Okay, here's the concept. Wall O Text bomb incoming! When Jermaine was very very young, he got grievously, disastrously ill. The sickness he caught was so intense that, while he lived, it stunted his growth and muscular development all his life. He was always weaker than the other children in the village and often had to deal with the fact even younger children could bully him. Incredibly short by human standards, his maximum height would stop at five foot even. While, in time, he would at least build up his endurance, his might remained that of geriatric halfling. His family was of little help. His mother treated him as a child well into his teens. His little brother mocked him, and his father was just... so embarrassed. Still, the boy was brilliant, and some hoped he might join the local temple of Arabin! They at least, valued intellect. But Jermaine felt no joy in the teachings of the god of smiths and inventors nor the trade. In his heart of heart, Jermaine had different dreams. The Dream of being a wizard! To cast magic spells that required only a book, a keen mind, and deft fingers! A dream where he could work wonders of magic and just transform his bullies into very tiny toads laugh as cranes at them! Okay, he knew some of the dreams were wrong! But yes, magic. So far every letter to the Black Tower he has sent over the years has had failed to have any response, but he doesn't give up hope!
------- He could be a magicless Expert, a brainy commoner, or an Adept who longs for 'greater magics' which ever makes more sense. Let me know which you think suits him best. Race Human, Alignment probably Neutral but with potential for good if other PCs encourage his better side.
Got me curious 4d6 ⇒ (1, 5, 5, 1) = 12
So that's 11, 13, 14, 12, 13, and 13 Let's take a gamble and reroll that 11
so now it's 14, 13, 14, 12, 13, and 13. Mmm nothing exceptional but nor anything that's really in the pits. Not sure what to do with that... yet. Let me think.
Mmm can we defy the Patron that was responsible for our arrival? I got an idea for a Repo Man who tells Taxog to take his job offer working for him and stick it. OR... if a reroll is allowed...
Quote:
Mmphs.. dice really want some Lawful stuff on this poor guy. I'm definitely not going for cleric.
TheNine wrote:
Patron God/Who is to blame!1d12 ⇒ 9 So if I go in order presented we have..
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Okay, I don't know what Class this guy is, but I'm getting the picture of a divorcee who was behind on his alimony payments or something and even death won't let him off the hook :)
TheNine wrote:
Whew. That means I don't have to be an alchemist despite death by Sushi?
TheNine wrote:
I am highly amused! Let's see what the dice say 1d10 ⇒ 7 Death by Gas Station Sushi it is!
I had actually thought of something like this myself as being fun. I'm not really into most anime or Manga (No offense to those that are) but there is a lot of amusing fiction period about people ended up dying in one world and arriving in new adventuring bodies and it could be fun. You could even make a list of Campaign Traits based on past life profession or attitudes. For example:
Code Monkey is Scroll Monkey- You wouldn't think computer programming and coding would help in a fantasy world, but for you it has translated well. You get a +1 to any spellcraft rolls identifying spell scrolls, and if you take the Scribe Spell feat you find you can create in half the time. Through the X-Mas grinder- You worked retail during the heaviest holiday seasons there were, with screaming brats, demanding parents ,and bosses who didn't understand why you weren't selling ALL the junk they wanted you to sell. They did not break you, and you have gained a +1 on all Will saves. It's possible you have nightmares about the same yuletide songs cycling over and over. Free From Copyright- You either did Karaoke as a hobby, or were part of a cover band, or maybe just were the life of a party now and then but you are in a new world where no one has heard of Elvis, the Beatles, or Queen. This means you can blatantly claim you invented any song, poem, or whatever you want. You have Performance (or Artistry) as a class skill... may the god of music be very forgiving. And so on though I'd probably cap it at 10 choices for 'campaign Isekai traits' tops. So I guess I'm saying I might be interested. :)
SUPERVisor Black Dow wrote:
I like it! I'm sorry I haven't been as responsive as I should have been this weekend, we had a guest over and I'm a bit scrambled of wits and time :) I can tell you I imagine any hair he has is probably a wig or even part of his cap as I keep picturing it as burned clean by the accident that transformed him. Torn on Grubby looking versus 'Classy faux court garb'... the latter fits his heritage more, but the former might fit the 80s during hard times vibe. Also, I am thinking maybe you're right and I might drop the Psi powers anyway.
