weirdness I only use one summon at a time my Big E stops fighting when I summon from my SLA and my turns don't take up too much time.


ok first Taking 10 says that you can't be distracted and I don't know about anyone else but when I'm asleep I'm distracted by being asleep, no 10 for sleeping caracters, he can roll.


ok seeker lets say the first time he tries the two lance charge everything goes the way you said and he falls off his horse and everything and he survives the fight and in the nest fight makes the same checks and passes and continues and isn't killed.

would it be fair to assume that he might become practiced at it and not need to roll 2 checks and an attack for his charge.

Oh and on the question on whether a wizard can cast his spell in the middle of a tumble, first check for tumble, 2nd check for spellcraft.

if he fails the first he doesn't tumble

if he fails the 2nd he doesn't cast while tumbling but after he finishes

but that is my 2 cents