Gelatinous Cube

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Congrats to Dakari!


If it's too hard a choice, I'm pretty sure we're all okay with you taking two of us ;)


Good luck, Folks!


zimmerwald1915 wrote:
Ridge wrote:
Given that Sirmium was spared a truly HELLISH fate by virtue of being conquered/liberated, do think most of the area will be grateful
"The most extravagant idea that can be born in the head of a political thinker is to believe that it suffices for people to enter, weapons in hand, among a foreign people and expect to have its laws and constitution embraced. No one loves armed missionaries; the first lesson of nature and prudence is to repulse them as enemies."

At last, an opinion on how the Andorens might be perceived and recieved. Thank you for the Robespierre quote which certainly could be just how it goes down particularly if the existing nobles of Ostenso are cunning enough to portray the 'invaders' so to the bulk of the people. I have had time to think about this thread since I put it up, and it occurs to me one faction I didn't consider was "The Seven Houses" in Andoran itself. That organization of former nobles doesn't get a lot of Air time that I've seen in the Inner Sea, and this might be an ideal time to dust them off as they build tensions in the new annexation. If the Seven Houses team up with the existing Chelaxian Noble Families it could create quite a formidable team up I think.


Boring or not, still very nice to know, thank you.


Okay, with the word Spoilers IN the Subject line , if you're still looking now and didn't want them I think you should have known better than to look in.

However, now that Hell's Destiny and now Cheliax: Infernal Inheritance are both out, and some results known, I have to confess I'm very curious how Andoran is dealing with its territorial gain of Sirmium?

What I have heard, sadly mostly second hand is:

We don't know whether or not the Nobility in Sirium has been given the treatment that most of Andoran's former nobility was, with titles surrendered and rendered obsolete. Possibly too soon? But a departure from that would be rare and didn't work too well in the Tower of the Last Baron when they did allow it.

Brastelwark has been liberated and seems enthusiastic about being under Andoran management, hoping for elections soon. Their king was deposed. (Correct me if I'm wrong)

Laekastel with it's large Dwarf population has turned its industry to helping the Platinum Wing. This sounds like it's embracing the new regime if only because it's great for trade and crafting? Sounds like a positive integration there.

Misarias is... empty? A ghost town? Needs resettlement? I can't learn much about this, but it sounds like an interesting situation to send an adventuring group into.

With the damage and rebuilding of Augustana, Ostenso, formerly a major slave city , is probably needed to shore lost Naval power. It is both the real prize, and the most challenging given Nobles, Diabolism, old rivalries etc. If there's a backlash it is probably here?

I am told Remesiana is close to performing its own version of the People's Revolt. I assume nobles there at least are nervous.

ALL THAT accounted for I am asking for corrections, more details if possible, and yes, blatant speculation on the former Archduchy being incorporated into Andoran. Given that Sirmium was spared a truly HELLISH fate by virtue of being conquered/liberated, do think most of the area will be grateful, or will decades of Thrune propaganda undo any good will there?

Do you think Andoran will try the carrot or the stick to "Win hearts and minds" or a mix of both?

And, do you think it's possible that folks in the Original Boundaries of Andoran will resent all the attention (and presumably resources) Sirmium is getting while they go about rebuilding their own cities or towns and burying their dead? Or will they see it as a new opportunities and a rush of Andoren citizens swarming into the cities that have been annexed perhaps to the annoyance of the ex-Chelaxians?

I am thinking of running a campaign set in Sirmium; not during the war, but in the aftermath of it.

Your opinions are welcome, your facts and corrections more so. Thanks.


VerBeeker wrote:

They have dinosaur trains and dinosaur duels and DINOSAUR MAGIC.

*slams fists* GIVE.

And Probably will have tiny little dinosaurs that can serve as familiars, and maybe tiny little pterodactyl look alikes that steal from you like monkeys in some modern cities or ravens only cooler, because, well dinosaurs. :)

(I've really got no idea, but your enthusiasm IS contagious)


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As I am rather fond of the Anandi, and I know a lot of Catfolk fans, I second some more development in the region.

