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Sorry if this is discussed somewhere else, but I was curious about something.

Would a Tiny or smaller ally with the Gang Up feat be allowed to 'flank' the enemy he is attacking if he had two other allies threatening the enemy? I know they normally don't count for flanking, but the idea that they can take advantage of Gang Up makes sense in my head.

If the answer to the above question is yes, then to further clarify, would this mean three or more Tiny or smaller allies, each with Gang Up, each attacking the same enemy, would cause each other to 'flank'? They normally don't count for flanking, but they do threaten the square they are in, so technically each creature would have two allies threatening the enemy creature, right?


Lazaro wrote:
The only thing seperating a "wild" elf or "wood" elf from a "high" elf is now flavor text.

I was just wondering if that was going to be Paizo's official stance on the matter, or if they had to be cut for space. They spent time on making the Elves of Golarion book and made a clear, if only flavor text at the moment, division of how the different subraces act, so I was curious if they planned on making the subraces as unique as the back stories.

So far we've house ruled that the party wild elf is +2 dex, +2 wis, -2 int (in 3.5 it was +2 dex, -2 int), and my grey elf is +2 dex, +2 int, +2 wis, -2 str, -2 con (in 3.5 it was +2 dex, +2 int, -2 str, -2 con)


Whatever you do, if it's "Pathfinder Modern", I'd like the classes to be balanced with Pathfinder somewhat. If, for example, you just Pathfinderize D20 Modern and use the same base classes, I'd like a Fast3/Gunslinger2 and a Ranger5 to be a decent fight to watch if they had it out. Or if you had some weird Time Hopping game maybe some of the party are Pathfinder classes and some are Modern, and some end up multiclassing into some of each, who knows.

I always liked the backstory Urban Arcana had, and how the book attempted to explain how you could convert a d&d party into a d20 modern party if they were transported into your urban arcana game. I know the whole 'low magic' threw a wrench into the plan, as mages came out worse casters than they were in d&d, but it would just be nice if the classes/monsters could be used interchangably because both systems were balanced to the same baseline.

Also, the wealth system was kinda dumb.


I know Paizo released a full list of what would be in the Bestiary in the bonus bestiary pdf, but for some reason it slipped my mind when looking at it, and now that I have my pdf of the Bestiary, I have realized what I did not notice before.

The Pathfinder Bestiary does not include the variant stats for the different subtypes of the PC races. They include the three "deep" versions, ie: Drow (deep elf), Duerguar (deep dwarf), and Svirfneblin (deep gnome), but otherwise did not carry over the rest of the crew.

I really liked the Elves of Golarion book and how they fit the subtypes into their world, even if my mountain dwelling grey elf became a cliff diver for some reason when our game converted from 3.5 to Pathfinder, but not getting any Bestiary love wounds me :P

Are there any official conversions of the subraces that were present in the 3.5 book? Are all of the elves supposed to be +2 dex, +2 int, -2 con now? If there's nothing official yet, what are people's opinions of the stats for:

Wild Elf
Wood Elf
Grey Elf
Aquatic Elf
Forest Gnome
Tallfolk Halfling

That's probably not all of them, but you guys know what races I'm talking about.


Vic Wertz wrote:
Sorry—our subscription fulfillment process is built around the act of shipping packages, and dividing up the PDF from the print edition would, to be frank, make our programmers cry.

Aww... well, it was worth a shot :) If I order the pdf out of impatience while waiting for the subscription to ship, will it mess anything up when the subscription ships?


Ok, I have a brilliant (to me, at least) idea! (Stop me if this sounds dumb or hard to implement).

I know this wouldn't be put in anytime soon to fix my lack of Bestiary, but I was thinking about the issue and I was wondering if this sounded like it might work.

