Gelatinous Cube

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Okay, here's the concept. Wall O Text bomb incoming!

When Jermaine was very very young, he got grievously, disastrously ill. The sickness he caught was so intense that, while he lived, it stunted his growth and muscular development all his life. He was always weaker than the other children in the village and often had to deal with the fact even younger children could bully him. Incredibly short by human standards, his maximum height would stop at five foot even. While, in time, he would at least build up his endurance, his might remained that of geriatric halfling.

His family was of little help. His mother treated him as a child well into his teens. His little brother mocked him, and his father was just... so embarrassed. Still, the boy was brilliant, and some hoped he might join the local temple of Arabin! They at least, valued intellect. But Jermaine felt no joy in the teachings of the god of smiths and inventors nor the trade. In his heart of heart, Jermaine had different dreams. The Dream of being a wizard! To cast magic spells that required only a book, a keen mind, and deft fingers! A dream where he could work wonders of magic and just transform his bullies into very tiny toads laugh as cranes at them! Okay, he knew some of the dreams were wrong! But yes, magic.

So far every letter to the Black Tower he has sent over the years has had failed to have any response, but he doesn't give up hope!
For now, his jobs including scribe work, some tailoring, and other jobs that require more precision over power. He says his prayers to Morden, longing to learn the secrets Arcane! Maybe, he hopes, the Black Tower will send him news of an Apprenticeship by owl!

-------

He could be a magicless Expert, a brainy commoner, or an Adept who longs for 'greater magics' which ever makes more sense. Let me know which you think suits him best. Race Human, Alignment probably Neutral but with potential for good if other PCs encourage his better side.


I'm curious if my rolls will be kind.

4d6 ⇒ (1, 5, 1, 1) = 8 7
4d6 ⇒ (5, 4, 6, 5) = 20 16
4d6 ⇒ (3, 6, 5, 5) = 19 16
4d6 ⇒ (4, 5, 5, 2) = 16 12
4d6 ⇒ (4, 2, 1, 6) = 13 12
4d6 ⇒ (3, 5, 4, 3) = 15 12

EDIT: Well, that 7 aside, this one came out nice.


Got me curious

4d6 ⇒ (1, 5, 5, 1) = 12
4d6 ⇒ (1, 6, 3, 4) = 14
4d6 ⇒ (1, 2, 6, 6) = 15
4d6 ⇒ (5, 5, 2, 2) = 14
4d6 ⇒ (1, 5, 5, 3) = 14
4d6 ⇒ (5, 3, 2, 5) = 15

So that's 11, 13, 14, 12, 13, and 13

Let's take a gamble and reroll that 11
4d6 ⇒ (3, 6, 5, 2) = 16

so now it's 14, 13, 14, 12, 13, and 13.

Mmm nothing exceptional but nor anything that's really in the pits. Not sure what to do with that... yet. Let me think.


Thank you!


Mmm can we defy the Patron that was responsible for our arrival? I got an idea for a Repo Man who tells Taxog to take his job offer working for him and stick it.

OR... if a reroll is allowed...
1d12 ⇒ 5

Quote:

Bureaucrathel Lord of Forms and Fates

- Domains: Bureaucracy, destiny, reincarnation logistics, divine red tape
- Symbols: A golden clipboard, the Infinite Filing Cabinet, the Seal of Stamps
- Rituals: Submit a soul transfer form in triplicate; recite the “Oath of Procedural Clarity” before major decisions
- Boons:
- Once per session, delay an enemy’s action due to “paperwork backlog”
- Can retroactively justify a failed roll with “divine clerical error”
- Gain insight into fate threads—but only after proper documentation

Mmphs.. dice really want some Lawful stuff on this poor guy. I'm definitely not going for cleric.


TheNine wrote:

Rolls for your patron God

Roll a d 12 ro see who took interest in bringing you to Melvaun.

Again if you happen to roll the same as someone else thats fine, you can reroll if you want o be different or have the saem god summon a couple of heroes. your call

Patron God/Who is to blame!1d12 ⇒ 9

So if I go in order presented we have..