As there is also both a Kelish Empire and Vudra colony in the region, that would allow other avenues of connection if needed or desired and I'm curious how much or little influence that would have.


Congratulations to the lucky winners, I hear it is an amazing AP.
Hope you have a blast!


Finally got a concept I really like. Working on a human celestial sorcerer with the Fed up Citizen Trait. A humble Tailor who discovers he's got a knack for disguises.
Since I rolled a 2 long long ago, I'm sticking with that for a total of 17 points to work with on abilities.

Starting Wealth: 2d6 ⇒ (4, 2) = 6X10
or 70 GP.

70 it is :)


I had applied before, but that was with a Swashbuckler. So I'll try to submit a caster soon


Okay, you've been more than patient with me.

I'm going with a Half Elf Paladin who will Multiclass as a Flame Oracle at 2nd level.

Why? Because I can.
God will be Sarenrae who fits the flame bit, and also tends to be a bit more tolerant than Iomedae
I Hope to have her up in the next hour.

Thank you.

Oh I may have missed it, but do we use traits?


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With Aleksandros on Deck, and since he called a Monk first or at least considered, I'll back off that.

Are there alignment restrictions? I considered a Paladin but if the group has evils in it I wouldn't, that's more headache than I would want.


TheStoryTeller84 wrote:


Ridge I feel like with that stat line you could be anything. (SDCIWC is correct). Mystic Theurge PrC on the horizon?

Actually I thought about a Monk myself ;)

But I'll think on it. Yes, still interested


Stat 1 3d6 ⇒ (4, 3, 6) = 13 -3 , +6 =16
Stat 2 3d6 ⇒ (4, 1, 5) = 10 -1, +6 =15
Stat 3 3d6 ⇒ (6, 1, 4) = 11 -1, +6 =16
Stat 4 3d6 ⇒ (4, 4, 6) = 14 -4, +6, =16
Stat 5 3d6 ⇒ (6, 5, 5) = 16 -5, +6 =17
Stat 6 3d6 ⇒ (6, 2, 5) = 13 -2, +6= 17

Wow. Feels like a powerhouse.

If we're going in order looks like Wisdom and Charisma are my strongest (Assuming SDCIWC)


Labor Day weekend bump


EltonJ wrote:


Looks good, Ridge, from a cursory look.

Wis 18 -- Okay, you have good intelligence and a great wisdom, that's good.

Thank you. Tengu get a a +2 to Wisdom so with your generous 25 points, I managed to get that without trouble.

Quote:


Quote:
Skills Acrobatics +1 (+5 to jump), Diplomacy +6, Heal +8, Knowledge (geography) +7, Knowledge (religion) +5, Linguistics +9, Perception +6, Sense Motive +8, Stealth +3

It would help if you show me your work, so I can make some calculations. :)

But you're quite the linguist.

I admit, I'm using hero lab, so it is doing most of the work.

Acrobatics : +2 Dex Mod, -1 Armor Worn for Total of +1
Diplomacy: +1 Rank, +3 Class Skill +2 CHA bonus for a total of +6
Heal: +1 Rank, +3 Class Skill, +4 Wisdom Bonus for a total of +8
Knowledge (geography): +1 Rank, +3 Class skill (made so because of Foster Child Trait) and +2 for that SAME trait, and +1 INT Bonus for a total of +7
Knowledge (religion): +1 Rank, +3 Class Skill, +1 INT Mod for a total of +5
Linguistics: +1 Rank, +3 Class Skill, +4 Racial Modifer for being a Tengu*, +1 for INT for TOTAL Of +9
Perception: +2 Racial Mod, +4 for WIS mod for a total of +6
Sense Motive: +1 Rank, +3 Class Skill, +4 WIS mod for a total of +8
Stealth: +2 Racial Bonus for being a Tengu, +2 Dex Mod, -1 Armor Worn for Total of +3

* Footnote: The Gifted Linquist Racial Ability of Tengu not only gives them a +4 bonus, it also gives them TWO languages for every one with every skill point they invest instead of the usual one. Hence Tengu pick up languages easily which is a nice perk :)

Quote:


Good feat selection.

