So, if i have a monk with the Qinggong, Sensei and four winds subclass, i can have pretty good support character that can bust the action economy at level 12 i get from sensei the ability to share my monk ki-based abilities, like the four winds ability to sacrifice a swift action and 6 ki points for 2 extra standard actions that round, that you can, thanks to sensei, decide to give that ability to all other party members (maybe this can make the vital strike feats worthwhile) and what self respecting barbarian and fighter don't love 3 standard action attacks insteado of a full attack? that is the big attraction of this build, but there are a couple other things fron Qinggong that can help, like sharing some feats or spells. one of the fourth level powers is the ability to cast scorching ray, and i was wondering, if i used that on my companions, what would happen? 1) nothing, wasted 2 points
Tacticslion wrote:
i like how they specifically say that it has low pressure to prevent PC's from attempts at rocket jumping, probably i would let them do it tho if htey tried, becouse who is so crazy to rocket jump anywhays?
ok, that is a lot to read, thanks for using your time! i will write the answers as i remember the points and not in any other order i am italian from what i know, you aren't required to stay in range to keep the concentration, you can teleprt out and be fine. the contingency is bound to a plane shift spell to get out of there without dying, or at least that was the plan. your gravity bomb seems like a nice idea and less likely to kill you since you can teleport out while holding concentration on the gate. my idea is: telekinessis applyes a force to a object/creature, so it means that forces can pass inside gates, so a big fat gravity sqish should to i didn't knew about actuall radiation, the amulet would get probably instantly charged up for good. another thing that accours to me is that you could do the same thing with dying stars or dying blackholes since they tend to explode massively, it's a rarer occasion, but there you wouldn't need to worry about needing to place the gate inside the thing. ok, someone that chils on the sun, probably bathing in solar plasma like it's a hot tub it's hilarius, they probably don't emanate radiation and have very small gravitational force to not kill anything, i like this laws of phisics, and this may very well end the conversation since it shows how inconsistent laws of phisic are in pathfinder, i sould really read more lore, it sounds like some fun stuff happens
Tacticslion wrote:
i messed up the name, sorry, in my language it's called portal and i made a direct translation. (portale=portal, cancello=gate in my language and it's called portale) but it's not the radiation that kills you, it's gravity, and i assumed that since telekinesis works from a side to the other of a gate, that gravity would to, since they are both forces and not energies
Quixote wrote:
as i understand time stop, the portal shouldn't get to work before your contingency procs, since evrithing is super slow, but in case portal procs first, you are dead, very dead, in the previus comment i wrote about spells that may help you survive, but realistically they won't work, the gravity is to strong and you die very slowly and painfully unless you also have 80 levels in barbarian and a con of 500+
Java Man wrote: Fire, cold, gas and such still effect the caster of Time Stop. So you will need protection from the intense gravity, sudden lack of air, waves of negative energy, Hawking Radiation, and whatever other effects your GM rules. oh i didn't notice this part, but you don't have to last long in the blackhole, the time stop is to be able to teleport out beforte the gravity extends from the portal.... lemme think of a couple spells that could help you survive.. of course protection from energy, in particular fire and cold, winds of vengeance allows you to breathe in a vacum, radiation sounds a lot like poison and/or illness, so absord toxicity, and probably delay poison/desese for good mesure to get healed later, oh instead of protection from energy (fire) you can use body of flames to get healed if you end up in the part blackhole that has super heat, a party member could cast pressure adaptation, it of course won't protect you but it may make you last 0.0000001 seconds extra, and that may be the proc time of the contingency, of course this is all teorycrafting and the gm fiat will screw you over so bad, but you do your best
Quixote wrote:
holy s!*~ this tread blew uo while i was away so i will answer the 2 questions that i have seen more 1) this is as serius and ACTUALLY likely to work as any world ending exploit can be: if your GM is an absolute madman with no sense of balance and no samìnity it works, but any less than that, it dosn't.i didn't mean for amyone to actually try and using it i think that the fact that i reference conquering the universe, killing gods, the painter wizzard and r/3d6 should give this away, it's just a fun thing for me to nerd over 2) the plan was: samarsan wizzard lv 20 take the alternate racial trait that allaws you to get spells from other classes, in this particular instance planar shift from rev summoner as a 6th level spell. contingency to make the planar shift happen the smallest ammount of time unit possible after you compleate your next portal spell, portals can be opened in any place of another plane, so grab the coordinates of the singularity of the blackhole that holds your galaxy together. time stop, portal, skidattle thanks to contingency, and the event horizon (point of non return) is big enough to swallow a small continent i think + the size increase, the portal should last only a couple of seconds, but inside the blackhole time moves a lot slower so it will last a lot of time. it's never stated that spells like telekinesis can't affect someone on the other side of the portal so gravity would work too. i actually belive in black holes so from this the idea comes. i really didn't expect this tread to blow up like this and i am happy a managed to make a cool discussion, god i love this forum whay more than the reddit, the only problem is that i still don't know how to discover black holes :-(
VoodistMonk wrote:
simply i think something that destroyes stars in seconds i think may very well deal damage in the thousands or tens of thousands, and in pathfinder gods seem to be incredibly weak for their title, a cr 30 pazuzu almost killed a god, lamashtu killed a god after weakening it with ordes of demons, considering pathfinder's exponential scaling if he was a cr 60 or something balors would had barely scratched him and those thousends of demons were most likely not all balors. hell the wispering tyrant killed a smaller god, so the gap between gods and demigods or incredibly powerfull "mortals" like the wispering tyrant and baba yaga can't be so big, so they probably don't have HP in the milions or something. also they stilll obey the laws of magic since they can't outright destroy the wispering tyrant without finding first the philactory, so i think they also are bound by the laws of phisicsalso the fact that the guy that lamashtu killed didn't skidattled when he was about to die also shows that gods aren't necessarely able to telepot at will instantly like they can in other games or mytologies when you are near a place with INCREDIBLY increased gravity, time actually slows down, and inside blackholes like sagittarius A it's teorized that time goes slower at unbelivable ammounts making the 2-3 seconds that it would take to cast greater teleport or planeshift or wathever to gtfo dozzens if not hundreds of years have in real world time.
