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So, if i have a monk with the Qinggong, Sensei and four winds subclass, i can have pretty good support character that can bust the action economy

at level 12 i get from sensei the ability to share my monk ki-based abilities, like the four winds ability to sacrifice a swift action and 6 ki points for 2 extra standard actions that round, that you can, thanks to sensei, decide to give that ability to all other party members (maybe this can make the vital strike feats worthwhile) and what self respecting barbarian and fighter don't love 3 standard action attacks insteado of a full attack?

that is the big attraction of this build, but there are a couple other things fron Qinggong that can help, like sharing some feats or spells. one of the fourth level powers is the ability to cast scorching ray, and i was wondering, if i used that on my companions, what would happen?

1) nothing, wasted 2 points
2)everyone shoots rays immediately (does this count for spellcasters to have cast a spell? tecnically it originated by me)
3) on their turn, everyone can use an action to shoot rays (same question as option number 2)
4) something else
5) the matrix breaks ad our character get freed from our controll, it's the start of a new apocalipse on earth


TLDR:you are a 20th level wizzard and have to discover what the f+%~ is a black hole and were to find one

so, there are a lot of exploits going around for doing things like conquering the universe or destroing planes and i am tring to give my contribute to this wolesome tread i have a plan for an hig level and relatively low effort exploit that can delete big chunks of outer planes.

the only thing that i need to complete the exploit, and possibly the hardest and most expensive part, is to make your charecter discover about what the f*@# a black hole is.
now you probably alredy know were this is going but i will release breafely after getting an answer on r/3d6 r/pathfinder_rpg and on this forum how to use it solo and with a relatively safety of not getting destroyed.

actually i never played hig level spellcasters so i don't really know what spells could be used. the of course first thing that came to my mind is:
"i wish that my character would obtain knowledge about evrithing about any non-magical macro phisical phenomenon that happens in the universe of the material plane"
but reling on wishes is not a good idea, really not


i posted this on reddit, but since the pathfinder reddit is mearely accessory, while this forum is amazing and full of madlads i am going to copypaste that here together with the few tips i got

original post:
"i wanted to make a magus souldrinker, to be able to spam negative levels with weapon attacks. at 3rd level take the magus ability to use ranged spells with a melee weapon for enervation. before that i can use languor, negative levels are good. but the problem is i can't find the book with all the apocalittic boons.

also i was considering using a life drinker-weapon, but i don't know how to stop the negative levels exept going with a construct but i don't know if it is viable, like wyrwood or scout warforged(allowed by dm) if i go with a dex build, normal warforged for a str build, using adamantite palting with advanced construction at 1rst level

also i haven't played magus yet so is it better dex and weapon finesse or plain str build so stat allocation (20 points) advice is very good. if the construct thing isn't viable i think i would go with either a human(saber/rapier as main weapon) or half elf(katana with weapons of anchestors).

also what feats and traits are good, other than combat casting.

also what is the most convinienet order to take levels and are there any usefull archetypes? i was thinking to be more supportive i could go soulforger to craft items with my soulgems, but the reduced casting is a big bother"

they told me about the Vetala-Born dhampir, which sounds cool AF for a dex build, for the life-stealing weapon and that since i won't get that since later levels, my teammates will have plenty of things to remove them on the fly, and with ennervation i will inflict avarage 4 times the negative levels, so unless i fight somthing with 36 hd it will be fine. and that the fact that if you are a construct you can't heal for the first levels, but after that you become absurdly OP with the immunities, so i haven't understood if they are any good.

since the monstruosities i have seen on this forums i am going to add, i don't need full 10/10 optimization, just it to be viable and fun, more like a 7-8/10.

a build would be ideal, but only tips fine.


i am going in a 25 point buy gestalst game and we were instructed to try and brake the game as mutch as possible with our build and since i am bad at making builds i am asking to you.
i have a concept but don't know what classes, feats and traits to use to obtain the best out of it

1 CN human
2 melee tank/dpr no preferences on dex or str fighting
3 low cha and no divine magic
4 i would like 1 class/archetipe from warpath (warblade and swordsage from 3.5 included) preferebly both

it is an experimental game with evrithing allawed from 3.5 an third party stuff
any advice is good enough thanks


I know i am not the First to ask this but i Will Do It regardless. I have seen a concept that seems Amazing to me, i alredy asked the dm about evry permission etc. The caracter wants to become a God and to male già attacks feel stronger i reskin its punces as him flicking a finger to Attack but i was thinking what Is the best way to boost damage? Should i go for a scaled fist unmonk? A browler? For the race i was thinking angelkin aasimar with an halo becouse It fits a lot but for the multiclass and feets i dont know i have seen things likes pala/unmonk/magus/Oracle multiclass but i am not 100% Shure its the best way
(The Attack dose not Need to be only one but i dont know if leaving hevy armor for extra attacks Is convinient)