Quote:

Taxog Auditor of Souls

- Domains: Bureaucratic torment, soul taxation, divine audits, existential debt
- Symbols: A ledger bound in skin, a quill that bleeds ink and guilt
- Rituals: Submit a false confession to gain temporary immunity(profession scribe or craft calligraphy chk)
burn a receipt under moonlight to erase a memory
- Boons:
- Can detect hidden debts in others (emotional, magical, or financial)
- Once per session, force an enemy to “justify their existence” (Wisdom save or lose a turn)
- Your soul ledger grows with each betrayal—unlocking cursed abilities

Okay, I don't know what Class this guy is, but I'm getting the picture of a divorcee who was behind on his alimony payments or something and even death won't let him off the hook :)


TheNine wrote:

I love it... Great news you dont have to be a bard *Lawls* but if you want thats cool. working on some fun bonus archtypes for the core classes and some of the base classes. i have the bards down already if you are curious.

Whew. That means I don't have to be an alchemist despite death by Sushi?


TheNine wrote:

Cause of death -

1.Trampled by Black Friday Shoppers - trait Consumers Wrath
gain a +4 to bartering, gain 5% more coin from fallen foes.
2.Chocked on a hotdog during a food eating contest trait Gluttons Curse - gain a +4 to con checks for holding breath, able to consume item as a swift action (ala healing potions, mana buns etc...)
3.Fell into a manhole while texting trait - Urban Oracle - can notice and interact with urban spirits, +4 to concentration checks
4.Struck by lightning while LARPING trait - stormbound pretender -
+1 caster level to illusion magic if caster, lightning spells deal splash damage, +2 to reflex saves
5.Died saving a cat from traffic hit by ice cream truck trait - Feline favor - Cats adore you, once per combat may attempt to summon a kitten swarm affecting one enemy, gain a +2 to stealth, and nine lives (something silly happens with each death)
6.Esploded during a DIY rocket launch trait - Hubristic Engineer - can craft unstable tech tools and equipment, +4 to knowledge engineering/craft checks, crits explode (on crit confirm roll 1d6-1 thats the crit modifier)
7.Poisoned by Expired gas station Sushi trait - Gastro-Alchemist - Immunity to toxins, can brew potions made from trash and regret. (1 in three chance for a good effect potion a no effect potion or a bad effect potion level 1 spells only may improve with later feats.)
8. Drowned in a kiddie pool during a FaceTokbooktik Challenge Trait - Spirit of the fool - +2 luck points, random chaos seems to follow you and always favors silly (will have a chart made up.
9. Crushed by a falling bookshelf while reacing on the top shelf for that weird fantasy novel trait - Lorebound soul - Start with a +4 bonus to all knowledges
10.Heart attacjk during a karaoke rendition of :My Heart Will Go On" trait - Bard of Final breath - May cast a free Ear peircing scream while under five hit points. this ability is weaker than she spell only dealing 1d4 points of damage....

I am highly amused!

Let's see what the dice say

1d10 ⇒ 7

Death by Gas Station Sushi it is!


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I had actually thought of something like this myself as being fun. I'm not really into most anime or Manga (No offense to those that are) but there is a lot of amusing fiction period about people ended up dying in one world and arriving in new adventuring bodies and it could be fun.

You could even make a list of Campaign Traits based on past life profession or attitudes.

For example:
Customer Service Survivor - You worked Customer Service, put in that delicate position of the front line so those in power never had to actually talk to those they had displeased. Sometimes the complaints were legit, other times it was based on utterly insane expectations. Either way, it serves you well in your new life as you gain a +1 on either Diplomacy or Bluff and which ever you choose is a class skill for you.

Code Monkey is Scroll Monkey- You wouldn't think computer programming and coding would help in a fantasy world, but for you it has translated well. You get a +1 to any spellcraft rolls identifying spell scrolls, and if you take the Scribe Spell feat you find you can create in half the time.

Through the X-Mas grinder- You worked retail during the heaviest holiday seasons there were, with screaming brats, demanding parents ,and bosses who didn't understand why you weren't selling ALL the junk they wanted you to sell. They did not break you, and you have gained a +1 on all Will saves. It's possible you have nightmares about the same yuletide songs cycling over and over.

Free From Copyright- You either did Karaoke as a hobby, or were part of a cover band, or maybe just were the life of a party now and then but you are in a new world where no one has heard of Elvis, the Beatles, or Queen. This means you can blatantly claim you invented any song, poem, or whatever you want. You have Performance (or Artistry) as a class skill... may the god of music be very forgiving.

And so on though I'd probably cap it at 10 choices for 'campaign Isekai traits' tops.

So I guess I'm saying I might be interested. :)


I think one of the River Kingdoms might do, not the Stolen Lands, but one of the others that could use a little love.