Could there be a suboption for subscribers who are set to Monthly or Ship With AP, that is like "with early PDF access". A subscriber who has the suboption selected would be opting to do something like so:

For example, lets use my account as an example, the proposed price of the Bestiary PDF will be 9.99. I'll be waiting a week until Seeker of Secrets comes out before I get my bestiary shipped, which means I can't look at the PDF for a week. What if, my card was charged the full PDF price of 9.99, allowing me to read the PDF for the next week. These PDF charges are subtracted from the total owed of the monthly shipment (ie: next week I'd be charged "Bestiary - Bestiary PDF"). This way I would be sated with a PDF until the actual hardcover ships, and if I randomly cancelled my order you would have already received full payment for the PDF I have downloaded.

Any thoughts?


Vic Wertz wrote:
Tallghost wrote:

I realize that working divination on pulishing golems renders wonky results at best, but now that the month of October is neigh upon us, any chances of getting a release date?

We're starting a new campagin based around a pathfinder lodge and I'm about wetting my poants with excitement over this book.
Our current estimates can always be found on the product schedule page. Unless something unexpected happens to delay delivery further, such as a hang-up in customs or on the truck, we're expecting it in early October—that is to say, a week or so.

I'm curious... is the fact that this isn't out yet going to delay my bestiary pdf? My once per month order has everything pending but this book now.


Why isn't it out yet? *tear*


For the x3 and x4 etc, the rule says that for each mod you have over x2 you draw an extra card, and then pick just one of them. You basically give up extra damage to have more control over the extra effect.


My player's are currently running this:

Male Personality Warforged Fighter
Female Raptoran Scout
Male Bronze Dragonwrought Kobold Sorcerer
Female Human Cleric of Shelyn


Hey, I'm currently planning on DMing this first adventure path and I had a few questions that I couldn't find in the Player's PDF or the actual PDF for the adventure that I was curious about. So if anyone could help me out, I would appreciate it!

First up, unless I can't read, I saw no mention of what deities the nonhumans worship. Is the deity list in the Player's Guide the standard "human list" and the individual races worship their own pantheon as in most settings? ie: Elves and Corellon, Dwarves and Moradin, etc etc.

For my second question, this is more a plea for advice with my upcoming game, but here it goes. My current party is interested in genning nonstandard races, and I'm cool with allowing them run them, but I was curious about letting them in seeing as this is a new world and with little info about the said races I had no idea if allowing, for instance, a Kobold PC into the game will turn into later that "Kobolds are all Chaotic Evil in this world and ... etc" as the races get revamped like the Goblins.

Basically, I was wondering how Kobolds work in this game, and if anyone wanted to help out, where I should place Raptorans (from Races of the Wild, which I don't think is OGL so I don't think will ever be in Golarion) in this setting.

Thanks for any information/help!


I have a game running in Eberron, and the PCs just landed in Stormreach. They are currently in the middle of the "Challenge of Champions" adventure from Dungeon #138, and the adventuring group that I had host this was The Wayfinder Foundation.

I know this destroys the background history that lays out the founding of Sasserine, but I was wondering if anyone had any ideas on how to use the material from the STAP and replace Sasserine with Stormreach. This is what I have so far:

I was going to replace the Church of the Whirling Fury with a group of Kalashtar who worship The Light, I'm replacing the Dawn Council with the Storm Lords [Harbor Master Keltar Islaran is being replaced by Jonas Wylkes], I'm replacing The Seekers with The Wayfinder Foundation, I'm changing the Vanderborens so that they are half-elf and unmarked from House Lyrandar. I'm going to replace Castle Teraknian with the Citadel of The Twelve and House Kundarak will have the vaults.

I'm also doing minor things like regenning a tiny amount of the minor NPCs so they are shifters or artificers or whatnot, so that the flavor of Xen'drik isn't lost when most people in STAP are human. (That I've seen anyway).

Oh, and most notably of all (I think?) I'm thinking of replacing the Scarlet Brotherhood with the Bilge Rats.

If any of you guys have things to add or detract from what I've started, feel free.