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Heya, been a while since I've been here. I've got a build idea, but I need some help on trait, feat, and exploit selection. Human School Savant Arcanist (Teleportation) 7 w/ Dimensional Slide What I'm aiming for is the highest damage that I can achieve with five feats at level 7 and three exploits (ones taken for dimensional slide). Dont worry about point buy. Paizo only content. Assume base Int is 18 before racials and items. Ignore whether the spell will hit or not, and whether the saving throw is saved or failed. Also, by no means is this optimized. Just aiming for fun here.
Heya, I've been looking into BB a lot lately, and like the idea of the main character. I was wondering if there was a viable way to make a switch hitting Steel Hound Investigator? 20 pt. buy
If steel hound doesnt work, the theme I'd like to go with is as follows:
The firearm and melee weapon may be whatever works best for this scenario.
Another arcane trickster idea, yeah, I know. I apologize in advance. Elf Unchained Rogue 1/Prophecy Wizard 3/ Arcane Trickster ~ 20 pt. buy Str 8
Feats
Traits
The focus is a sorcerer equivalent casting with swift action area buffing (+4 to attack, save, or skill) similar to a bard, and a skill monkey role as a backbone. This is built around the idea of a better rogue, not a better wizard, with action economy and buffing utilized more so than fishing out. Thoughts?
As the topic says, I'm curious if it is possible to build a s&b full caster that fights with both weapons. I know its not optimal by any measure. However, I have a specific theme in mind for a character I'm trying to build, and I'm not sure how to go about it. 20 pt. buy
General Background: Man is trying to find his wife who was assimilated into the Gray Maiden faction, and save her It doesn't matter if we go arcane or divine. I'm not picky.
Does the ability, Inspiring Prediction, affect the wizard as well? Ability Text: Inspiring Prediction (Su): A number of times per day equal to 3 + your Intelligence modifier, you can predict an ally’s success, bolstering others’ resolve. As a swift action, you can shout an inspiring prediction, granting each ally within 50 feet who can hear you a +4 luck bonus on her next attack roll, saving throw, or skill check.
Cleric
Single-Minded: An evangelist focuses her skills and learning on proclamation rather than the fine details of the church’s deeper mysteries or martial training. Thus, she may select only one domain and does not gain Medium Armor Proficiency or Shield Proficiency. Does this mean I need to choose Medium Armor Proficiency or Shield Proficiency as per what I lose?
Hey guys, I need some help. Elf Cleric (Evangelist)
Str 14
Feats
Q1: does precise shot come before or after rapid shot?
Theme: Think Sylvanis from WoW, alignment questionable, and not quite so undead. Anywho, any and all suggestions are appreciated.
The levels would go like this. Unchained Rogue 1/Wizard 3/ Arcane Trickster 1/ Evangelist Prc 10/Wizard ~ Feat Progression would be something like:
Was looking around at one of the guides, and thought of this. The character would be focused more on the rogue side, and definitely wouldn't be optimal for an arcane caster. I'm just wondering what your guys' thoughts on it are and how you might optimize it despite it not being so optimal in the first place.
Hey guys, I've been playing a bit of Final Fantasy IX lately, and was curious as about the above theme. I'm not very knowledgeable when it comes to martial classes and what feats should be used for them. Most of my experience is with casters. However, Zidane from the game is my favorite, and I was wondering if you might give me some advice on what I should do. Pt. Buy: 25
I do want the ability to steal stuff from my opponents, just for flavor. Other than that, go ham on the imagination stuff. Thank you in advance.
Before I get things started, I'd like to make something clear. I'm not looking for personality traits or individual characteristics that will optimize leadership skills. Players will learn on their own whether they are able or unable to be leaders in different situations, followed by learning how they can be the best leader they can be. This thread is purely intended for the discussion of leadership application through mechanical and game theory. Cool, now that I've got that out of the way, I've got something I'd like to talk to you guys about, and get some feedback on potentially. What classes and character design would work best for a leader? As far as party composition goes in this scenario, we will focus on the generic group, plus an additional player. 1 fighter (sword/board)
For character design rules, we'll go with the following:
My knowledge as far as character building goes revolves around the full casters. I am a biased person and prefer casting (No, I'm not trying to build a character here. This is purely discussion.) This is where you guys come in. I'll be relying on you guys for everything else that I do not know (which I find o be a lot...quite regularly, haha). For a generic group such as the above, what would you make the leader? Again, could be any class, any race, any alignment, and this is again purely for mechanical character design discussion. Thank you in advance.
