Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Rhymin' Ralph wrote:
Ah right, but of course! Normal for me. And congratulations on GMing your first PBP game! It was very well done!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Chronicle # 1
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
"We've learned the Irrica family bound a devil for generations.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
"This devil wishes to be gone.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Archaeologist’s luck, lingering performance: round 1 Ralph reloads his crossbow and takes another shot at Pava! Crossbow vs AC: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
@GM Worg, Ralph has already taken his turn this round but I believe Wertlos has not. @Zephy, 'make peace with your fertilizer!' HA! That should be YOUR catch phrase.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph activates archaeologist's luck, moves north a bit then takes a shot at the lady target directly to the west. Crossbow Attack vs AC: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Piercing Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
"Well, we're all in quite a bind!
I also agree that mortals shouldn't contract with your kind.
And to you Pava, we know you're full of crap.
Ralph attempts to recall any knowledge about devils and about whatever specific creature Pava is. Knowledge All: 1d20 + 4 ⇒ (9) + 4 = 13 So if it wasn't clear, Ralph is suggesting we unbind the devil in exchange for it just going away and leaving us be. Ralph figures this may be the path of least bloodshed. Devil leaves. We keep the artifacts. Pava will then have no reason to fight us for the artifacts - although he'll probably still engage us regardless. Ralph won't be offended if other characters disagree and wish to take a different course of action though!!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph activates archeologist's luck and tries to identify the creature... All knowledges: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 "Friends! That creature is an ettercap!
Ralph then takes a shot with the crossbow and reloads. Crossbow vs AC: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph pulls out his crossbow and ensures it is loaded. "Best we be on our toes,
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20 "The wand casts pass without a trace.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph reloads his crossbow and fires off another shot! Archaeologist's luck, lingering performance: round 2 Crossbow vs AC: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph reloads his crossbow and fires it off at the dragon! Archaeologist's luck, lingering performance: round 1 Crossbow vs AC: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Looks good. I generally don't include the initiative number and include the stats in parentheses but it's just a matter of stylistic preference. For example, I'll format this:
As this:
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Just checking. With my readied having gone off, do I still have a turn this round?
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph will have the light cantrip going as needed. Ralph activates archaeologist's luck, then tries to identify the serpent. Arcana: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
"The serpent is called a Tatzlwyrm!
Ralph will then draw his crossbow and ready an attack should the serpent act in a hostile manner. Readied attack: Crossbow vs AC: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Piercing Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Another mischievous grin flashes across Ralph's face as he says to Wertlos: "You and Zahnlos have a bond like no other!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Acrobatics jump: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9
Ralph tries to jump from rock to rock but... "Curse this steep path!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
"Aside from being quite spry,
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
"Yes yes! Let us drink!!
Ralph will buy a round of drinks for those who wish. Or perhaps some may want to go to the library while Ralph fulfills his beer commitment?
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Talking to Trigg, Ralph says, "Thank you very much little one!
Heading over to the butcher shop, Ralph will say,
Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
"This family has such a sad tale.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Archaeologist’s luck, lingering performance, round 2 Ralph says,
Ralph takes another swing at Arvok with a sap!
Bludgeon damage, non-lethal: 1d4 - 1 + 2 ⇒ (4) - 1 + 2 = 5
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph will alter his action to the following... With that creature (I assume Ralph was unable to identify it) seemingly under control, Ralph moves up to Arvok while drawing a sap and swings! Archaeologist’s luck, lingering performance, round Sap attack, luck: 1d20 + 2 ⇒ (12) + 2 = 14 Bludgeon damage, non-lethal: 1d4 - 1 + 2 ⇒ (1) - 1 + 2 = 2
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Archaeologist's luck, lingering performance round 1 Ralph attempts a knowledge check after seeing the creature emerge from the ring! All Knowledges, Luck: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Apologies, I'm a little confused. Is either the creature or Arvok currently grappled? If Ralph's shot endangers any allies, then Ralph won't take the following shot Ralph then shoots at the creature with his crossbow and reloads!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph's eyes widen in surprise as he takes a 5' step back out of everyone else's line of fire, then moves a bit further back while drawing his crossbow. Ralph then activates Archaeologist's luck and tries to identify what he sees before him. All Knowledges, Luck: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph heads over to the wagon in question and says, "Greetings and salutations Master!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
"Rhymin' Ralph is what they call me.
Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
"Well Zephy, I don't really know...
All banter aside, Ralph is ready to move on to seeking Delara anytime!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
The Amazing Urchin wrote: Forget about the Dwarves and drugs. Let’s find that dame, Delara! "I agree finding Delara comes first. Besides dwarves and drugs separately, won't slake anyone's thirst.But if it were dwarves and drugs TOGETHER, well hellOOO!! In that case, we'd HAVE to go!!"
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Turning to Captain Chlorophyll, Ralph says, "Please forgive my mistake.
Replying to Momoko and addressing the party, "Miss Momoko, thank you for the keys.
I'll roll a knowledge check to see if Ralph knows anything about Harskkeep.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Once in the Raging Badger, Ralph puts his arm around Captain Chlorophyll's shoulder (or whatever qualifies as a shoulder on a leshy) and half pulls / half pushes Captain Chlorophyll to the innkeep. Ralph then asks the innkeep, "My leshy friend Cap Chloro and I know Valten is reknown for herbs unique.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Sharing what he's learned with the rest of the party, Ralph says, "Getting to Valten should be easy going.
Ralph is ready to head out when everyone else is.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph will attempt to gather info about Valten, particularly how far away it is and what would be the easiest mode of transport to get there. Diplomacy, Gather information: 1d20 + 7 ⇒ (17) + 7 = 24
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph looks over The Foreigner's shoulder at the Urchin's note and smiles. Turning to the Urchin, with a smile, Ralph begins to rhyme... "The Amazing Urchin's powerful rod,
Ralph is about to continue when he catches Dr. Splash's disapproving glance and Ralph quickly changes his tune... "But as we're a family-friendly group,
And, ridiculously, Ralph avoids eye contact with Dr. Splash while pretending it's suddenly meal time while shooting a mischievous grin towards The Amazing Urchin.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
I assume the combat encounter is over? Ralph looks over the object and attempts to identify it. Not sure what's needed but here's a knowledge and spellcraft roll.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph moves 20' and activates Archaeologist’s Luck, then takes a crossbow shot at goblin 2! Crossbow Attack: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Now that the battle has begun, Ralph moves 20' closer to the action!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Not being very stealthy, Ralph hangs back, crossbow in hand, waiting for the right time to advance forward.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Perception: 1d20 + 6 ⇒ (5) + 6 = 11 "The scream must be a sign.
Ralph draws his crossbow and readies himself to follow any teammate who can figure out which way to go.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph follows along as Zephy leads the way. "That's very gracious, thank you!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
I'll be travelling over the next 3 days, including some long haul flights. My posting may drop off so please go ahead and bot me if needed!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
With no darkvision, Ralph volunteers for the last watch, thinking there will be a bit of sunlight by then.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Zephirine Drouhin Tanglefruit wrote: Curling her nose as the man holds the dung in his hand, she mutters. "I could have told you that without picking it up....you will wash that before touching our food or anything, right?" "Heya Zephy, I'm curious about leshies.You're concerned about dung contaminating your eats, But isn't dung to a plant similar to tasty milk from teats?" Turning to the rest of the party, Ralph yawns and agreeing with Captain Chlorophyll, Ralph says, "I also feel the need to count some sheep.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Knowledge Nobility: 1d20 + 4 ⇒ (18) + 4 = 22
"The emblem of House Irrica is emblazoned on these two jugs.
Ralph shrugs a couple times indicating he has no clue why a couple ceramic jugs would be sitting out in the middle of a forest.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Ralph examines the surroundings looking for a trail that may lead to the Scorchfeather goblins. Survival: 1d20 ⇒ 11 "Well friends, I'm not a slacker,
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Not exactly exhibiting wisdom, the foolish halfling bard walks up to the hellknight and with a smile, says, "Hello there mister Land!
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
Mishka, you're all disheveled and not very purty.
Ralph gives Mishka a sly smile.
Male CN Small Halfling Archaeologist Bard 1 | HP 8/8 | AC 16, T 14, FF 13 | CMD 11| F +0 R +5 W +2; +2 vs. fear | Init +2 | Perc +6 | Speed 20ft | Spells 1st 2/2 | Archaeologist's Luck 5/7 | Adaptable Luck 3/3 | Active Conditions: None
'The rod is probably capable of producing fire such as that from hell.
I'm ready to proceed!
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