Baby Brass Dragon

Ripper the Rhamphorhynchus's page

2 posts. Alias of Fearspect.


Race

Rhamphorhynchus Valet Familiar 4

Classes/Levels

(HP 13/13 | AC:17 | T:15 | FF:14 | CMB: +3 | CMD: 11 | Fort:+2 | Ref:+7 | Will:+6 | Init:+3 | Perc: +9 | Sense Motive: +2)

About Ripper the Rhamphorhynchus

Rhamphorhynchus Valet Familiar 4
N Tiny Animal
Init: +3, Senses Low-light Vision, Scent (Can detect within 30’ by smell, move action to know direction), Perception: +9
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DEFENSE
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AC 17, Touch 15, flat-footed 14 (+3 Dex, +2 Size, +2 Natural)
hp 13
Fort +2, Reflex +7, Will +6
Defensive Abilities Improved Evasion
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OFFENSE
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Speed: 10’, Fly 40’ (Good)
Touch +5
Melee bite +5 (1d3-2)
Space 2.5’, Reach 2.5’
Special Attacks Sudden Swoop
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STATISTICS
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Str 6, Dex 17, Con 11, Int 7, Wis 14, Cha 11
Base Atk +2; CMB +3; CMD +11
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FEATS AND ABILITIES
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Lightning Reflexes (+2 Reflex, included)
Alertness When familiar is within arm’s reach, Master gains +2 Perception, +2 Sense Motive
Prestidigitation A valet can use Prestidigitation 1/hour
Share Spells A familiar’s Master can cast spells targeting you on a familiar as a touch spell.
Empathic Link A Master and familiar share a link up to one mile and can communicate with general emotions.
Deliver Touch Spells When delivering a harmless touch spell to a willing creature, a valet can move before and after delivering the spell, as long as its total movement does not exceed its speed.
Improved Evasion When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Sudden Swoop If it makes a charge while flying, it does not provoke an AOO for entering an opponent’s space to make a melee attack. It also gets +2 on damage rolls with its bite on a sudden swoop.
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SKILLS
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Acrobatics 3, Appraise -2, Bluff 0, Climb -3, Craft (Mechanical) 4, Diplomacy 2, Disable Device 6, Disguise 0, Escape Artist 3, Fly 11, Heal 2, Intimidate +0, Knowledge (Arcana) 2, Knowledge (Engineering) -1, Knowledge (History) -1, Perception 9, Perform -2, Ride 3, Sense Motive 2, Spellcraft 2, Stealth 11, Survival 2, Swim -3, Use Magical Device 4