I took a closer look at the unchained rogue, and it seems to shore up a bit of lacking in that area. Two levels of UR and Accomplished sneak attacker should have that covered. You could then with a standard tiefling, one level of wizard, have entry to AT by level 4. Now, is it possible to make this viably melee though? I'm purely looking to discuss this. If you guys want to debate on builds, will stick with a 20 point buy, and anything paizo.
Ok, so, I have an idea for a character, but I'm running into a lot of walls. I would appreciate your guys' help on this. Essentially, a dude's wife got turned into mundane thing (rock, feather, something) and now, he has to either make the person who did this undo it, or find an answer himself. Part of me was thinking I could utilize her as an arcane focus or something, turn her into an amulet or ring, and go base wizard, but I want something a little outside the box. I was also thinking of feather attached to a sword, take ewp - temple sword, and go magus, but I'm not sure how well that'd work as a tripping bladebound. Really, the only thing I'm trying to do is make a viable build around an awakened item, but the possibilities are a bit much. Anywho, what ideas do you guys have? Any thoughts?
I've got a few questions for you guys. 1) Why is the blade adept archetype of the arcanist frowned upon? 2) What would be a few ways to shore up the blade adept's weaknesses (races, feats, traits, etc.) in order to increase the archetype's functionality? 3) How might one turn a one handed piercing or slashing weapon into a utility? (I'm not too familiar with improved maneuver feats, and considering that arcanist has the lowest bab in the game, I'm not sure what you could do with it besides utilizing the spell strike exploit.)
I want to make a character focused on prevention of damage and negation of enemy attacks. Basically, I want to play a character that keeps characters alive. Damage is the best option. I know. However, I want to try a different approach this time. Abilities similar to the dual cursed oracle's misfortune ability appeal to me. Any suggestions? Paizo only
Hey guys, I have an idea in mind. Caster of necromantic tendencies riding an undead mount flinging spells onto the battlefield (crowd control mixed in with buffs on the mount, mount being the main source of damage while the caster provides support atop it). This is early in the level range (1 - 8), and I'm curious what you guys think of this. (pt. buy 20, all paizo, no 3rd party). In all honesty, i dont even know what class would be good for this since this will be the first time ill be playing a necromancer. Note: Necromantic tendencies being one high HD creature, and everything else being debuff, battlefield control/support, and buff spells
I have an idea for a nature oracle with the clouded vision curse, and was wondering if there was a way besides the Lashunta race to gain telepathy. I'd like to stick with a small race for this character so I can mount up at level one with a wolf. Basically, level one, is there a way to gain telepathy?
So, a while back, I had thought of building an arcanist with two forms of short range teleport for an added bonus of defense, offense, and mobility. After a discussion with avr (thank you, btw), I've come to the conclusion that it would be too feat intensive to pull that off, and it would reduce the overall functionality of the class. As a result, I changed the class to wizard. My goals with this character are as follows: 1) Utilize a form of teleport as the main focus of mobility
Shift from the Teleportation, as a swift action, is infinitely better than Dimensional Slide. Not only that, but Wizards by default get extra goodies (a familiar, extra feats, and that's without sacrificing, which is similar to what the Arcanist School Savant would have you do). Anywho, through use of action economy, avr helped me design the below character. Any thoughts on how I could improve it? Character Design:
LG Human Conjurationist 1 - 9 (without equipment)
Str 8
Traits:
Drawback:
Class Features:
Feats:
The general strategy is as follows: R1: Summon Monster to preoccupy biggest threat on the field, and if possible, position self to charge/attack said threat next round
Note: On round 2, the goal would be to gain a flanking bonus while charging for +4 to hit on top of the +5 at level 5. Anywho, thoughts?
