I really like Fantasy Grounds II with the d20_JPG ruleset modified for Pathfinder
My group actually started out using Fantasy Grounds around the table for record-keeping, etc. Since then, a couple people have moved away and we now use it for our gaming and to stay in touch.
Pros: 1) Multi-system support (one of the guys is a Savage Worlds nut),
Cons: 1) No Voip - you have to skype/ ventrillo (sp?), etc.
It also has much to do with your gameplay style. If you are a combat-heavy group, definitely something like Maptools. The battlemap functionality if FGII is passable, but my group is very role-play heavy rather than combat heavy. The map functions get us by, but it's the feeling of roleplaying FGII has enhanced that has garnered our love of the software.
Oh, now that is awesome. I just finished putting part 1 and 2 into modules to run for my players. Are you setting that up as an extension? (If so, can I get it?)
I should clarify my statement. The resolution of the maps in the PDF's are great. They print well, and I have no complaints.
What I should have said is my method of pulling them out and resizing them results in a lower res map (usually a low res small map for the DM, and a larger battle-map for the players). This is a choice I make to keep the maps and other images quick loading for my players, one of which is on a low-bandwidth connection.
I just finished converting the second part of Legacy of Fire to FG. All I did for the maps is pull the map out of the PDF and then added the grid on the fly as it was needed. As fanguad said, they're lower resolution, but my players haven't minded. Normally I'll leave the FGII grid off, and let the players move around on the map, only turning on the FGII grid to run an actual encounter. When that happens, I just draw out the grid to overlay over the current area, as the image drift over the whole map will never line up if you leave it on.
If you need any suggestions, feel free to let me know.
I'm one of those who DIDN'T balk at the price of Fantasy Grounds II. The price-point was less of a problem with me than it seems to be for most. Between my 4 players and myself, it came to less than $20 each. The choice basically came down to functionality and look & feel.
Fantasy Grounds II and Maptools both had the functionality, some would argue Maptools is almost TOO flexible! :-P I play a mix of 3.5 home-brew, Pathfinder, and Savage Worlds (with the occasional Warhammer FRP 1st Ed thrown in). When I was looking, these were the only two I could find that a) played all of the game systems; and b) were frequently updated/supported. Maptools was, of course, free, which was a plus in it’s direction.
Where they differed was on focus. The focus of Maptools (at least at the time) was on the map, while the focus of Fantasy Grounds was on the character sheet. Over time, they’ve both made inroads towards each other’s focus, but like everyone who makes a decision; I’ve stopped following the development of the one I didn’t go with.
As c873788 said, no 2 playgroups are the same, no one VTT will be right for every group. FGII was more "us". Another group of friends with a more battlefield-view approach to RPG gaming I specifically pointed at Maptools, because I thought it would fit their style of gaming better. Every one of the VTT companies I’ve come across offers either free or a trial version of their software. I encourage everyone to try to find what works for them.
If you’d like to see how FG works as a player, feel free to drop by the forums and ask. There’s several people (including me… same profile name there, too) who’d be willing to run you through a game.
I had a lengthier reply to this, but it seems gone now... weird.
Anyway, I was basically saying you can download the free D20_JPG ruleset and download and apply the Pathfinder extension (both available on the FG website).
What I'm hoping for is the two companies to work out licensing so modules can be created for use IN FG II
Actually, it's even easier than that. Run the D20_JPG ruleset with the Pathfinder extensions. (links to both can be found on the message boards.)
Can't be done, as the program is based in DirectX. On the other hand, there's been many reports on the board that it works in an emulator.
Quite frankly I liked that. Complexity is always great in PC games (something the console players don't understand). Also it was mostly due to their real-time approach. I wouldn't have a problem with a turn based game. It's been a long time since we've had a good one.
Check out Knights of the Chalice
On a licensed basis? In no particular order:Pinnacle Entertainment Group (Savage Worlds)
Chaosium (Call of Cthulhu / Basic Roleplaying System)
Adam Winsor (Iron Heroes)
Malhavoc Press (Arcana Evolved)
Troll Lord Games (Castles & Crusades)
Iron Crown Enterprises (Rolemaster Classic)
There's also independents who've produced adventures and settings that have signed on to either convert themselves or have their material converted to FG II.
There's also several other fan-produced rulesets and extensions that allow other games to be played.
As for the adventures being produced, you can check out the Tavern Forum where the owner of FG lists the conversions currently in process (or being attempted)
For some things, yes. For others, no. Feature by feature breakdown is elsewhere on the web.
It pretty much boils down to your gaming style and what you like more.
If combat is more your thing, Maptools is totally the way to go. For that matter, if you are on a budget and actually enjoy writing macro's, Maptools is the way to go.
Fantasy Grounds has it beat in the "Look & Feel" department for me... and I still love the rolling dice. Many feel its character sheet implementation is better, as well.
No, WotC/Hasbro does not. Originally they were in the process of producing their own VTT, which is currently still in Vaperware status, last I checked. (Then again, it's been a year since I checked). They were sent a Cease and Desist letter from Fantasy Grounds for their use of imagery... Really ironic, considering TSR/WotC's legal history.
Actually, what others (and myself) are wanting is not for Paizo to produce products for FGII, but allow Fantasy Grounds to produce conversions of adventures, adventure paths, and source materials of their Pathfinder books for use within Fantasy Grounds that can be sold.
I can take the PDFs I have the the Legacy of Fire and convert them for use to play on FG myself, but I'd happily pay for the simplicity of not having to.
