Rick Hart's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Is there a release date in mind for this product, however approximate?

Are there plans to release this product via a Kickstarter campaign?


I agree with your comments Bardarok, and can see how why you ended up removing law/chaos from your game. I also like the way you don't force players to keep to their alignment, which means that the characters can be more 'realistic'. It can feel more natural when the game is run in this way.


I've recently started discussing alignment, and would love some more input. We've started looking at the pro's and con's of using alignments, and intend to start looking at each alignment in turn. I would really value your input, and welcome all comments.

http://wp.me/p4QvVz-E

And yes, I know the meme is flawed!


Taken directly from the bestiary glossary:

Aquatic Subtype: These creatures always have swim speeds and can move in water without making Swim checks. An aquatic creature can breathe water. It cannot breathe air unless it has the amphibious special quality. Aquatic creatures always treat Swim as a class skill.

Does this help to clarify this?


On page 302 of the Bestiary 1, there is a table showing the damage that natural attacks would deal, based on size. This is very useful for determining what damage dice to move up to in the event that a creatures size increases, or if someone casts a strongjaw spell (APG 247) on a creature.

Is this intended as a maximum cap on creature damage? A quick flick through the APG would seem to indicate that there are many creatures that go beyond this table, so the answer is apparently no. So what is the next step? Based upon the progression, I suspect that the next 4 damage sets should either be 4d8, 6d6, 6d8, 8d6... or 4d8, 8d6, 8d8, 16d6. I prefer the first, I think. However, a former Wizards employee has told me that the old rule was that if you would go above 4 dice, you simply move the dice category up one step instead, giving a 3rd option - 4d8, 4d10, 4d12, 4d20.

Which do you think is most likely?

I ask because by using the druids wild shape ability, combined with animal growth and the strong jaw spell, it is entirely possible to get to that 4d20 mark. The Hippopotamus, Behemoth, is listed as a huge animal. By wildshaping into the giant hippo, then casting animal growth and strong jaw, you get a ridiculous 4d20+grab attack. A Megafauna, Arsinoitherium, can even go beyond this if you wildshape into a huge version initially (the ruling on this is something that has previously been discussed on these forums with no official answer beyond 'check with your DM'). How much damage would this do?!?