SUPERVisor Black Dow wrote:


Also mocked up our crimefighting clown: Whiteface (Would like him more "grubby" looking... in my mind's eye see him as Joker meets Rorschach meets Jack-In-The-Box - decent start I hope tho - see what Ridge reckons of course :)

I like it! I'm sorry I haven't been as responsive as I should have been this weekend, we had a guest over and I'm a bit scrambled of wits and time :)

I can tell you I imagine any hair he has is probably a wig or even part of his cap as I keep picturing it as burned clean by the accident that transformed him. Torn on Grubby looking versus 'Classy faux court garb'... the latter fits his heritage more, but the former might fit the 80s during hard times vibe.

Also, I am thinking maybe you're right and I might drop the Psi powers anyway.


Thank you very much!


Roger Dodger


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Sorry for long delay, RL hammered me for a bit. Here is how far I've gotten:

About Whiteface

Character:Whiteface aka Justice Jester Alias:
Sex: Male Height:Short Weight:Skinny Handed:Left
Ego: 16 Strength: 8* Dexterity: 14 Vigour: 9*
Movement: Defense Class: HTK: Divider:
Dodge Modifer: Damage Modifer:
Frames Per round: Strike Modifier:
Push Back Threshold: Energy/Psi/Magic Points
----
Usual Attacks: WC: Damage: Notes:

----
Super powers and Adv Backgrounds:
Growth (Level 1)- STILTS!
Weapon Skill (Level 2)- Juggling Pins
Psi Powers (Level 2)- Tele-empathy specialization
Tough Skin (Level 1)-
Probability Manipulation (Level 1)- Subconscious version

Adv. Background- Previous Training* (+1 to Str, +1 to Vigour)

Equipment:

Origin:
My name was Wyatt Pace. I changed it to Whiteface after my rather unlikely Origin. I tell anyone who gives me a look that it is pronounced 'Witt' Fasay' and add "It's French". That gets a few chuckles from those who don't have a stiff rod up their rear.

Some names are famous in their time, and out live that but only in their niche. And sometimes history and chance weave a connection so unlikely that one would almost think someone was BORN for a role. So it was for me. Not to boast, but my family tree has always had jester bells dangling from the Branches.

My relations include Nichola, originally of France, the Gallic gagster was also known as ‘La Jardinière’ (‘The Gardener’) and served Mary, Queen of Scots. Not necessarily the proudest connection to some historians minds, but bear with me, I'm establishing my bone-fides here. By seeming coincidence, I'm also akin to John Pace, "The Bitter Fool" whose bark had bite in the service of many including Queen Elizabeth I. Nor are my blood ties confined to Western Europe. Ask a Pole who Stańczyk was.

Of course, Jesters fell out of fashion in the 17th century, and when times are hard, you turn not to the nobles for a job, but to the common folk. Somewhere my family line shifted to Clowning around. Clowning is a more delicate profession than most realize, it has levels of hierarchy among the clowns. At the top of the heap: The Whiteface clown. The whiteface is the oldest of the clown archetypes. In modern times, when whitefaces perform with other clowns, they usually function as the leader of the group. Whiteface clowns use "clown white" makeup to cover their entire face and neck, with none of the underlying flesh colour showing. Features are then usually painted on in either red or black.The whiteface clown is traditionally costumed more extravagantly than the other two clown types. They often wear the ruffled collar and pointed hat which typify the average person's idea of a "clown suit".
In short, even in clowning, R.H.I.P.
While my family had and has quite a few serious bores in it, we still learned of our unique history and some of us embraced it. I grew up hearing tales and stories and wanted nothing more in my life than to be a clown. I didn't so much as run away to the circus as ambush it when it passed by! My sister was appalled. But, after I proved my talent, grew to love it! There was a kind of a justice in mockery. On the stage of three rings i could mock the corrupt and parody the upper class! I even began to get deliberate about it. One fellow with ties to the House of Lords also had some unhealthy connections to criminals. Everyone knew it, no one could prove it, and few wanted the trouble. I thrived on it. I imitated Lord Ramsbottom's fashion sense with clown flair. I acted out his crimes in parody with my fellow clowns. In short, I got under his skin.
That's why he arranged to have me killed. Dumped in a vat of chemicals. Should have killed me. Instead, it burned the hair off me, bleached the pigment out of my skin and left me very sick. I wasn't expected to live and recovery of my strength and vitality took a lot of medical care and exercise. I lost a lot, but I also gained abilities I still don't understand. I used those gifts (And some juggling clubs and a pair of stilts) to break down Ramsbottom's allies and stop their crimes, to cut him off of revenue. In short, I became a superhero!

Or a Joker ripoff from Batman comics if you ask some Yanks, but they act like you can claim copyright on man's life some days.