I'm making a 25 point buy level one LE Tiefling Fiendish Vessel, and I honestly have no idea how to make this thing viable. The DM of whose campaign I'm applying for is using the feat tax adjustment mentioned here, and As a result, I don't know where to take the archetype. I'd like to design the character around the familiar I'll get at level 3, going umd and what not, but I feel even then, my stats are too MAD to make it work. Also, the channel evil ability you get from fiendish vessel seems a bit lackluster. Suggestions?
I'm making a demonic apostle, and was wondering I could roleplay worshipping an evil entity while remaining neutral. All of my characters have been good aligned to some degree, so I have a personally difficult time trying to play an evil character. Thus, I'd like to take it one step at a time down the alignment train. Any and all advice is accepted.
School Savant Arcanist - Conjuration: Teleportation
Feats
The idea is that the character flits in and out of combat, casting whatever spell he needs, wherever he needs to. Is this a viable option for a full 20 arcanist? If not, why?
So, going off of a previous thread I posted, I was looking around for a way to use arcanist style casting for a rogue mage kinda character. The strategy I want to go for is a battlefield control/buffer mage who can teleport in to execute key targets when they're vulnerable. Ex: party is busy holding off horde of skelies, and necro dude is in the background, summoning more. Arcane Trickster wouldn't work so well with the arcanist, so I found the idea of going one level rogue for trapfinding, and then the rest arcanist. Still, I'd like to add more damage to the execution spells, and saw blade adept. What do you guys think? Would it be best to get a spell storing rapier, and go exploiter wizard instead? Starting level is 8, btw.
Background:
Elves live long lives. Everyone knows this. An elderly human is said to contain a vast swath of knowledge that would fill a library ten times over. Elves, on the other hand, are different, for obvious reasons. Spanning beyond multiple centuries, and witnessing earth altering events, one might think an entire college would be devoted to what they know.
However, what happens when an elf, who is not brought up in elven society, who has no idea about his heritage, is thrust into the world of short lived communities? In this case, Teil, was an orphan. A simple wood elf, taken in by a human farmer and his human wife after they found him on the side of the road. The village they belonged to was a small one, and did not encompass much in the way of diversity, so when the boy was brought under communal care, suspicion ran rampent. For a time, the boy grew up as a loved son, and was raised a farming life. Yet, not all good things last forever, though this portion of his life would consist of far more than just a few years. A countless time was spent under his foster parents' loving care. Still, that same suspicion that had last two decades about an elven child in their midst spread news to other neighboring towns. That news would meet the ones who had originally slain Teil's origins, and soon after, Teil was hunted down, too. However, Teil's case of capture was different. Seeing the elf as a young lad, the hunter's figured they could get a good price on him, so they took him to the black markets of Belsamin. The elf assumed his foster home was gone, and knew that his parents were dead as well. Teil was old enough to know when something was not worth returning to, and while in his captur's care, knew that he had start focusing on survival. Once the party had reached the city, the boy being slung in a hemp sack, Teil remembered seeing sunlight, bright and full through the holes of the bag, and then, a sudden darkness. He had never seen cobblestone walls before, had not known the silence of a sewer as water dripped from sources unknown. All that consumed his mind was the slapping footsteps of the men of whom he belonged to. For a time, this was how it went. Darkness followed by scant torchlight, and a dark muttering or two, until eventually, light once more burst forth, but in a more sinister fashion. Widening a hole with one of his fingers, the boy glimpsed braziers bloated with flame, and symbols ground from stone walls. Memories of this moment seem to increase in pace from there. Hands were clasped, bags exchanged, and his previous owners' now gone, the opening to the bag was pulled open slowly, and eyes glared down at him. So began Teil's history with the darker gods. At first, the boy was treated no more than a slave, but as he gained usefulness and grew older, so did his responsibilities. Having relinquished himself to a cult of Frigg, Teil soon became accustomed to meanial tasks, and yet, none of the cultists ever struck him. They would ill him with vile words, or cast some spell that would keep him still for what seemed like hours, but beyond this, no harm came to him. Eventually, he learned to trust them in their own way. Having listened in to their conversations, and eventually deciphering their speak, Teil showed a keen mind that was quickly noticed. Years spent in darkness forced the boy to adjust to the light, and taught him a new kind of living. Figuring he had nothing left, the boy began worshipping this Frigg goddess as the rest of the cult did. What they did not expect was for him to actually gain her favor. That was the first time the cult took him seriously. Feeding him just enough information to keep him motivated, Teil was trained in their