Sorry for long delay, RL hammered me for a bit. Here is how far I've gotten: About Whiteface Character:Whiteface aka Justice Jester Alias:
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Adv. Background- Previous Training* (+1 to Str, +1 to Vigour) Equipment: Origin:
Some names are famous in their time, and out live that but only in their niche. And sometimes history and chance weave a connection so unlikely that one would almost think someone was BORN for a role. So it was for me. Not to boast, but my family tree has always had jester bells dangling from the Branches. My relations include Nichola, originally of France, the Gallic gagster was also known as ‘La Jardinière’ (‘The Gardener’) and served Mary, Queen of Scots. Not necessarily the proudest connection to some historians minds, but bear with me, I'm establishing my bone-fides here. By seeming coincidence, I'm also akin to John Pace, "The Bitter Fool" whose bark had bite in the service of many including Queen Elizabeth I. Nor are my blood ties confined to Western Europe. Ask a Pole who Stańczyk was. Of course, Jesters fell out of fashion in the 17th century, and when times are hard, you turn not to the nobles for a job, but to the common folk. Somewhere my family line shifted to Clowning around. Clowning is a more delicate profession than most realize, it has levels of hierarchy among the clowns. At the top of the heap: The Whiteface clown. The whiteface is the oldest of the clown archetypes. In modern times, when whitefaces perform with other clowns, they usually function as the leader of the group. Whiteface clowns use "clown white" makeup to cover their entire face and neck, with none of the underlying flesh colour showing. Features are then usually painted on in either red or black.The whiteface clown is traditionally costumed more extravagantly than the other two clown types. They often wear the ruffled collar and pointed hat which typify the average person's idea of a "clown suit".
Or a Joker ripoff from Batman comics if you ask some Yanks, but they act like you can claim copyright on man's life some days. My superhero name is Whiteface, but there are others who call me Justice Jester! Well, why the not! Call me what you like, just don't call me before 8 in the morn: I sleep late.
I think I'll stick with previous training for my Advantageous background in part to boost up the strength and/or Vigor. Rolled a 96 for any power of my choice went with probability manipulation . On an odd roll means the power is Conscious Probability Manipulation, even number it is Unconscious Probability Manipulation. 1d6 ⇒ 4 YES Unconscious was what I was hoping for as it seemed to fit the theme more!
Black Dow wrote:
AH, thank you I did miss that. The idea of growth as stilts is interesting. I apologize for being indecisive. It's the one power that's kind of making go 'mmmph' (Which is odd as I LIKE Size changing as a power) I think since even if I spend some power slots for boosts I'll have at least one slot left over .. I'll roll that one now and see if a 'new power' inspires me further or if I'm very lucky, Doubles something up naturally. 1d100 ⇒ 96 OH I get to pick. OOo.. well. Let me see.
Black Dow wrote:
If I am going Clown I suppose the growth could start with the shoes ;) I might keep it. As you point out, I have other power slots I haven't rolled yet that I can use. I'm still not sure though. Quote:
Good point. And as this is England, perhaps our hero/heroine actually comes from a blood line of royal jesters and official fools to the crown! Comics have given weirder origins Quote:
I kind of love this idea. Rubber chicken worried me as TOO campy but this is both classic and still fun. Quote:
I may do both. Thank you. I like the tele-empathy in a clown a lot.
Okay. Let me see what this gets me, obviously some editing to do after the fact: Power Roll 2d6 ⇒ (6, 4) = 10
Ego: 3d6 ⇒ (6, 6, 4) = 16
Superpower 1: 1d100 ⇒ 31
*Apparently Psi Powers automatically costs me one additional power roll so if I keep that my 5 Power rolls left become four.
If I use one for an Advantageous background then...
EDIT: Too soon to say and my 'time' will expire to keep me edit again, but at this point I'm actually thinking of a super powered individual who is one of the rare 'good guy/gal' clowns. With those powers were talking someone who has tough skin (Maybe it is clown white all over naturally) can possibly make people laugh (Tele-empathy), and could be armed with a rubber chicken (the weapon skill). Which seem too silly for a superhero crew or might work great as an anti joker or some odd anti authoritarian statement in the turbulent 80s. If I go with the above, I might drop the Growth to boost the Psi Powers if that is allowed. And I'd still have 3 power rolls to either roll for more powers, use for skills, or what not. Let me know if I'm doing this right.