My superhero name is Whiteface, but there are others who call me Justice Jester! Well, why the not! Call me what you like, just don't call me before 8 in the morn: I sleep late.


Only two of us voicing for the positive and I don't think that's enough. So I guess this one is dead. Damned Shame I really was enjoying it.


I think I'll stick with previous training for my Advantageous background in part to boost up the strength and/or Vigor.

Rolled a 96 for any power of my choice went with probability manipulation . On an odd roll means the power is Conscious Probability Manipulation, even number it is Unconscious Probability Manipulation. 1d6 ⇒ 4

YES Unconscious was what I was hoping for as it seemed to fit the theme more!


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Black Dow wrote:

Right - back at it. Unseasonably nice weather meant garden chores came first today, but I’m back at it now.

Couple of points on the free upgrading of powers that the rules mention but most folk seem to have missed:

The 1st unrolled upgrade of your chosen power costs 1 Power Roll, however should you choose to upgrade the same power again (without rolling) - this costs you 2 Power Rolls. Upgrading again to another grade level would be 3 Power Rolls and so on…

AH, thank you I did miss that.

The idea of growth as stilts is interesting. I apologize for being indecisive. It's the one power that's kind of making go 'mmmph' (Which is odd as I LIKE Size changing as a power) I think since even if I spend some power slots for boosts I'll have at least one slot left over .. I'll roll that one now and see if a 'new power' inspires me further or if I'm very lucky, Doubles something up naturally.

1d100 ⇒ 96

OH I get to pick. OOo.. well. Let me see.


Black Dow wrote:

@Ridge: Am thinking you could somehow keep the Growth? thinking "Big Grin" or some such? But if you can't make it fit, don't keep it. Remember (Everyone) dropping a power isn't the end of the world - yes you lose the power, but also if it helps streamline your concept then so be it. Your characters will be be vastly powerful compared to most super-villains, and even mega-villains will be offset by your collective team.

If I am going Clown I suppose the growth could start with the shoes ;) I might keep it. As you point out, I have other power slots I haven't rolled yet that I can use. I'm still not sure though.

Quote:


Clowns hadn't gone all Pennywise in the 1980s... the creepy clown was starting to emerge but in the main they were still figures of fun in circuses and pantomime, so absolutely a good-guy clown works.

Good point. And as this is England, perhaps our hero/heroine actually comes from a blood line of royal jesters and official fools to the crown! Comics have given weirder origins

Quote:


For the weapon - what about Juggling Clubs? - with Weapon Skill Grade 2 or 3 you could use them as melee or missile weapons... would be kinda cool no?

I kind of love this idea. Rubber chicken worried me as TOO campy but this is both classic and still fun.

Quote:


Yeah you're doing it right :) Psi-clown tough scrapper...

For your clown I'd potentially pour 1 or 2 power rolls into their Weapon Skill (as noted above) or improve Psi Power to the next level.

I may do both. Thank you. I like the tele-empathy in a clown a lot.


Okay. Let me see what this gets me, obviously some editing to do after the fact:

Power Roll 2d6 ⇒ (6, 4) = 10
Halved (Above) so 5+4 = 9

Ego: 3d6 ⇒ (6, 6, 4) = 16
Strength: 3d6 ⇒ (3, 1, 3) = 7
Dexterity: 3d6 ⇒ (4, 5, 5) = 14
Vigour: 3d6 ⇒ (5, 2, 1) = 8

Superpower 1: 1d100 ⇒ 31
Superpower 2: 1d100 ⇒ 94
Superpower 3: 1d100 ⇒ 55
Superpower 4: 1d100 ⇒ 83
Which would be-
Growth
Weapon Skill
Psi Powers *
Tough Skin

*Apparently Psi Powers automatically costs me one additional power roll so if I keep that my 5 Power rolls left become four.
Specialty Power for Psi Powers would be: 1d10 ⇒ 7
Which is tele-empathy. Mmm oh dear.

If I use one for an Advantageous background then...
that Advantageous Background would be:
1d10 ⇒ 9
Previous training. Huh, need to think about that.

EDIT: Too soon to say and my 'time' will expire to keep me edit again, but at this point I'm actually thinking of a super powered individual who is one of the rare 'good guy/gal' clowns. With those powers were talking someone who has tough skin (Maybe it is clown white all over naturally) can possibly make people laugh (Tele-empathy), and could be armed with a rubber chicken (the weapon skill). Which seem too silly for a superhero crew or might work great as an anti joker or some odd anti authoritarian statement in the turbulent 80s.

