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5 posts. Alias of Roboman1723.


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Alistus wrote:
I'm not sure what the Fiery Claws you are referencing are, but as for natural attacks like claws, bites, gores, etc yes it enchants them just like it says it does. If a monster has a special ability that requires and attack roll I would say it only gains the enchants if the ability specifically calls out you are using your natural weapon to deliver the attack.

Awesome thanks!

Also do I need to enchant all four of my claws separately or is it a bulk enchant on all claws?


Rathendar wrote:
yes.

Thanks


The wording for the AoMF is odd, am I able to enchant my natural attacks.

Amulet of Mighty Fists

i.e. Fiery Claws?

Thanks guys!


Well damn and here I thought it was crazy, sorry for the slow response. Thanks guys.


I'm building a Lv 10 Summoner and my Eidolon seems OP, tell me what I did wrong or if this is right.

Level 10 Biped Eidolon w/ Half-Elf Summoner

30 Str: 16 + 2(Levels) + 4(level 10 bonus) + 8(Large Ev) = 30
14 Dex: 12 + 4(Level 10 Bonus) - 2(Large Ev) = 14
17 Con: 13 + 4(Large Ev.) = 17
07 Int: 7
10 Wis: 10
11 Cha: 11

25 AC = 10 + 8(Level 10 bonus) + 4(2xImproved Natural Armor) + 2(Large Ev) - 1(Large Size bonus) + 2(Dex Mod)

---
Evolutions
1 Natural Armor 1
2 Bite 1
3 Horns 2
4 Limbs 2
5 Energy Attacks 2
6 Natural Armor 1
7 Slam 1
8 Large 4
9 Improved Damage 1 (Bite)
10 Improved Damage 1 (Gore)
Total 16 Ev points

Offense

Clawsx2 +17 (1d6 + 10 + 1d6)
Bite +17 (2d6 + 10 + 1d6)
Gore +17 (2d6 + 10 + 1d6)
Slam +17 (2d6 + 10 + 1d6)

This means I could theoretically do 8d6(Primary Attacks) + 50(Str) + 5d6 (Energy Attacks) on a full round action. This seems broken, what am I doing wrong?