clergy, and then, taught the art of carrier. For a time, the elf was assigned letters to give to targets outside of his home. Similar cults with similar organizational structures would assign him returning documents, and so it would go. His career was excruciatingly difficult when Teil's target was on the surface, since guards and the like were always searching for one such as him. Yet, for a substantial allotment of time, the boy succeeded at his task. If he was ever caught, the boy would throw the letter down a storm drain, and then be released shortly after with nothing to be carried out on him. Ages would fly by in moments, and as the boy learned of each religion, though he would never read the documents, Teil was able to piece together his own knowledge of their places' in society. The ones he was associated with were all of darker intent than the surface world, and though they each showed similar fashion, he learned not so welcome knowledge that he often wished he'd forget. There were other carriers that he associated with from time to time, and though the cult of Frigg watched him like a hawk, Teil was still able to find some moments of serenity. Even though he was locked in his cage each and every night, the boy would always keep a metal pick of some kind on his being so he could sneak out. Here was where things changed, and fast. A group of carriers Teil associated with began organizing a means of escaping their leiges. Boys and girls alike, each was assigned their own purpose in this effort to find safety, Teil's being to find a goodly church willing enough to take them in. At first, when one resorts to another being for help, it is an uncomfortable thing, unless that person is personally aquainted with another. Imagine a boy, of whose past was taken from him, raised and trained to become a messenger of organized evil, who simply wants to escape it all. For Teil, this part of his life was the most difficult, and for good reason. Finding an individual willing enough to take in a group of adolescents who want a better life for themselves was a dream at best. And yet, they found one. This person, though, was not a cleric, or a priest. Not even a witch. She, Izabell Bjorson, an arcane practitioner of a minor college and agent to a foundation they knew not of, arrived to meet them in the most convenient of moments. Having taken a seat beside him at a surface inn, Teil was obviously surprised when a strangely dressed woman took a seat as if she owned it, and began spouting information about each of his cohorts in turn. After that little tid bit, she laid out his options. Persuade his fellow carriers to join her, and they will have safe haven. Fail, and his future will be doomed to service those of ill wishes. Teil instantly went to work, and yet, none of his collegues had any knowledge of this lady. Conclusions finally found one point. Trust an anonymous potentially benevolent exit plan, or potentially fall to another darker evil. Seeing as there really wasn't a clear choice between the two, Teil and his cohorts sped off to perform as the woman had instructed the elf, and sure enough, haven was found. Before they could enter her threshold, though, she made each and every one of them, formally and symbolically, renounce their connections to their respective cults. From then on, they became apprentices to her art, and have lived as she saw fit. Paperwork and documents were promptly made to assign Izabell as their guardian, and though some took longer than others, each in their own right was made a wizard. There were a few instances where Teil's compatriates loathed their new lives, but a word from Teil reminded them that it was better than stinking sewers, rusty cages for beds, and more than just a biting word as punishment. The boy knew he was lucky, for he had not been hurt like the others. Knowing he was the one to hold them together, Teil fell into the position of leader reluctantly, but also knew it was a blessing, as well. They trusted him, and he always looked out for them. Eventually, they would fashion their own lives out of the new world that Izabell had brought them into. Still, the day came when each in turn had to prove their loyalty to their matron. Each test was unique, but nonetheless challenging. All of them came out whole and unchanged. In Teil's case, Izabell brought him before the Prince Mhik-Lyssa, and instructed him to listen. The elf was given the option of joining an order called the Pact of the Prince, and any knowledge the boy had of the unholy cults would be vital to His Highness' organization. This was where Teil knew he belonged. Yes, the elf knew he had changed himself enough to resist their unearthly pulls, but Teil felt like he had not truly earned his place at Ms. Bjorson's side, and as a result, accepted the opportunity of serving her in this fashion. To this day, Teil has prepared himself for the challenges that await him in the City-Below. Voices still called him from dreams, and horrors haunted him from the shadows, and yet, his mind would be steel to all of it. He would prove himself against the dark. I've got into the habit of writing stories first, and making characters based off of the stories. This one took a left turn for me, and I don't know quite where to take it. Here's what I've got. 8, 12, 12, 14, 16, 17 (rolled)
I'm thinking I might have to cross class for Arcane Trickster, but considering no one likes ATs around here, I figure there's good reason. Anywho, thoughts? Note: Sorry for the rambling story, btw. It's a work in progress.