the fact that gods haven't thought of this means nothing, gods in pathfinder have shown with their action to not be a lot smarter than the avarage human. in the painter wizzars build, a level 5 human wizzar can in fact take over the universe and all the gods could do absolutly nothing as they would be too busy fighting 1000000000 great old ones each. the fact that no god has tried this clonation method can only mean that they are too dumb to realize that they can, and since that tactic has been invented by a human, they aren't smarted than humans.
the only problem i see with my plan is the fact that black holes don't work the same. but i am quite shure that you could use something to obtain similar effects in a smaller fashion, the universe is filled with very dangerous events. what i am sayn isn't that with this you can reliably kill gods, but you COULD for how unlikely this is, the main use of this exploit/combo is to delete big chunks of the universe so next time the devils invade golarion just fuking go on and destroy one of their fortresses on the first ring of hell to show them who is in command
but a sphere of Annihilation is very small, and it is an artifact so it's hard to obtain, and if you whant to destroy a plane with that you will need a good milion years to clear like 10% of the surface of a plane... what i am talking about requires like 30 seconds of prep after discovering what is a blackhole and you can relatively safely destroy a good 7.9 million miles (12.7 million km) with the cast of a single spell, plus this makes the area unable to be accessed for like milions of years. plus this is able to kill anything instanty, well gods can deny you this and can probaby teleport out with "only" near death injuries, but in doing so they would teleport out hundreds if not thousands of years later, with noone that is still worshipping them since they don't answer prayers for that long of a time, and so they probably loose their divinity status.
TLDR:you are a 20th level wizzard and have to discover what the f&+~ is a black hole and were to find one so, there are a lot of exploits going around for doing things like conquering the universe or destroing planes and i am tring to give my contribute to this wolesome tread i have a plan for an hig level and relatively low effort exploit that can delete big chunks of outer planes. the only thing that i need to complete the exploit, and possibly the hardest and most expensive part, is to make your charecter discover about what the f*#@ a black hole is.
actually i never played hig level spellcasters so i don't really know what spells could be used. the of course first thing that came to my mind is:
VoodistMonk wrote:
you know that somehow i missed the two feats preq.... welp that's my build gone. tecnically with the old one there is no need to go magus since either whay you need a channelling weapon to hit so probably fighter would be better if not for flavor... unless i can get my dm to remove those nonsensical restriction, they are whay too hig, 7th level character with 3 skills requirement and allignemet restriction is alredy enough, adding two feats is insane, and the new class is not that op, the old one was strong, but not insane either, welp, it's time to homebrew!
i found that you can use eldritch heritage to get the familiar at your level -2, which combined with the souldrinker levels should give me full level familiar,that would change my feat progression to this 9 soul feats: heldritch heritage(familiar)
Risas wrote:
if i do this is it worth to take that feat to have you'r familiar level=to your oun? becouse the extra strenght, natural armor and DR seems tempting, but i don't know what feat would i give up
Claxon wrote:
if i go with the dhampir, the moment i will get a life drinker weapon, my teammates will have enough to remove them easely, and i'd focus against big baddies. i would use a side weapon or focussing, for fighting multiple enemies, and gettig a good side weapon as a magus is easy ecpetially if i sell soulgems to enchanters for 250-300 per gem(i gust need the grup talker to convince them) soulgens that i can get X times a day by buyng and slaughtering small animals, like chikens, and enchant teh weapon with my pool, i gust need downtime. as you said deathward can shut me down, but it can also make me immune to the drawbacks, and we can dispell the s&%* out of deathwarded enemies. if i go human, i would simply go with a life drinker weapon if i can get dethwarded before using it. for the GM thing, if he gets that annoyed at me, he will probably ask me to change character, ya know, communication exists, that how you stop horrorstories from happening.