If I go with the above, I might drop the Growth to boost the Psi Powers if that is allowed.

And I'd still have 3 power rolls to either roll for more powers, use for skills, or what not.

Let me know if I'm doing this right.


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I've never played Golden Heroes, but I confess I've been craving some superhero action. I would like to try it out.


My favorite Adventure Path I am currently playing in might be Curse of the Crimson Throne. A mostly urban adventure path in a rather rich setting (Albeit sometimes one might be tempted to let it burn). Nice hook to get everyone together (Yay revenge!) and lots of flavor. Of course the group I'm in has a GM who encourages fun RP, and fantastic fellow players who have really well developed and roleplayed characters so maybe it is more them than the AP. Hard to tell.

As for what I would like to play that I have not yet? I hear War for the Crown can be a lot of fun for those that like to shape history and enjoy a political backdrop for their derring-do. But I mostly advise taking a look at whatever APs hit elements that YOU like. One thing Game Masters forget is that whatever you run should be fun for you too! If you hate sea voyages, then Skull and Shackles is not for you, for example.

I can certainly understand folks suggesting modules instead of a full AP. And for a starting campaign, I'd suggest Crypt of the Everflame! While it has other modules after it (And they're quite fun) , Crypt of the Everflame introduces a town seemingly built for a GM to put their own touches on the town. Mentors for the core classes are provided, the ceremony where you go to the Crypt is part of the town history and is a perfect excuse for why a group of first levelers would be assembled. I strongly suggest if you run this one you encourage your players to create an NPC or two of their own as well as find ties to the ones provided to add that investment. Each time I've played it, I've seen GMs flesh out the template with slightly different takes and it's a fantastic springboard imo. AND it's a nicer town than Falcon's Hollow.


Working on a transmuter bastard noble. If it is all right, I'd like to have him tied to the lesser known House Khavortorov (Which appear in Knights of the Inner Sea). If not, I can tie him to another house. BackStory is turning out a bit longer than expected :O


Congrats to the chosen!


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That's three for the "I got better" resurrected crew :)


No thanks on the PFS, but I am totally okay if you guys want to try that Sans Qwerk since I'm in quite a few games, two of them with DM Doctor Evil already


I hope no one has allergies!


Quote:
Before racial modifiers, applicants begin with an 8 and an 18, then will roll 1d4+10 for the remaining four and array as desired.

Got me curious

1d4 + 10 ⇒ (1) + 10 = 11
1d4 + 10 ⇒ (3) + 10 = 13
1d4 + 10 ⇒ (2) + 10 = 12
1d4 + 10 ⇒ (1) + 10 = 11

Nothing that requires too many above average stats then if anything.


I've recently had a game where I play a bard which I thought was dead saved by a kindly GM stepping in and I'm having a hard time finding a new bard concept for this recruitment I like so I think I'll take my hat out of the proverbial ring.

Looks like you've got some good concepts already , hope you guys enjoy the high seas


Brvheart, Odd questions... would it be okay to make a halfling who is related to Rosie Cusswell? And is Rosie part of the PC's ship still?


Dot!

I shall work on just that


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Release the Hounds Character Concepts!


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we could all play gnomes determined to defend the town at all costs.

This would make us 'Gnomeland Security'


I was in this once but it didn't go far at all so, yes interested


WOO, Seven? You are very kind, thank you


Sniss wrote:
Is the is still open? I would love to join, I have a character concept I’ve been wanting to try for a while

Recruitment has been officially closed, and in fact, I think we're near the final selection time


GM Two-Hands wrote:


For those who haven't yet, feel free to throw your fluff post it. Or, save it for your first gameplay post if chosen. Good luck everyone, I'll probably go silent here until the decision is made.

Well, I posted a bit of fiction in the thread earlier, and the profile has the ten minute background thing so I THINK I'm set there. The mechanics are each in their own section depending on which class might suit the game's needs better. Whether Craig makes it or not, thanks for the chance.


X card stuff: I actually enjoy minor romantic flavoring if it makes sense for a character; A PC might go to a town festival and ask an NPC to dance, that sort of thing. But it should probably be at PG level, and never hog the group limelight. Most of my 'oh hell nos' are already covered by Paizo's posting rules anyway. Not a fan of graphic torture for example.

.....
As for my thoughts on what I will probably play, I'm rather tempted to go sorcerer at this point. It is said to be among the simplest of the caster classes in Pathfinder 2e/Remastered and I do like my magical types.