Thank you, Selective Channeling IS one of my favorites :)

And thanks for your consideration!

Good luck to my fellow applicants


Looks like all we might need a is a healer so I'm working on a Cleric of Desna, a Tengu who was adopted by Koya and has that background. She found him as either an abandoned chick or egg.


EltonJ wrote:
Ridge wrote:

I am DEFINITELY interested. I will probably go with a Pathfinder Class as by now I'm more used to them and they work with my hero lab.

Question, do you prefer Chained or Unchained classes, or just okay with whichever?

The Unchained Summoner is interesting, but I don't like it. The other Unchained classes are okay.

Good to know, and appreciate the fast response.

EltonJ wrote:

Okay, well, this is Jade Regent, so if you are interested just give me a holler here or in PMs.

I'll set up an official recruitment after I have about 30 replies. Including this one!

I hope we can manage the thirty but I am definitely interested.


I am DEFINITELY interested. I will probably go with a Pathfinder Class as by now I'm more used to them and they work with my hero lab.

Question, do you prefer Chained or Unchained classes, or just okay with whichever?


Have you ever wanted to deal with the hassle of a group of needy players hoping to play a particular AP while some poor Game Master (You) scrambles to appease them in hopes of a dopamine hit for a job well done and a diet of gratitude? Interested in seeing how the fate of an Empire might go entrusted into whatever collection of rag tag heroes the players manage to assemble?

We're here for you!

*Bump*


Would love to play it, could not GM it. Which doesn't help you but hey, it's yet another bump? ;)


I would be down with Champions 4e. I've played before and know the system.


The same, and yes, good luck to all


GM_Renley wrote:
Ridge wrote:
Got it. Hope the rest is good?

Absolutely loving the character concept! Very well done. However, I could use a bit more of a physical description as I only know he looks human and has cool aasimar eyes.

What is his hair color/style? Height? Build? Complexion? Age?

Ah, my bad. I had notes in hero lab but not where it would show in he output that I copied.

Updating the appearance

Updated looks:

Appearance: Yaron looks mostly human with short brown hair, and a not uncommon height of 5'10", but when he heals or begins speaking in tongues, a halo of light appears over his head. Add to that his eyes are a celestial blue and the whites appear to be more pearl like, and those who know what to look for can tell he is an Aasimar. He has lived for 24 years but looks closer to twenty thanks to his unique heritage. He has a fair complexion though not as pale as a Nidalese.


Got it. Hope the rest is good?


GM_Renley wrote:


2 additional Background skills

Pardon, is that 4 Background skills total or just stressing the usual 2? EDIT: Nevermind, I misread I think and will need to add more 4 more background skill points then.

... That aside, I think I'm done.
Here is Yaron Deverin, Life Oracle and Aasimar

The Crunch/Character sheet:

Yaron Deverin
Male aasimar oracle 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield)
hp 9 (1d8+1)
Fort +1, Ref +1, Will +3
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee morningstar +1 (1d8+1)
Ranged sling +1 (1d4+1)
Special Attacks channel positive energy 4/day (DC 13, 1d6)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—daylight
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bless, cure light wounds, inflict light wounds (DC 14)
. . 0 (at will)—create water, detect poison, guidance, stabilize
. . Mystery Life
--------------------
Statistics
--------------------
Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 17
Base Atk +0; CMB +1; CMD 12
Feats Selective Channeling
Traits child of the temple, merchant family
Skills Appraise +2, Diplomacy +5, Heal +5, Knowledge (history) +5, Knowledge (nobility) +6, Knowledge (religion) +6, Perception +3, Sense Motive +5, Spellcraft +5, Survival +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Halfling, Varisian
SQ oracle's curse (tongues [celestial]), revelation (channel)
Other Gear studded leather, light steel shield, morningstar, sling, sling bullets (10), bedroll, masterwork backpack[APG], signet ring, trail rations (2), 2 pp, 61 gp, 8 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues (Celestial) You can only understand and speak one language in combat.