So, the summoner from the final fantasy series has been a favorite of mine since I was little, and I recently gained the opportunity of building a character who fits this theme. I'm aiming for the ff10 yuna summoner tactic where she summons something to work in her place while she provides power from the backline. The thing is, I'm bored of pathfinder's summoner class, and would like to achieve the goal through the full casters (cleric, druid, sorcerer, witch, wizard, etc.) This character will start at level 1, but the campaign will be picking up pace at 10 and up. I expect this character to be a 1 to 20 character. Pt. Buy is 25, and all of paizo is allowed, except summoner. Looking at spells, I'm thinking the planar binding or ally ones might do the trick. Beyond that, I have no clue. Any thoughts on how I could go about this?
Goal: 25 pt. buy arcane caster using bad touch spells
By level 20, I'd like to have access to ninth level casting. I was thinking an arcane trickster would work, but there is a distinct lacking of schools that emphasize bad touch spells. However, being in the midst of combat might be a bad idea for a wizard or witch, so going with three levels of unchained rogue into three wizard and then AT with the toughness feat in there should make the character feasibly durable. Stat spread at level one will be 10, 16, 14, 16, 10, 10, or at least that's my thought. Suggestions? Edit: I was even thinking of utilizing the surprise attack talent with the foresight - divination school.
Quote:
I was thinking this would be a Half-drow demonic apostle, but after doing some looking around, I found that the archetype might not be that great. May I have some assistance in creating a character that fits the above? 20 pt. buy
Battle Theme: I'm thinking somewhere in between an alchemist and a cleric. If you guys can think of something that fits better, by all means, I'm open to it.
I found a way to make a divine trickster using the druid class solely. Nature Fang Archetype
The PC would be able to enter the AT at level 7, and yes, I know prestige classes are a bad idea to use, but what would you guys do with the above character? Let's base it off of a 25 pt. Buy and all Lazio is allowed.
I was looking at the skald, and in the rage powers, I noticed an ability called liquid courage. Pt. Buy 20
What creative goodness can you guys think of?
I'm a HUGE fan of the fochlucan lyrist from 3.5, and was wondering if there was a way to make such a character. I know prestige classes are lackluster in pf, I know. I'm willing to go outside the box on this one. The character theme I would like to go with is: Bardic knowledge (or something similar)
Ideas? All paizo allowed
I was wondering how one might go about making a character similar to Artorias from the Dark Souls games. This character I'm expecting to last till level 10, maybe 15, but we'll see. For those who do not know who he is, here's a picture. In the game, he doesn't use a shield because it was sacrificed to keep his wolf alive, just so you know. For basic pointers, this is what he does.
So far, build wise, I've got:
Build wise, I'm thinking of a twf sword/board shadow jaunt knight
Any thoughts?
So, my dm prefers his players to roll two sets of 4d6, taking out the lowest when it pertains to stats. As it stands, my character might be a bit overpowered. Here is where I come to you guys. 18, 18, 15, 14, 13, 12 What would you do with this stat set? (this thread is for hilarity, suggestions, and ideas.) (core, um, uc, apg, arg, acg, ucampaign, and inner sea gods are allowed)
I'm building a BBEG whose actually a goblin with more intellect than could actually be packed in his head. This is for a future campaign of mine, so no worries on the time constraint. Here's what I've got so far. The area my friends are playing was originally controlled by a goblin civilization until the humans came in, invaded, slaughtered the goblins into recession, and built their own civilization out of the ruins. Fast forward a couple hundred years and a certain goblin pieced the history of his people a little to realize just exactly it was that the humans took from them. As a result, he wants revenge, and his peoples' history recovered. I'm thinking goblin bard, but what do you guys think? Interesting ideas are more than welcome. And no, I don't want a group wiping nemesis. Just someone who will give them a challenge, and make the game fun. Lady Hitomi Hikari has not created a profile. |
