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![]() Here is the text for the feat: Your deceptions confound even the most powerful mortal divinations. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract level of 10 or higher. For example, detect magic would still detect other magic in the area but not any magic on you, true seeing wouldn't reveal you, locate or scrying wouldn't find you, and so on. My question is that if I have an item that gives me 4th level Invisibility and the caster has 6th level True Seeing and I walk up to them, not sneaking, can they still see with with the True Seeing? I know they could seek for me but what about just seeing me. What about level 20 and higher monsters with True Seeing? Does their True Seeing always heighten to 10th level making the feat useless? Side Question:
Thank you for any help! ![]()
![]() We are closing in on the end of book 1. My human vigilante (Enforcer archetype) died and because I did not have a back up character on me and that I didn't want to make a new character at the time, the GM said the Arch-Baron rezed me but now I owe him the gold cost for the rez, and interest will accumulate until I pay it off. Once we are done with this book, I as a player will have a choice. My GM says I can either continue with my vigilante, or I can make a new character. I have a character concept in mind, but I want to choose a character that will have the most relevancy to the story. I was going to make my vigilante an Order of the Gate Hellknight, or I was going to make a halfling inquisitor of Norgober with the vengeance inquisition. He has only read books one and two, and doesn't know exactly how much impact being a hellknight or a halfling will be. So I wanted to see what you guys think! We only have three players including myself, so we are leveling a little bit faster. The other two characters are A drow lore oracle with an archetype that lets him choose some wizard spells
My vigilante enforcer was a whip build and I was going to do Order of the Gate Hellknight who summons devils using the Hellknight abilities. The bloodrager is chaotic so I would try and smite her eventually. The new character I would make would be a Halfling Inquisitor of Norgober, with two levels in Unchained Rogue to get Trapsense and Evasion. He would use a short sword and longbow. I don't know if I would focus more on the short sword or longbow yet. I would use the vengeance ability for "accidents" to happen as much as possible but not in a way to disrupt the campaign. I would also be open to the duergar race for this character. Any help would be appreciated! Thank you! ![]()
![]() When I make a character for Pathfinder or Starfinder society, I normally play that character through all of the scenarios for one whole season. So I have a Pathfinder season 1 character, a season 2 character, etc etc. But I have noticed with the change in how many levels one can play certain scenarios (1-4 tier instead of 1-5 tier) my Starfinder Season 1 character is almost too high of a level to play the rest of the season 1s. Is their any word on then slow progression will be allowed? I don't see any info on the Starfinder Society Guide and all chronicle sheets I see only have normal progression on them. ![]()
![]() Hello! I am making a Crimson Chymist / Vivisectionist for an AP and I was wondering if I can get some general build advice. Right now we are level two and my character looks like this Class: Alchemist (Crimson Chymist / Vivisectionist)
http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alc hemist-archetypes/crimson-chymist-alchemist-archetype/ http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alc hemist-archetypes/vivisectionist/ Race: Changling Ability Scores (20 Point Buy):
Alchemist Discovery:
Feats:
Traits:
My end goal is to pick up the extra natural attacks the Crimson Chymist can get at level 6 and make 5 natural attacks a round, potentially all with sneak attack damage. I am also looking to go weapon finesse and get an Agile Amulet of Mighty Fists so my dex mutagen can be much more useful. I was thinking of Piranha Strike but I would much rather hit than get that extra damage because the sneak attack die will do better than the bonus damage. Here is what I am thinking for future levels Level 3 - Extra Discovery: Extend Potion
I was wondering what you guys think of the character at the moment and how I could improve. Right now she mostly uses her claws for damage. ![]()
![]() I am looking to make an optimized Star Shaman Mystic, as the post title implies. My definiation of optimized is that I utilize the Star Shaman's connections and connection skills to their max, along with the spells. So going off of that, I am thinking I need to be a wisdom/dex character. I am already set on taking the Ace Pilot theme unless anyone has an arguement for something else. I can't figure out what race would be the best though. ![]()
![]() I was wondering can a Druid wild form into a huge beast under the polymorph effect, then change into a whirlwind as a Storm Kindler? I can't find any info saying if they can or can't. I see that most people assume that since it doesn't say they can't do it, then it is legal. If so, that means the Druid is the ultimate storm Kindler. If they can't, then I'll need to see if a warpriest or a Empryal Sorcerer with VMC in Monk is better. Thanks in advance for the help. ![]()