The Fluff, History, appearance:

Yaron's story: I should be very grateful, not only was I born into House Deverin, but I was born celestially touched, an Aasimar. Most see such a child as a sign of favor from the gods. Had I been born into any other noble family I might have gotten a swelled head, well, more swelled than I already have. Alas, though I was an adorable almost cherub like lad for my early years, I also came with an odd condition, the babbling of tongues- Celestial, language of the heavens. My first words were in that language, and indeed, stress had me resort to it. Apparently, some clergy declared it was another sign of my 'blessing'.
Yet when you are a child, different from others to a degree, such a blessing is like iron to a lodestone. The same bullies who resented that I was special, delighted in mocking me because I was a freak. I was told to take the high road, to be above it all, and I really did try, but I am at least in part human, and I got into more than one fist fight. I usually lost by the way, but some how I recovered faster than I should have. People said I was here for a reason, and that put a lot of pressure on me when such gifts never came. And being told you WILL be good, its in your blood AND family can make one long to wear black and grow a twisted beard. I never gave into that urge, because at my core I suppose I don't want to be evil, and also I've had trouble growing decent facial hair.
Seeking a new place to reinvent myself, my family , which helped found Sandpoint anyway, decided to send me to my older Cousin Kendra and other relations in that town. Big religious ceremony there, and it was thought that if anyone should go from the Magnimar set of the family, it would be their miracle child. Not what I had in mind *Sigh*
---
It should be noted that, until the adventure starts, Yargon has never cast an actual spell (out side of of his race's natural gifts) in his life. The start of the adventure is the time where the gods bestow their full blessings which he gains an almost instinctive use of. It is surprising to him and makes him a bit alarmed that they do have a plan for him after all.
Appearance: Yaron looks mostly human, but when he heals or begins speaking in tongues, a halo of light appears over his head. Add to that his eyes are a celestial blue and the whites appear to be more pearl like, and those who know what to look for can tell he is an Aasimar.

My idea is that the events that start the adventure are what cause his full 'oracle hood' to kick in after a life time of an odd verbal curse alone. I know he's not an X-Man but it should be fun to role play his surprise as he starts healing in combat etc.

Hope I've got everything right.


I will be submitting an oracle or a cleric, probably an Aasimimar since I rarely get to play those :)


GM_Renley wrote:
Ridge wrote:
I am already in a Rise of the Runelord game, would that disqualify me from applying?
No, not at all. So long as you can play like you have no idea what's around the corner you're welcome to participate.

Fortunately my memory is terrible in real life, so that helps ;)


I am already in a Rise of the Runelord game, would that disqualify me from applying?


If it helps folks with concepts, the ST also mentioned "Initially we will be starting in Liechtenstein. Unlike the Venice game, this game will explore some of the surrounding cities/countries."


One of the players here...

I can tell you right now that so far we have a Tremere, Toreador, Salubri a Setite and a Cappadocian to be in the works. We had one other players who is not yet decided on the next story clan (As far as I know).. he had a Ventrue for the prior game.

So far no Assamites, Brujah, Gangrel, Lasombra, Malkavians Nosferatu, or Tzimisce so plenty of options :) Ravnos in this time line are nearly wiped out much like Salubri were meant to be, so not sure if you could play one or not.

But as you can see, lots of options!


@DM Slayde- I do have two questions for a concept I have:

1) Does Allustan Neff ever take on apprentices? (Hence being a mentor for a wizard concept)
2) For a familiar , could a wizard or witch take on a small dog (Small or Tiny) and just use the Fox stats and bonus?


