Lem

Rhymin' Ralph's page

79 posts. Organized Play character for bigboom.


Race

| HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6

Classes/Levels

| Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None

Gender

Male CN Small Halfling Archaeologist Bard 1

About Rhymin' Ralph

Rhymin' Ralph
Male halfling bard (archaeologist) 1 (Pathfinder RPG Ultimate Combat 32)
CN Small humanoid (halfling)
Init +3; Senses Perception +6
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 8 (1d8)
Fort +0, Ref +5, Will +2; +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +0 (1d3-1/19-20) or
. . longsword +0 (1d6-1/19-20) or
. . sap +0 (1d4-1 nonlethal)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks archaeologist's luck 7 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cure light wounds, unbreakable heart[ISWG]
. . 0 (at will)—detect magic, light, prestidigitation, read magic
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Statistics
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Str 8, Dex 16, Con 10, Int 16, Wis 10, Cha 16
Base Atk +0; CMB -2; CMD 11
Feats Lingering Performance[APG]
Traits fate's favored, vagabond child (urban)
Skills Acrobatics +9 (+5 to jump), Bluff +7, Climb +1, Diplomacy +7, Disable Device +8, Intimidate +7, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +7, Perception +6, Perform (oratory) +7, Spellcraft +7, Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Aklo, Common, Goblin, Halfling, Osiriani
SQ adaptable luck[ARG], bardic knowledge +1
Combat Gear cold iron crossbow bolts (20), acid; Other Gear leather armor, dagger, light crossbow, longsword, sap, backpack, bandolier[UE], bandolier[UE], flint and steel, spell component pouch, thieves' tools, trail rations, 27 gp, 5 sp
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Special Abilities
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Adaptable Luck +3/+2 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.