![]() I made a thread about a year ago about choosing Sacred Fist for Storm Kindler so that I can get the increase in attack die for the Storm Kindler's whirlwind. But I have been doing some more research and some people are saying that the regular Warpriest can be better for unarmed attacks. Can anyone give some input into this? One option I have seen is to multiclass into Unchained Monk, but I don't know if I want to multiclass more than I have too. Another reason I don't think it would be good to go regular warpriest is that since I have to worship Gozreh I won't get Improved Unarmed Attacks for free. So I have to spend a feat for it. And I would like to be an Undine so I don't have an extra feat. But I am willing to switch to Human if people think it will be a more optimized Storm Kindler. I just thought the Undine's bonuses to swim would be beneficial to a Storm Kindler. Also thoughts on feats besides the mandatory Storm-Lashed? The only one I can think of using right now is power attack but I've read some people suggest pummeling style or Dragon style. Also a side note - Is there anyway to get the same effects of Enlarge Person on an outsider? I am just wondering so that once I do get whirlwind if it is possible that I can increase my size and get increased Strength. Or should I avoid that? Or should I just use the mostly human racial trait for the Undine? ![]()
![]() I am looking to make an Inquisitor or a Cleric of the Rune domain, but I can't think of any way of making their special ability useful. Their special domain ability is basically placing a rune trap in a square. What is a good character concept that I could make out of the rune domain but still be useful? Originally, I was thinking a spy inquisitor who uses bluff and disguise to lure people to his traps and attack once they blow up, but it requires so much skill points and makes the character MAD with ability scores. Thanks for any help in advance. ![]()
![]() I am looking to make the slowest character possible to play PFS and take his experience slow. I was wondering if anyone has any ideas to decrease my land speed to the lowest possible. Right now I am thinking a gnome oracle with the lame curse wearing heavy armor. He would also get a mount so I am not a burden to the group. Does anyone have any better ideas? ![]()
![]() I am looking to make a demonslayer that specializes in killing demons, as the name implies. I am using the Ranger Tanglebriar Demonslayer archetype at the moment. I am having a hard time making him a good demonslayer though. I am thinking ranged ranger because being near demons can be deadly, but their AC is so high I was thinking of using a gun so it can pierce it. But I don't know how to properly make a ranger/gunslinger class. Secondly, I have never met a demon in PFS yet but I have been told I will at higher levels of play. Can anyone give me some advice on other things I could do to make my character an even better demonslayer? I am already thinking of getting a shining wayfinder so I can detect evil on everyone. ![]()
![]() I am looking to make a Storm Kindler for the new season and I would like some help building him. I am thinking a Sacred Fist Warpriest for the class because it will allow me to limit multiclassing and will help with the unarmed damage for the whirlwind I will eventually get. I am thinking Undine for the flavor but if anyone can think of a better race for optimization purposes I'm all in. The only problem with Undine is the negative to strength. I was thinking an agile amulet of magical fists but it will be super expensive. Also I have a question about the skill Fly. It says I can't take ranks in the skill until I have a way to fly. So does that mean I will have to buy something to allow me to fly before I can put 3 ranks into it for the prestige class? Any help will be appreciated. Thanks! ![]()
![]() I am coming down from Columbus to Austin for a few days after New Years and I am having a hard time finding a game. I have a friend who is interested but it looks like all of the sites for Austin are graveyards regarding PFS. Maybe I am horribly wrong? If someone could help me I would appreciate it. ![]()
![]() I am trying to build a character for PFS that utilizes Liberty's Blade's special traits against devils. Basically I want him to be optimized to kill Devils if one shows up. I know they probably won't appear that often in PFS but I like the flavor. Would a gunslinger be good? Get the musket to get touch attacks against Devils or maybe a pistol? I am thinking he makes it his sacred weapon to get all the boosts that come with that and if he sees a devil he can bypass all of their natural AC and just go for touch. Any advice? ![]()
![]() So I like to make my characters revolve around the theme of the season's year. Like I have a demon hunter for year 5 and a serpentine sorcerer prepared for season 7. However, I have no idea what to do for seasons 3 and 4. For 4 I am thinking a forgemaster since he uses runes but other than that I am stuck. Anyone have any ideas for a character who's theme could revolve around those seasons? I have almost all of the main books and I don't mind buying one of the smaller books. |