I can code the XML and convert the Bestiary so I can open it as a book within FG II, but I don't really want to spend the several months it would take to do so (unless FG contracts me to do it for them to resell on their website, passing a bulk of the profit to Paizo, keeping some for themselves and a bit to me for my time). Hence the need for a Pathfinder license in order for FG to produce Pathfinder products.
As for the ruleset itself, I think there is enough grey area that they COULD create the Ruleset under the OGL and publish it. However, what is their incentive for taking the time to do so, when they are under license to produce Savage Worlds, Castles & Crusades, etc, etc... all of which generate them profit for spending the time to do so?
So, basically, what we're looking for is Paizo to tell FG "Yeah, you can send us the bulk of the money you make on converting and selling our IP."
I'll add my 2 cents as well. I'm also disappointed. Enough that it will probably push me into cancelling my AP subscription at the conclusion of the current arc. Not really to be vindictive, I'll still buy the PDF's as they come out.
Most of my friends I play RPG's with have moved away now. We had started using FG II as a record-keeping tool several years ago, and it's only gotten better since then. I had been hoping to use Pathfinder as our "Engine of choice", and that was what had prompted me to purchase has much hardcopy and PDF material as I have from Paizo.
We'll probably still use Pathfinder; but seeing as I'll have to code the Ruleset myself, as well as copy over all the AP materials and construct them all, rather than simply purchase them from Paizo... well, I'm not throwing away MORE money on hardcopy.
Wow... I made a true hash of those last several sentences. That'll teach me to type tired. Oh, well, hopefully everyone gets the point I'm trying to make.
Joshua J. Frost wrote:
So is there any way to get credit for one of my characters for the 2 games I ran at Gencon?
Bob Hopp wrote:
Nope, never did (and forgot to ask at GenCon... was a bit preoccupied running the booth I was in and Society Games).
I'm not sure how big the file was. I'll have to check when I get home. I'll look it up and post it in the next couple days.
M. Balmer wrote:
Is the Stick of Studliness (aka Rod of Lordy Might) going to be one of the items detailed in the book?
That was actually my first thought... followed by the original Wand of Force (AKA "AD&D's take on Light Sabers")
Gamer Concepts used to have a t-shirt "Let me show you my Rod of Lordly Might"... OK, so it's an old joke, but still sold a few.
Yeah, I told my local about it 2 months ago and he never ordered... I should have kept on him.
Marc Radle 81 wrote:
The biggest problem I have is that it is a Windows only application. That is a pretty big problem. Why would this company not produce a Mac version? I understand market share and all that, but the Mac is still a very popular platform and there are millions of Mac users - why would they exclude all those potential customers?
From my experience, most of those designers on Mac's are "Ahteeests!" and would prefer to use CS3/CS4 or some more powerful tool. A few of them are rather verbose on the issue. :-P
Personally, I bought CC2, DD2 and CD2 a few years ago, and I've gotten FAR more milage out of DungeonCrafter (actually, I use DC1.41 most often, though even DC3 is easy to use). I don't know, the Tile based design is just easy to use for everything I have to do...
Unfortunately, we're full up. But I'll keep my ears open. Another group I'm aware of may have a room free up at the Embassy Suites.
If you stay at one of the hotels in the city core, I've never needed transportation. Everything is within a couple blocks walking distance.
When will this be available? Say it's soon, please. :-D
Rule #1 with Worldworks... Don't EVER, EVER push them for a date. Just voice your ecouragement for "release in all possible speed."
They always deliver a product that will blow you away, sometimes the wait can be a little gnawing....
How's the Uncharted Space playmat coming, Denny? :-P
I just started running Rise of the Rune Lords over Fantasy Grounds. So far its going great. I would love to be able to do Pathfinder Society over a VT. Looking forward to hearing more about this.
I just started my group on Hollow's Last Hope over Fantasy Grounds II. I did a full conversion of the module to FGII. Next up, I'm about 1/2 way through a full conversion of AP19: Howl of the Carrion King.
And since I've already been asked, no, I won't send anyone a copy of the FGII module without express, written, consent of Paizo.
That said, who would I talk to at Paizo about them (Paizo) offering a free download of the FGII module from the Paizo site of Hollow's Last Hope (as that one is a freebie download itself).
Joshua J. Frost wrote:
Very soon, now. Just need to finalize the schedule.
Tempted to offer myself up, but it'd be the first time I've run a game at GenCon since Hogshead went bye-bye. Every year since I've just volunteered at a t-shirt booth run by an acquaintance. Still, Pathfinder is the first system that has me hyped for a release in a LONG time.
Usenet also saw someone posting nearly everything available up to date about 6 months ago (Up through the 3rd part of 2nd Darkness...) I didn't partake myself, but there's (obviously) no way to know who did.
eBay usually has the Character Guide or World Guide for 60-80, and Liber Mechanika for about the same (which is the only book I DON'T feel is worth that) Luckily, I got all mine for cover price, but I would have happily paid $60 for the Character Guide & World Guide.
Unfortunately, PP has no current plans to do a reprint, so prices are just going to go one way.
As someone interested in the Witchfire Trilogy, I have a question regarding the sword Witchfire. It obviously must be a magic weapon, but in what way? What are its powers?
First and foremost is it's ability to drink the souls of whoever it kills and transfer a portion the life energy (in the form of XP) to the bearer.
It is also a sword of ancient design, full powers unknown. I'll edit this when I get home and put down more (in a non-copyright-infringement type of way).
If you're interested in PLAYING Witchfire, don't use the spoiler above.