DeathlessOne wrote: I outsource during these situations. I expect the players to remember which creatures have been hit with what debuffs yes, me too, and i can write it down. also it just occurred to me that i don't need combat casting if i cast warding weapon, which seems nice as havind to cast defensively always leaves the possibility of failing
after thinking about it i have an idea for both backstory and build
dhampir (human if staff)
str 7 (change str 16 dex 12 wis 14 if staff alternative ratial trait for +2 istr and int)
traits extra feat,?(reactive probably) feats, arcanas and souldrinker of charon stuff 1 mag feats: combat casting, weapon finesse(lunge if staff)
also i was wondering if you could use ann empowered quikened ennervation with both feats.
i posted this on reddit, but since the pathfinder reddit is mearely accessory, while this forum is amazing and full of madlads i am going to copypaste that here together with the few tips i got original post:
also i was considering using a life drinker-weapon, but i don't know how to stop the negative levels exept going with a construct but i don't know if it is viable, like wyrwood or scout warforged(allowed by dm) if i go with a dex build, normal warforged for a str build, using adamantite palting with advanced construction at 1rst level also i haven't played magus yet so is it better dex and weapon finesse or plain str build so stat allocation (20 points) advice is very good. if the construct thing isn't viable i think i would go with either a human(saber/rapier as main weapon) or half elf(katana with weapons of anchestors). also what feats and traits are good, other than combat casting. also what is the most convinienet order to take levels and are there any usefull archetypes? i was thinking to be more supportive i could go soulforger to craft items with my soulgems, but the reduced casting is a big bother" they told me about the Vetala-Born dhampir, which sounds cool AF for a dex build, for the life-stealing weapon and that since i won't get that since later levels, my teammates will have plenty of things to remove them on the fly, and with ennervation i will inflict avarage 4 times the negative levels, so unless i fight somthing with 36 hd it will be fine. and that the fact that if you are a construct you can't heal for the first levels, but after that you become absurdly OP with the immunities, so i haven't understood if they are any good. since the monstruosities i have seen on this forums i am going to add, i don't need full 10/10 optimization, just it to be viable and fun, more like a 7-8/10. a build would be ideal, but only tips fine.
glass wrote:
staring level 1 campain progresses untill we die or level 20 big bossfight and ending
Scott Wilhelm wrote:
on reddit another use suggested me a titanmauler/avenger build for improvized weapon Shikigami stile and vital stirke that lets me 24d6 with a normal vital strike and 48d6 with max vital strike, if i incorporate your build with this i am unstoppable i smash your shield and you explode ;-) and some fools told me i martials can't be op just becouse i can't pun-pun or painter wizard. haaaa the FOOOLS!
VoodistMonk wrote:
gestalt works taking the better between the same but warblade and swordsage have a difference in their maneuvres so it would stak like a witch//mage spellcasting. the main problem is that they run on different stats and i would have to scrifice some phisical stats for the 2 mentals.weapons i'd go for two handed and medium armor for mobility and i would like to be fairly mobile around the battlefield
Oh, such a shame if we can't use 3.0 and 3.5 Feats! If your GM wants to break the game as much as possible, it might be worth asking him again for permission to use 3rd and 3.5 Edition Feats. Seriously! I'm gonna show you a character whose Full Attack can destroy the planet! After 3rd edition came out, there emerged something called the Open Source Gaming License, which is the legal basis for Pathfinder and all the 3rd party material. People also created other games using this d20 system adapting the same rules sets for Modern settings as well as Star Wars, Gamma World and other things. No harm in asking. Your GM wants full crazy. well... go on with the build then! no harm in asking i guess
Scott Wilhelm wrote:
thank for the andvice
Scott Wilhelm wrote:
the thing allawed from 3.5 are the classes and class related abilities (like maneuvres for initators) feats and spells are from pathfinder and 3 party idk what is d20 so probably no
Scott Wilhelm wrote:
it is more of a concept denial, my character is an anarchist, and as such i wouldn't immagine him following a god (a very accurate depiction of what i want my character personality to be like is tecnoblade from the third arc in the dream smp) but i could reflair that powers to not come from a god, expetially with druid
i am going in a 25 point buy gestalst game and we were instructed to try and brake the game as mutch as possible with our build and since i am bad at making builds i am asking to you.
1 CN human
it is an experimental game with evrithing allawed from 3.5 an third party stuff
I know i am not the First to ask this but i Will Do It regardless. I have seen a concept that seems Amazing to me, i alredy asked the dm about evry permission etc. The caracter wants to become a God and to male già attacks feel stronger i reskin its punces as him flicking a finger to Attack but i was thinking what Is the best way to boost damage? Should i go for a scaled fist unmonk? A browler? For the race i was thinking angelkin aasimar with an halo becouse It fits a lot but for the multiclass and feets i dont know i have seen things likes pala/unmonk/magus/Oracle multiclass but i am not 100% Shure its the best way
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