My favorite Adventure Path I am currently playing in might be Curse of the Crimson Throne. A mostly urban adventure path in a rather rich setting (Albeit sometimes one might be tempted to let it burn). Nice hook to get everyone together (Yay revenge!) and lots of flavor. Of course the group I'm in has a GM who encourages fun RP, and fantastic fellow players who have really well developed and roleplayed characters so maybe it is more them than the AP. Hard to tell. As for what I would like to play that I have not yet? I hear War for the Crown can be a lot of fun for those that like to shape history and enjoy a political backdrop for their derring-do. But I mostly advise taking a look at whatever APs hit elements that YOU like. One thing Game Masters forget is that whatever you run should be fun for you too! If you hate sea voyages, then Skull and Shackles is not for you, for example. I can certainly understand folks suggesting modules instead of a full AP. And for a starting campaign, I'd suggest Crypt of the Everflame! While it has other modules after it (And they're quite fun) , Crypt of the Everflame introduces a town seemingly built for a GM to put their own touches on the town. Mentors for the core classes are provided, the ceremony where you go to the Crypt is part of the town history and is a perfect excuse for why a group of first levelers would be assembled. I strongly suggest if you run this one you encourage your players to create an NPC or two of their own as well as find ties to the ones provided to add that investment. Each time I've played it, I've seen GMs flesh out the template with slightly different takes and it's a fantastic springboard imo. AND it's a nicer town than Falcon's Hollow.
Quote: Before racial modifiers, applicants begin with an 8 and an 18, then will roll 1d4+10 for the remaining four and array as desired. Got me curious 1d4 + 10 ⇒ (1) + 10 = 11
Nothing that requires too many above average stats then if anything.
I've recently had a game where I play a bard which I thought was dead saved by a kindly GM stepping in and I'm having a hard time finding a new bard concept for this recruitment I like so I think I'll take my hat out of the proverbial ring. Looks like you've got some good concepts already , hope you guys enjoy the high seas
GM Two-Hands wrote:
Well, I posted a bit of fiction in the thread earlier, and the profile has the ten minute background thing so I THINK I'm set there. The mechanics are each in their own section depending on which class might suit the game's needs better. Whether Craig makes it or not, thanks for the chance.
X card stuff: I actually enjoy minor romantic flavoring if it makes sense for a character; A PC might go to a town festival and ask an NPC to dance, that sort of thing. But it should probably be at PG level, and never hog the group limelight. Most of my 'oh hell nos' are already covered by Paizo's posting rules anyway. Not a fan of graphic torture for example. .....
As for ancestry... I'm still unsure between Kobold, Kitsune, or Half Elf. I'm open to GM preferences there.
GM Stargin wrote:
Okay, good to know! I'll make like a borg and adapt! The fillable sheet seems to be working. I put a +2 in a stat and it shows up the modifier on the skills that stat was linked to, for example. I'm pretty good with any starting location setting wise and generic is dandy :)
Okay.
Well, I'm Ridge (He/Him) and I've been playing RPGs all my life and as I'm long in the tooth that is awhile. That said I've always been more into fluff than crunch hence one reason I'm happy to have chances like these to bone up on the mechanics. I can be a private person and I hope no one takes that too personally. I am a nerd, but not the useful kind who can fix your computer, more like the kind who can talk pre Discovery Star Trek trivia, or superhero debates. :) Quote: I wrote a third party rules supplement that makes the pathfinder 2 character creation system into a series of tutorial mini games and I really enjoy running people through it. So that's what I'm hoping to do here. Sounds fantastic! As far as what corner of Golarion we start in, as I mentioned in the recruitment thread, about the only AP out of the three the Doctor preferred I haven't played in at least partly is Age of Ashes; but I'm good with what the two GMs prefer as a starting location/eventual AP as it's got to be fun for you guys too or what's the point? As for character concepts, nothing is screaming at me "I must play THIS" and if this were a level zero kind of situation I might just see what calls to the young PC as he develops on the fly. I've already got two druids in different games so probably not that :) As for ancestry? Again I'm flexible and it might depend on the starting location. For the 'usual suspects' common ancestries I may try either an elf or a half elf as I haven't played one of those in awhile. Less common ancestries? Kitsune, Kobold or Centaur intrigue me.
GM Two-Hands wrote: @Ridge, absolutely! There are a number of NPC's listed in the module who player's may engage with pretty early on, so if you'd like to link up to one of them hit me up once recruitment is live and I'll provide some detail. Perfect! Thanks for the quick response! I look forward to recruitment!
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