As for ancestry... I'm still unsure between Kobold, Kitsune, or Half Elf. I'm open to GM preferences there.


Excellent! Thank you.


GM Stargin wrote:

It's actually a really good question. I'm just so used to moving to the latest thing that I don't even consider it might be a point of confusion.

We are doing the Remastered rules, and one of the biggest changes there is indeed that they removed the Attribute score and it's just the modifier now.

Most of the legacy options are perfectly valid in the remaster. Most of the options that don't really work anymore are alignment and deity based as the 3x3 alignment system has been removed in the remaster.

Okay, good to know! I'll make like a borg and adapt! The fillable sheet seems to be working. I put a +2 in a stat and it shows up the modifier on the skills that stat was linked to, for example. I'm pretty good with any starting location setting wise and generic is dandy :)


Okay.
Forgive a silly question, but are we doing pathfinder 2, or Pathfinder Remastered? I was told there was almost no difference but the first is what I learned a bit of and then the swap came in and I confess it threw me off a bit. I'm used to using something like Dex 14, rather than +2 Dex. Obviously I'm here to learn, but I felt I should ask as to our starting point and the sheet I've downloaded says 'Remaster Core'


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Well, I'm Ridge (He/Him) and I've been playing RPGs all my life and as I'm long in the tooth that is awhile. That said I've always been more into fluff than crunch hence one reason I'm happy to have chances like these to bone up on the mechanics.

I can be a private person and I hope no one takes that too personally. I am a nerd, but not the useful kind who can fix your computer, more like the kind who can talk pre Discovery Star Trek trivia, or superhero debates. :)

Quote:
I wrote a third party rules supplement that makes the pathfinder 2 character creation system into a series of tutorial mini games and I really enjoy running people through it. So that's what I'm hoping to do here.

Sounds fantastic!

As far as what corner of Golarion we start in, as I mentioned in the recruitment thread, about the only AP out of the three the Doctor preferred I haven't played in at least partly is Age of Ashes; but I'm good with what the two GMs prefer as a starting location/eventual AP as it's got to be fun for you guys too or what's the point?

As for character concepts, nothing is screaming at me "I must play THIS" and if this were a level zero kind of situation I might just see what calls to the young PC as he develops on the fly. I've already got two druids in different games so probably not that :)

As for ancestry? Again I'm flexible and it might depend on the starting location. For the 'usual suspects' common ancestries I may try either an elf or a half elf as I haven't played one of those in awhile. Less common ancestries? Kitsune, Kobold or Centaur intrigue me.


My unasked for two cents ;)

I have never played, even in part, Age of Ashes before, but whatever works for GM Stargin and DM Doctor Evil is fine with me.


I hope DrunkenTurtle is still around and watching this thread as they're the one who started this ;)


While I have played some Pathfinder 2E, every now and then I find myself messing up a bit on something basic. So maybe I would be a better player if I went back to basics so to speak. If allowed I'd like to give this a try as well, besides, sometimes a 'level zero' kind of situation is just fun


Alright, starting wealth for either cleric of inquisitor is the same so
4d6 ⇒ (1, 5, 2, 2) = 10X10= 100 gold. On the poor side but that fits his concept.


I'm thinking of going with a human Cleric or Inquisitor of Erastil. A local with a family.


Yay, it's up.
Die Rolls
4d6 ⇒ (5, 6, 6, 4) = 21 17 Nice
4d6 ⇒ (4, 6, 1, 4) = 15 14 Nice
4d6 ⇒ (5, 3, 2, 1) = 11 10 Okay
4d6 ⇒ (3, 3, 4, 5) = 15 12 Dandy
4d6 ⇒ (4, 5, 2, 4) = 15 13 Dandy!
4d6 ⇒ (3, 4, 1, 4) = 12 11 Okay

The dice were kind to me. :)


GM Two-Hands wrote:
@Ridge, absolutely! There are a number of NPC's listed in the module who player's may engage with pretty early on, so if you'd like to link up to one of them hit me up once recruitment is live and I'll provide some detail.

Perfect!

Thanks for the quick response! I look forward to recruitment!


I am definitely still interested.

I do have a question that's fluff rather than crunch. The Player's Guide for Ironfang Invasion says " Ideally, at least one character is a native of the small town, and their characters should have reason to visit often enough that at least a few residents know their names. "

If we make a citizen of Phaendar, would it be okay if we also made a family member or two for the setting? Or a best friend or the like? I tend to enjoy doing that myself but I don't want to presume.


Also interested!

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