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Lex Winters wrote:

PG is out, a concise 10 pager.

Short but sweet...

like my halfling who will wade through the blood of Hellknight scum!


While it is not my usual gig, I have decided my Human noble will be a Swashbuckler.

So starting gold is either half (175 gp) or 5d6 ⇒ (5, 2, 4, 5, 5) = 21 x10, whichever is better.

Edit: 210, MUCH better.

Double Edit: Didn't see Veniir's post until now. Oh well, bound to be more than one of us picking the same classes.


Currently unsure of my class to be, but I think I'll go with the Child of Kintargo trait because it's been a long time since I played a noble / uppercrust sort.


Oh heck I hear good things about this AP! So interested .
Drum Roll and dice roll is: 1d4 ⇒ 2

Could have been worse, so 17 points to play with!


I need to alter Craig's ability scores (The game he was in did a roll that went over 20 pts) and double check his equipment but he should be ready before we game since that's still a bit off.


Hack Anslash wrote:

Looking over some builds and druid handbook stuff, it'll be at least 4th level before he's capable of tanking at all (and not really til about 8th) if I'm not focusing primarily on an animal companion. SO, if you're covering Divine Caster, Ridge, I'll probably go Barbarian. I have a few ideas for one.

No pressure, though. If you've moved on from the Cleric, then I'll take the Divine caster role, so we're covered. Just let me know.

I'll go with Cleric since you're being so kind and I really don't think that he'll nix a druid per se :) I don't picture him as a melee sort (Serving Erastil) but if needs must I can make him a switch hitter between range and melee when he's not healing and buffing.


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I do think a druid going wildshape melee later on strikes me as different enough from a Vanilla Cleric that we'd have a main healer and a back up one but like I said I can go with something else if our GM prefers me to take another niche :)

Heck, Craig was almost an inquisitor when I first made him ,but I also had an idea for a bard (either pure bard or multi class) if we need a skill monkey. I'm not always good on rogues.

Whatever GM Koolkobold thinks would fit best!

Quote:
Also, DMKoolK, thanks for running this!

And second that!


Thank you very much for the link!

My last character in an Ironfang game that lost it's GM was Craig Lawrence, a human cleric of Erastil with the Frontier Healer Trait, BUT I came in last on this (And thanks to a generous move on someone else's account) so I'll go with whatever niche needs filling.

I think others called dibs on druid, ranger, and a sylvan sorcerer?


Ainzworth01 wrote:
Ridge wrote:
If you need or want a 6th, please consider me. I had a Cleric of Erastil in a game that looked promising but died way too quickly, but I'd make something brand new if required.
You can have my spot, I'm already in another campaign as well.

That is incredibly kind of you.


If you need or want a 6th, please consider me. I had a Cleric of Erastil in a game that looked promising but died way too quickly, but I'd make something brand new if required.


Okay, here's the concept. Wall O Text bomb incoming!

When Jermaine was very very young, he got grievously, disastrously ill. The sickness he caught was so intense that, while he lived, it stunted his growth and muscular development all his life. He was always weaker than the other children in the village and often had to deal with the fact even younger children could bully him. Incredibly short by human standards, his maximum height would stop at five foot even. While, in time, he would at least build up his endurance, his might remained that of geriatric halfling.

His family was of little help. His mother treated him as a child well into his teens. His little brother mocked him, and his father was just... so embarrassed. Still, the boy was brilliant, and some hoped he might join the local temple of Arabin! They at least, valued intellect. But Jermaine felt no joy in the teachings of the god of smiths and inventors nor the trade. In his heart of heart, Jermaine had different dreams. The Dream of being a wizard! To cast magic spells that required only a book, a keen mind, and deft fingers! A dream where he could work wonders of magic and just transform his bullies into very tiny toads laugh as cranes at them! Okay, he knew some of the dreams were wrong! But yes, magic.

