Orvignato

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Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




I know Paizo released a full list of what would be in the Bestiary in the bonus bestiary pdf, but for some reason it slipped my mind when looking at it, and now that I have my pdf of the Bestiary, I have realized what I did not notice before.

The Pathfinder Bestiary does not include the variant stats for the different subtypes of the PC races. They include the three "deep" versions, ie: Drow (deep elf), Duerguar (deep dwarf), and Svirfneblin (deep gnome), but otherwise did not carry over the rest of the crew.

I really liked the Elves of Golarion book and how they fit the subtypes into their world, even if my mountain dwelling grey elf became a cliff diver for some reason when our game converted from 3.5 to Pathfinder, but not getting any Bestiary love wounds me :P

Are there any official conversions of the subraces that were present in the 3.5 book? Are all of the elves supposed to be +2 dex, +2 int, -2 con now? If there's nothing official yet, what are people's opinions of the stats for:

Wild Elf
Wood Elf
Grey Elf
Aquatic Elf
Forest Gnome
Tallfolk Halfling

That's probably not all of them, but you guys know what races I'm talking about.


Hey, I'm currently planning on DMing this first adventure path and I had a few questions that I couldn't find in the Player's PDF or the actual PDF for the adventure that I was curious about. So if anyone could help me out, I would appreciate it!

First up, unless I can't read, I saw no mention of what deities the nonhumans worship. Is the deity list in the Player's Guide the standard "human list" and the individual races worship their own pantheon as in most settings? ie: Elves and Corellon, Dwarves and Moradin, etc etc.

For my second question, this is more a plea for advice with my upcoming game, but here it goes. My current party is interested in genning nonstandard races, and I'm cool with allowing them run them, but I was curious about letting them in seeing as this is a new world and with little info about the said races I had no idea if allowing, for instance, a Kobold PC into the game will turn into later that "Kobolds are all Chaotic Evil in this world and ... etc" as the races get revamped like the Goblins.

Basically, I was wondering how Kobolds work in this game, and if anyone wanted to help out, where I should place Raptorans (from Races of the Wild, which I don't think is OGL so I don't think will ever be in Golarion) in this setting.

Thanks for any information/help!


I have a game running in Eberron, and the PCs just landed in Stormreach. They are currently in the middle of the "Challenge of Champions" adventure from Dungeon #138, and the adventuring group that I had host this was The Wayfinder Foundation.

I know this destroys the background history that lays out the founding of Sasserine, but I was wondering if anyone had any ideas on how to use the material from the STAP and replace Sasserine with Stormreach. This is what I have so far:

I was going to replace the Church of the Whirling Fury with a group of Kalashtar who worship The Light, I'm replacing the Dawn Council with the Storm Lords [Harbor Master Keltar Islaran is being replaced by Jonas Wylkes], I'm replacing The Seekers with The Wayfinder Foundation, I'm changing the Vanderborens so that they are half-elf and unmarked from House Lyrandar. I'm going to replace Castle Teraknian with the Citadel of The Twelve and House Kundarak will have the vaults.

I'm also doing minor things like regenning a tiny amount of the minor NPCs so they are shifters or artificers or whatnot, so that the flavor of Xen'drik isn't lost when most people in STAP are human. (That I've seen anyway).

Oh, and most notably of all (I think?) I'm thinking of replacing the Scarlet Brotherhood with the Bilge Rats.

If any of you guys have things to add or detract from what I've started, feel free.