So far every letter to the Black Tower he has sent over the years has had failed to have any response, but he doesn't give up hope!
For now, his jobs including scribe work, some tailoring, and other jobs that require more precision over power. He says his prayers to Morden, longing to learn the secrets Arcane! Maybe, he hopes, the Black Tower will send him news of an Apprenticeship by owl!

-------

He could be a magicless Expert, a brainy commoner, or an Adept who longs for 'greater magics' which ever makes more sense. Let me know which you think suits him best. Race Human, Alignment probably Neutral but with potential for good if other PCs encourage his better side.


I'm curious if my rolls will be kind.

4d6 ⇒ (1, 5, 1, 1) = 8 7
4d6 ⇒ (5, 4, 6, 5) = 20 16
4d6 ⇒ (3, 6, 5, 5) = 19 16
4d6 ⇒ (4, 5, 5, 2) = 16 12
4d6 ⇒ (4, 2, 1, 6) = 13 12
4d6 ⇒ (3, 5, 4, 3) = 15 12

EDIT: Well, that 7 aside, this one came out nice.


Got me curious

4d6 ⇒ (1, 5, 5, 1) = 12
4d6 ⇒ (1, 6, 3, 4) = 14
4d6 ⇒ (1, 2, 6, 6) = 15
4d6 ⇒ (5, 5, 2, 2) = 14
4d6 ⇒ (1, 5, 5, 3) = 14
4d6 ⇒ (5, 3, 2, 5) = 15

So that's 11, 13, 14, 12, 13, and 13

Let's take a gamble and reroll that 11
4d6 ⇒ (3, 6, 5, 2) = 16

so now it's 14, 13, 14, 12, 13, and 13.

Mmm nothing exceptional but nor anything that's really in the pits. Not sure what to do with that... yet. Let me think.


Thank you!


Mmm can we defy the Patron that was responsible for our arrival? I got an idea for a Repo Man who tells Taxog to take his job offer working for him and stick it.

OR... if a reroll is allowed...
1d12 ⇒ 5

Quote:

Bureaucrathel Lord of Forms and Fates

- Domains: Bureaucracy, destiny, reincarnation logistics, divine red tape
- Symbols: A golden clipboard, the Infinite Filing Cabinet, the Seal of Stamps
- Rituals: Submit a soul transfer form in triplicate; recite the “Oath of Procedural Clarity” before major decisions
- Boons:
- Once per session, delay an enemy’s action due to “paperwork backlog”
- Can retroactively justify a failed roll with “divine clerical error”
- Gain insight into fate threads—but only after proper documentation

Mmphs.. dice really want some Lawful stuff on this poor guy. I'm definitely not going for cleric.


TheNine wrote:

Rolls for your patron God

Roll a d 12 ro see who took interest in bringing you to Melvaun.

Again if you happen to roll the same as someone else thats fine, you can reroll if you want o be different or have the saem god summon a couple of heroes. your call

Patron God/Who is to blame!1d12 ⇒ 9

So if I go in order presented we have..

Quote:

Taxog Auditor of Souls

- Domains: Bureaucratic torment, soul taxation, divine audits, existential debt
- Symbols: A ledger bound in skin, a quill that bleeds ink and guilt
- Rituals: Submit a false confession to gain temporary immunity(profession scribe or craft calligraphy chk)
burn a receipt under moonlight to erase a memory
- Boons:
- Can detect hidden debts in others (emotional, magical, or financial)
- Once per session, force an enemy to “justify their existence” (Wisdom save or lose a turn)
- Your soul ledger grows with each betrayal—unlocking cursed abilities

Okay, I don't know what Class this guy is, but I'm getting the picture of a divorcee who was behind on his alimony payments or something and even death won't let him off the hook :)


TheNine wrote:

I love it... Great news you dont have to be a bard *Lawls* but if you want thats cool. working on some fun bonus archtypes for the core classes and some of the base classes. i have the bards down already if you are curious.

Whew. That means I don't have to be an alchemist despite death by Sushi?

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